
All of Princess Maker's daughters gathered in one place! Fighting and Life simulation game by using the dice! Thrilling battle and Exciting event! Up to 4 players for battle play!
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Princess Maker Go!Go! Princess is a lot different than the usual Princess Maker games, although the goal for each player is the same: Becoming a princess although obviously, in the end, the player might become another profession as well. Surprisingly, I found more joy during playing this game than I thought I would at first. This time, instead of being a singleplayer game, Princess Maker Go!Go! Princess is a multiplayer game and tries something new with this entry. However, fans of this series will still find plenty of familiar content here, despite the different gameplay. Usually, I’m not into typical multiplayer games, but luckily, anything is more fun with friends, isn’t it? Story-wise, there isn’t a lot going on in Princess Maker Go!Go! Princess. You see, this game rather focuses on its gameplay elements. There are little events where you can get closer to the prince, for instance by completing a quest, which will make you more favorable to him. So it’s a win-win situation when you can keep the king happy as well as get on the good side of the prince. In the end, he will choose his princess but the other players will have their individual endings as well with a CG at the end and a little description of how their life continues. I liked that each player got an epilogue so they will be determined to become the princess in the next round. Of course, finding players to play together is rather a tough task in Princess Maker Go!Go! Princess, however, if you cannot convince your friends to fight with you for the princess title, there is an option to play with bots as well. The player can freely choose how many bots they want to play with. It was clear that playing with bots would be going to be less fun, but at the same time, I didn’t really have an option due to my friends being into rather different games. While I found it fun playing with bots as well, I was slightly annoyed that the bot just always knew the shortest way to the destination – so I always ended up following them instead of looking up my own way on the map. Yet, the bot isn’t better in every aspect since they don’t use any items, for instance, during the playthrough. To go deeper into the gameplay, everything is basically based on luck and the dice. The players always have a quest to reach a certain destination and thus, each player dices a random number to move forward. When you’re lucky, you even get two dices in one turn. So, it literally works like a board game. For each destination, there are multiple ways to advance and I found it a little bit annoying that you cannot move freely around the map at any time but have to select the map on the menu. While I could look up the way before dicing, I couldn’t during making a move so I constantly had to check the map before taking action. This greatly disturbed my immersion and felt like a chore at some point, so it didn’t really help to my problem with blindly following the bot I played with. When advancing with the quest from the king, the player has to land on that exact spot for it to trigger. So when you don’t get the specific number you need, you still have to move but cannot complete it. This means that the players just have to roam around the area until anyone is lucky enough to get the right number. This, however, wasn’t a big problem most of the time, but at times it just dragged the game. The good trait here is that only because someone reaches the area faster, it doesn’t mean they will be able to complete this quest per se. When completing a quest, the king will give the players a new destination to reach. There is, however, a time limit of nine years until the game ends. I found it was easy to get lost when you don’t pay attention to the dialogue or happen to forget the quest although you can look it up in the map, it does take up some time. During playing the singleplayer mode with bots, it’s possible so save as well and go back to it anytime. The good thing for multiplayer is that disconnected players can rejoin once their connection is back so there is no need to be afraid of having to abandon the playthrough. There are a lot of different fields you can land on that all will have another outcome. Some will simply do nothing while others will port you back to the point you started. I found this function helpful at times when the destination was closer to the origin place you start the game. There are fighting as well as part-time job events available in Princess Maker Go!Go! Princess but once again, the outcome depends on the dicing although armor and stats seem to make a difference in the battles as well. You can either choose to battle a player when you happen to end your move on the same spot they are standing on or pass and wait a turn. The winner of the battle gets the next turn. The graphics are quite simple in Princess Maker Go!Go! Princess and it strongly reminds me of a typical board game. There are a lot of fields with exclamation points that display random events. You never know what will happen when landing on one, but most of the time they just increase some of your stats or simply to nothing. To be honest, I found the pixel graphics rather adorable and with each season change, the board’s environment changes as well. I found it was a very nice feature so there was a visible change. This doesn’t only affect the seasons but also when the weather changed. Ultimately, Princess Maker Go!Go! Princess proves here that simple graphics doesn’t always mean that it’s a bad thing, but in fact, I found that this game had a certain charm. Additionally, there are a lot of different CGs available, even for certain events. Princess Maker Go!Go! Princess managed to surprise me and while it’s a rather simple board version of the original series, I found a lot of joy during going through a playthrough. The only thing I find is a pity is that the player base is so small here that you can’t really find anyone to play with – unless you manage to convince a friend to get it as well. I imagine playing with an actual player is more of a challenge and therefore, more fun as well. However, if you just want to enjoy a session with one or another bot that can show you a few shortcuts, Princess Maker Go!Go! Princess is quite a relaxing game you can test your luck on. [code]𝐅𝐞𝐞𝐥 𝐟𝐫𝐞𝐞 𝐭𝐨 𝐟𝐨𝐥𝐥𝐨𝐰 𝐦𝐲 [url=https://store.steampowered.com/curator/34470115/]𝐂𝐮𝐫𝐚𝐭𝐨𝐫 𝐏𝐚𝐠𝐞[/url] 𝐚𝐧𝐝 [url=https://store.steampowered.com/curator/5413792/]𝐕𝐢𝐬𝐮𝐚𝐥 𝐍𝐨𝐯𝐞𝐥𝐬[/url] 𝐟𝐨𝐫 𝐦𝐨𝐫𝐞 𝐑𝐞𝐯𝐢𝐞𝐰𝐬!
