
Principia: Master of Science is a simulation game with the theme of European science in 17th century. Choose one of 12 real scientists from the era of Isaac Newton and proceed with your research. It is a time when even the term "Science" did not exist. Who can be the master of science?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
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Hours played at review time, across 48 reviews with recorded playtime.
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Reviews
最大的乐趣就是用莱布尼茨,让牛顿爵爷在另一条世界线上一事无成,微积分、万有引力、自然哲学的数学原理都被莱布尼茨捷足先登
很棒的游戏,实现了我小时候想当科学家的梦想。虽然已经成为桓温了
必须大改: 减少重复性操作和玩家等待时间,增加可自定义的人物与更丰富的人物设定,并将人物设定和科研进度联系起来。 日心说的发现不适合作为故事的结束。 可以不改: 画面风格和牛顿先生的攻击性。 小改: 地图可以适当扩大,增加普鲁士国的内容。如有必要,可以增加满清国皇帝的相关人物,展示当时西欧科学技术在满清国的遭遇。 Substantial changes are required: To diminish repetitive actions and player waiting times, introduce customizable characters with expanded character options, and establish connections between character traits and scientific advancements. The Copernican model's discovery is not suitable as the story's conclusion. Elements that can remain unchanged: The visual style and the aggressive nature of Mr. Newton. Minor modifications: The map can be appropriately enlarged to include more content related to the Kingdom of Prussia. If necessary, relevant figures of the Qing Dynasty Emperor can be incorporated to depict encounters of Western European science and technology in the Qing Dynasty.
浓浓的日式风格。原价36的时候不推荐购买,史低7.2倒是可以入手。正如各种评论所说的,游戏更像是个半成品,重开性很低,3个小时的流程后面两个小时都是重复的机械劳动。 但是代入感是有的,玩家可以一窥人类群星闪耀时。 --------------------------------------------------- 以下是ChatGPT4.0生成内容 --------------------------------------------------- 风格:古典诗歌 独特之日式,宛如云中飞翔的鹤, 定价三十六,令人心中感憾。 史低七点二,如秋风轻扫叶, 此时才值得,去品味其深意。 “半成品”之言,如晨露消散, 流程三小时,却有遗憾。 重复机械劳作,如繁星点点, 然后时光倒转,依然值得回味。 人群之中,群星璀璨, 此游戏尽显,其独特魅力。 尽管其瑕疵显露,如白云之中的斑点, 玩家深陷其中,感受群星的辉煌。 悬疑侦探风格的评论 在被浓郁的日式风情笼罩的奇异世界里,"PRINCIPIA: Master of Science"出现像是一个待揭开的神秘面纱。仿佛走进了一部早期侦探小说的序章,每一个元素,每一个角色都充满了未知和可能性。让我们深入剖析这款游戏,探究它的优缺点和它所能提供的独特体验。 从你的初步评论来看,价格是一个相当明显的缺点。36单位的原价显然过高,而在史低7.2的价格点则显示出其物有所值的一面。这一点,如同在侦探小说中对线索的敏锐捕捉,我们也应该在选择购买游戏时展现出对价格和价值的深思熟虑。 游戏内容的半成品性质,像是一部悬疑小说的未完成稿,给人一种期待和失望并存的体验。这种体验可以解读为游戏开发者试图展示一个充满潜力和创意的世界,但却在执行和完善方面稍显不足。在你所描述的三小时游戏时间里,前景明朗的一小时与后面重复而单调的两小时形成了鲜明的对比,这不禁让人想到侦探在追查案情时所经历的喜忧参半的过程。 但我们不能否认的是,该游戏带来的代入感。像是一名侦探深入探索一个充满未知和神秘的世界,玩家有机会一窥人类群星闪耀的时刻。这种体验可被视为游戏的一个独特而有价值的方面,它允许玩家深入探究科学界的高潮时刻,体验到人类探索和发现的兴奋和喜悦。 扩展我们对游戏的了解,"PRINCIPIA: Master of Science"的日式风格不仅仅体现在视觉艺术和故事叙述上。它还融合了一种独特的游戏机制,将玩家置于一个充满机遇和冒险的历史性时期,这里充满了科学家的探索和奋斗。在这个世界里,你可以感受到每一个决策的重要性和影响,而这也是该游戏真正吸引人的地方。 总的来说,"PRINCIPIA: Master of Science"是一个具有潜力和创意的半成品游戏。尽管它在实现和完善方面存在明显的缺陷,但它却提供了一个充满悬疑和探索的世界,给玩家提供了一种独特的游戏体验。建议玩家在价格合适的时候尝试这款游戏,或许你将在这个游戏的世界中发现未知的惊喜和乐趣。
作为游戏是不合格的,胜在史低价和一点点的创意。适合我这样的特别受众,不推荐大部分人玩。
很好的题材,但是做得太粗糙,很可惜,但还是给好评。
奔着游戏题材入手的,我的时长就是一局时长,做完教程直接重开了一把牛顿。 题材是好题材,可惜游戏很一般,内容少,一样的音乐来回放,玩法单调后期坐牢,科学家和研究的课题也少,到了中后期除了玩家剩下几个还没死的AI科学家几乎不搞研究,完全就是玩家一个人机械劳动,终极自然哲学的数学原理写出来以后就不想玩了。 要是能用这个科学研究题材重新做一个游戏就好了,这个游戏根本不能满足我,几千年的文明成果你只展示了几十年里寥寥几个科学家,不过瘾!非常不过瘾!
