
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 6.8Kreviews | 84% | — | $1.2M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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This game is proof that Ubisoft can still do amazing experiences. This game start to finish is the reason people fall in love with metroidvanias, the combat can be challenging, the boss fights are super fun and the platforming and movement is just pure art. Even if the story never really got interesting for me, I still consider this an underrated gem and dare I say a hidden masterpiece for a lot of people
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
充满想象力的高质量类银,手感非常好,核心机制时间回溯非常惊艳,和种类丰富的跳跳乐天作之合。 角色动作设计是我见过最好的。主角有多种攻击方式,还有连招系统,衔接非常流畅。小怪也有多种处决动画,BOSS某些招被打到和格挡甚至有两套动画,BOSS战非常华丽,质量很高。还有很多友好的设计,血量格挡等数值可自定义,休息点遍布且有指引,全收集可以购买收集物分布点,单向门有提示等等。 地图设计也很有水准,不同区域完全是新的体验。[spoiler]个人看到怒海这张图印象非常深刻,[/spoiler]跳跳乐占比比较大,但是花样百出,[spoiler]多人分身解密那里简直是天才,[/spoiler]某些跳跳乐难度较大,都是偏马拉松式。 缺点就是这个剧情真的有点何意味了。。一堆收集物在介绍不相干的背景故事,结果重要角色的塑造基本为0,还有一堆突兀生硬的转折。所幸不是以剧情见长的游戏类型。 DLC相比本体跳跳乐占比更大,但依旧新颖,补充了一些本体的剧情空白。就是不知为何休息点分布急剧减少,跑路过程比较乏味。BOSS战水平仍极高,是我全游最喜欢的BOSS,推荐入手。 主线25H左右,DLC5H左右,整体全收集大概35H,和神作差距只差一个好剧情。9.5/10
Map's a slog — Mount Qaf is massive and you end up backtracking through the same corridors over and over. Combat didn't click for me either; the parry timing felt stiff and unforgiving, more punishing than satisfying. Some late-game platforming sections demand near-perfect execution chained together, which got old fast. Story's mostly static dialogue screens, so I skipped most of it. Might work better for people who enjoy tight precision combat and don't mind backtracking. Wasn't for me.
Prince of Persia: The Lost Crown. Suprisingly good game. Scratched the itch left by Silksong perfectly. Fluid combat, fun and simple platforming, and to top it all, runs brilliantly on PC and Steam Deck. Art style keeps the game fresh and timeless... 4/5 - Jump into the spikes Sargon!
Si pudiera volver atrás en el tiempo para volver a jugar esta obra de arte lo haría. Aunque eso implicara tener que crear diferentes lineas temporales y condenar Persia.
非常好玩
战斗解密都蛮不错的,主要是地图开放性太强,线性指引太弱,不能立马传送要跑到传送点才行。地图里很多区域没有准入门槛导致瞎跑,应该设置达到某个条件或者解锁某种能力才能到达,奥日这一块做的就比这个好
Lo bueno: - Opciones de accesibilidad adecuadas - Gameplay/Controles buenos - Mapa gigante Lo malo: - Todo lo demás Pd. Enemigo random con escudo > Jefe final
Grę kupiłem specjalnie pod konsolę przenośną i sprawdziła się do tego super (np. na wakacjach i na dłuższą podróż). Mniej się w niej gubiłem niż w Hollow Knight. Jest to zupełnie inna gra niż jej starsi bracia jak Piaski Czasu czy Dusza Wojownika, ale jeżeli podejdziemy do niej bez większych oczekiwań to mile nas zaskoczy. Fabuła jest całkiem ciekawa. Dobry system parkour i fajny design bossów. Jak kupisz na promocji w dobrej cenie to nie pożałujesz.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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