[i]"Four daughters, each from 4 different game. One open spot to be a princess. Losers go home. Who will win?"[/i] [h1]Princess Maker: Princess Party[/h1] Let me start this by saying that translations from CFK is, has been, and will always be bad. Can't they afford someone to localize it into English?! Well, at least it's bad in English. I don't know anything about Korean, though. To be honest, the translations are still acceptable and aren't really that important, since there's less story and more gameplay here. Keep reading for more information on making your decision on buying this game. [b]Firstly, the gameplay is heavily influenced by luck. There's almost no skill involved in this game.[/b] Almost everything is decided by the dice. Although you'll need to be careful at certain spots (some spots and events are a killer). By looking at the opponent skills, you can make a decision whether to pick up a fight or not. Other than that, [i]good luck[/i]. [strike]No, they don't sell items that can manipulate luck.[/strike] There is, actually, for example, Fruit of Forgetfulness, when consumed, allows you to move [i]twice[/i] in one turn. But it cannot be bought, and only gained from events. Just like in real life, you become a princess by marrying the prince. The goal of this game is to have the most relationship points with the prince. The winner becomes the prince, and all losers become... someone else ([spoiler]the last placing player becomes... a bridesmaid/maid.[/spoiler]). To get relationship points, you have to land on the quest spot given in the game. The quest spot location is random. On normal map mode, they can be located far from the castle (30-40 steps). On centric map mode, they're always located near the castle, saving a lot of turns for players trying to get there. But even then, you still have to land on the exact spot and you have to move the exact number of steps the die dictates. Expect to find players spending 5-12 turns to land on the quest zone. On last turn, the game still plays until the last quest has been claimed by someone. There's singleplayer should the game be dead and no one plays them anymore (if you're reading this, it's probably already happened). You can play with bots. The bots are not so smart. They can't use items, equip armors, wear clothes (unless they're instructed to do so), and always move toward the quest spot. You can save your game progress in singleplayer so you can always come back at anytime. There's no tutorial on this game. Good luck finding one online, though. Unless you have prior knowledge to this game, you'll be playing really blind. But, let me tell you some info: Forget everything you've learned on how to be a good parent in the Princess Maker series, this is a completely different game. There's no debuff on over-stressing your daughter (aside from having less HP in battles). You won't need to remove stress as often as before, since trying to remove it takes time. Hopefully there'll be someone posting guides on how to play this game. Online multiplayer works in this game. The game doesn't have any "anti-stall mechanics" or timers. One player goes AFK and you'll have to wait for the player to go back. [strike]If a player disconnects mid-game, the game soft-locks.[/strike] The game now auto-plays the offline player, probably. Players have to play the game until the end, even if you're on a losing streak. Interestingly, the game has auto-reconnect feature to get back in the previous game should you (unexpectedly) quit the game or lose your internet connection. [strike]If the previous game is gone, the game soft-locks in the main menu.[/strike] The game now gives you an option to not reconnect. [b]As of now, there are few players playing and most of them are Korean.... Better find some English friends to play.[/b] The game could be fun to play, if only it has more skill involved in the game (but not too much skill so that the game becomes too competitive). You could play with your friends and blame at game's RNG should you be on a losing streak. Build some poor strategies from the game's lack of tutorial. Maybe read the dialogues, they have their own mini-stories. If you're new to the PM series and would only play for fun, I suggest you play Mario Party instead of this one. If you're new to the PM series and would like to learn more about it, start with the other PM games on the series. If you're already a PM fan that knows well about the series, know that this game is a spin-off, and thus plays very differently. Buy this game if: 1. Your friends play it (very unlikely to happen, given the player base of the game). 2. You want to play with your friends, either online or not (likely to happen, gifting friends games aren't rarity). 3. You're a Princess Maker fan (very likely to happen, only PM fans would visit this store page). 4. You've understood the Korean language and would like to try playing online (unlikely, can you read this review and also understand Korean?). Because of the reasons above, I conclude that, for an average person in the internet, it's not recommended to play this game. [h1]This game, explained in terms of other games[/h1] [table] [tr][th]Combination Matrix[/th][th]Mario[/th][th]Princess[/th] [/tr] [tr][th]Party[/th][td]Mario Party (Casual Board game, high luck, high skills)[/td][td]Princess Maker Go!Go! Princess (Casual Board game, high luck, low skills)[/td] [/tr] [tr][th]Maker[/th][td]Super Mario Maker (Level Building game)[/td][td]Princess Maker (Life Sim game)[/td] [/tr][/table]
주사위가 다해먹는대요.