Principia:Master of Science 虽然社区吹的很牛,但他只是一个日本作者的自嗨,利用了大伙基于教育而对辉格史观天然的好感的游戏。 游戏让你扮演启蒙运动时期的一位具名科学家——如果你从教程开始打那就是牛顿——去推科技树,并与其它科学家竞争。游戏采用的是类似三国志的走点回合制,只是你没有势力,部队运营变成单打独斗,内政变成研究系统。如果你对这类游戏足够熟悉,那么开CE加速AI回合下的2小时游戏时长已然能够让你对这款游戏毫无兴趣。 游戏的其它AI沉迷于勾心斗角,导致你只需要专注于学术就能拿到相当不错的收益,又得益于作者做得漏洞百出的系统,你可以无视很多东西,比如与其它科学家之间的好感,比如驳斥其他科学家发表的明显遵循现今科学常识的论文,甚至你迸发出的与现今科学常识违背的灵感。整个游戏就注意跟钱和能力相关的就可以了。钱影响你买永久能力道具,能力可以让你开发出更好的永久能力道具及课题推进速度。而能力能用钱买,钱能通过推进实验提高威望后跑学院任教授来赚。 这游戏比较推荐那种对历史虚无有妄想的人玩,比如评论中提到的,不通过教程模式而去选择莱布尼茨把牛顿的一切都牛过来,或者打游戏做点截图拿来做科学发展史视频,或者加点《关于地球的运动》的辉格套路做像《这款小众游戏竟然暗藏科学发展史!》这样的实况向游戏视频。
PRINCIPIA: Master of Science, developed by tomeapp and published by PLAYISM, is a deeply unconventional simulation game that attempts to capture the birth of modern scientific inquiry through strategy, philosophy, and historical nuance. Set during the intellectual upheaval of the seventeenth century, it places the player among the pioneering figures of early science, from the likes of Isaac Newton to Gottfried Leibniz, and tasks them with building reputations, conducting experiments, and publishing revolutionary discoveries. The game is not about conquest or destruction but about thought and perseverance—the gradual, uncertain process through which knowledge emerges. It provides an opportunity to explore a world where reason is the weapon, where ideas compete for recognition, and where the player’s greatest adversary is the shifting balance between curiosity and credibility. The core gameplay unfolds in a turn-based structure that revolves around six major fields of research: Astronomy, Physics, Optics, Thermodynamics, Biology, and Mathematics. Each field represents a branch of discovery that can yield insight, prestige, or practical applications depending on how the player approaches it. You begin by choosing one of several historical scientists, each with distinct traits that influence research potential and social standing. As you progress, you allocate time toward experiments, theoretical studies, and scholarly correspondence, balancing the need to innovate with the imperative to maintain reputation within academic circles. Discoveries are presented to learned societies, and rival scientists can challenge your findings, resulting in debates that determine who becomes the era’s intellectual authority. Rather than relying on flashy mechanics, PRINCIPIA thrives on systems that evoke the competitive yet fragile nature of the scientific revolution. What makes the experience particularly fascinating is its focus on the politics of knowledge. Each decision carries both intellectual and social consequences. Publishing too early may result in ridicule or rejection, while withholding results for too long might allow rivals to claim your discovery first. You are not merely a thinker but also a diplomat, navigating the volatile dynamics of reputation and influence. The game’s representation of the Royal Society and similar institutions is one of its most compelling features, illustrating how the acceptance of new ideas depends as much on timing and prestige as on truth itself. There is an underlying tension throughout: science here is both pure pursuit and political theater. Visually, PRINCIPIA adopts a restrained style that suits its cerebral nature. The interface resembles an academic parchment—a space filled with charts, diagrams, and clean, minimalistic illustrations. It is not visually rich