[h1] Princess Maker Go!Go! Princess [/h1] [i] "Only the dice knows the destiny!" [/i] truly sums up the experience of Princess Maker Go!Go! Princess. The essence of the game is that four princesses from across four of the franchise games' come together to compete who becomes the ultimate princess. You're placed on a board game interspersed with mini-games, stores, and events and your main objective is to complete the most amount of quests, similarly to titles such as Mario Party. The gameplay loop is very simplistic, as the majority of the game is based of luck and no real skill. Yet it is hard to initially figure out because of the lack of a tutorial. The game's translations are actually horrendous and makes up for some odd situation where you question what a character said or what occured. Playing alongside friends is a joy, screaming at RNG and blaming that your bud just got lucky once again, despite knowing that you're probably still in the lead. [h1] Final Thoughts [/h1] Honestly it isn't too shabby of a board game, it has some rough edges here and there but as a whole the game is very well made and has plenty to offer, with many mini-games and scenarios to experience. I've had very little issues with my experience so far, and therefore say give it a shot if you're into board games and or the Princess Maker universe. [td] Click [url=https://steamcommunity.com/id/Kidomaro/recommended/] here [/url] for more Reviews - also follow my [url=https://store.steampowered.com/curator/36435986/] Curator Page [/url] if you want more recommendations. [/td]
계란찜 퍼먹고 벌크업한 온나노코사우루스들이 온 동네 주민들을 두들겨 패고 이기는 놈이 권력을 차지하는 게임
Princess Maker Go Go Princess is a decent and serviceable board game with some rather big issues. 1. The translation is very poor and appears machine translated. 2. The game explains absolutely nothing to you about how it works. If you have never played princess maker before- you will be completely confused. And even if you DO play princess maker, you will be constantly confused by what each board tile means(As they are generic and not labelled) and be unsure of which blood type or career to pick without looking online or guessing. 3. The price is honestly a lot higher than it should be. This is easily a 3-5$CAD game and should be on sale for at least 2.50 or less. It's super old, there isn't people to play with and the game is poorly translated. 12$ CAD is a bad price. 4. The playerbase is completely dead. Due to a lack of advertising and likely also the games price being unreasonable for what you are getting. 5. The steam achievements are broken. Yes, even if you wanted to 100% complete this game due to it's achievement rarity.... It is impossible. Which is a BIG problem, since steam achievements are an incentive for people to play the game. The only possible way to get the rest of the 0.1% achievements is to cheat. I already contacted CRK about the broken achievements.... And it's been well over a year and they did not fix them. The broken ones are: Gold 10000 Gold 50000 Online Play 1 Online Play 10 Online Play 20 Online Play 100 Online Victory 10 Dice6 3 times Dice1 3 times Prince Point These automatically disqualify you from the 'Achievement Complete' Achievement. (Also, WHAT??? Who in CRK expected people to play this game over 100 times online? Thats over 100 hours of gameplay thats INSANE.) ----------------- Despite it's problems, it is a serviceable game. But I cannot recommend it at it's default price point and cannot recommend it with a dead playerbase and broken achievements. Again, CRK. Fix the Achievements. Please? Why bother programming achievements into the games system if you aren't going to make them work? Also, get rid of the 100 online play achievement or reduce it to 50 plays. That achievement is completely unreasonable. If CRK ever fixes the achievements and lowers the base price; then I'd at least recommend trying it. But not until then.
Multiplayer broken.
일러스트 보는맛도 있고 같이 하면 재밌습니당!-! 가끔 화가 날 때도 있지만 ㅎㅎㅎ
赫然發現有童年遊戲 我立刻要發瘋 我立刻要當美少女
너무 재밌음 혼자 해도 좋은데 다른 사람들이랑 멀티하면 더 재밌을듯 ㅇㅇ 업적이나 다른 이벤트 찾아가는 재미도 있음
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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