in the conventional sense, but its simplicity channels focus onto the game’s intellectual elements. The subdued aesthetic, accompanied by baroque-inspired background music, evokes the contemplative rhythm of scholarly work. Every aspect, from the interface to the audio, feels purpose-built to foster thought rather than distraction. Yet, this design choice can alienate players accustomed to more sensory-driven games. For those who appreciate thematic cohesion and a measured pace, however, the understated style enhances immersion, making each discovery feel personal and earned. PRINCIPIA’s greatest strength lies in its conceptual ambition. Few games attempt to gamify the process of discovery without reducing it to mere puzzles or resource management. Here, the act of learning is its own reward. Each experiment, each hypothesis, and each exchange with rivals simulates the gradual accumulation of understanding that defined the scientific revolution. It encourages patience and strategic foresight—qualities rarely celebrated in mainstream gaming. However, this also means the experience can feel esoteric and slow. The mechanics are not immediately transparent, and players must invest time in deciphering the game’s logic before progress becomes satisfying. This design choice, though authentic to the subject matter, can deter those seeking instant gratification. Where the game falters is in its longevity and refinement. Once players grasp its systems, the sense of discovery begins to wane, as repetition sets in and optimal paths to victory become evident. Some mechanics, such as peer review and theory disputes, lack the depth to sustain multiple playthroughs. The Early Access status of the game is also apparent in its interface limitations, minimal feedback systems, and occasional localization quirks. Many players have expressed a desire for expanded content—new scientists, more research branches, or improved explanations of underlying mechanics. Yet, despite these shortcomings, the foundation remains compelling because of the rarity of its premise. Ultimately, PRINCIPIA: Master of Science is less a traditional game and more an intellectual experiment in interactive history. It asks players to inhabit a time when science was inseparable from philosophy and social prestige, when every experiment was a leap of faith in the dark. It rewards those who value introspection and strategy rooted in ideas rather than spectacle. Its measured pacing, academic tone, and emphasis on thought over action make it an experience that appeals to the patient and the curious. For those willing to engage with its slow rhythm and cerebral depth, PRINCIPIA offers a unique window into the human pursuit of knowledge—a world where discovery is not a sudden revelation but a lifelong endeavor shaped by ambition, doubt, and imagination. Rating: 6/10
主打的就是一个科普,只要你的理论是对的,别的科学家基本上推不翻你,同理你也很难推翻别人,因此也就造成它看起来是个游戏但是又算不上游戏,就是通过过cd去增强各方面的知识,然后选择你发现的理论进行推导发表文章,有些理论是复合科学的,有些则是探索中的错误理论,但是基本上错误理论很好发现,只要他的理论推导完成度上不了60基本上都是错误理论。 另外时长上也不太友好,总会有别的科学家diss你,然后就要去学会进行审判,并且每次的流程都一样,难免会有些疲劳,我的时长就是一局游戏的时长,本来是抱着了解科学史买的结果发现不太一样,用的来说中规中矩吧,后期有改动更新之前不考虑再玩了。
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