
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 6.8Kreviews | 84% | — | $1.2M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Świetna gra! Szczerze mówiąc, nie spodziewałem się tego po grze od Ubisoftu, ale bawiłem się naprawdę świetnie. Możemy ustawić sobie poziom trudności. Ja przechodziłem grę na normalnym i w sumie było to dla mnie wystarczające — nie za trudne, ale też nie za łatwe. Gra po drodze wprowadza różne nowe elementy, a z każdym kolejnym etapem czujemy się coraz mocniejsi. Sekcje platformowe są dużym plusem, choć nie są tak wymagające jak w Hollow Knight. Myślę, że jako metroidvania dla początkujących i średniozaawansowanych graczy sprawdza się bardzo dobrze. Gameplay jest bardzo dobry, postacie są responsywne, a system walki przyjemny. W grze znajdziemy kilku głównych bossów, których pokonanie sprawia naprawdę dużą satysfakcję. Grafika, gameplay i eksploracja mapy stoją na bardzo dobrym poziomie. Fabuła jest prosta, choć satysfakcjonująca. Ogólnie bardzo polecam! Mocne 8/10
Super satisfying platforming and combat that will actually keep you on your toes. One of the best Metroidvanias I've played in recent years. Just ignore the story, because the developers didn't put a whole lot of effort into it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es un juego increíble destacando su increíble arte y jugabilidad, sin duda al nivel de los mejores Metroidvania. Me estoy sacando el 100% del cual la única pega que tengo es que necesitas jugarte el DLC para conseguirlo. Pero el juego es un solido 9/10 lo recomiendo con total seguridad.
Un gran metroidvania con mucha rejugabilidad, controles satisfactorios, buena música historia interesante y un apartado artístico muy chulo. Las fallas que le encuentro son en algunos aspectos de la historia, (que siento que no se desarrollan bien), y que si me salieron varios bugs durante la partida, aunque nada que lo vuelva injugable (bugisoft)
Prince of Pesia TLC is criminally underrated everyhting about this game is top notch literally one of the best in PoP series.
A fun, pretty metroidvania with interesting combat and platforming mechanics. Fun exploration with tricky puzzles and a wide variety of mobility challenges. Overall a pleasing game. Runs well on older/less capable hardware.
I've been with the franchise ever since The Sands of Time was released on the GameCube. Since then, I've been a huge Prince of Persia fan and have played every title in the franchise. So naturally, I was VERY sceptical about The Lost Crown when it was announced. Because WHY would Ubisoft bring back the Prince of Persia without our well known prince? I decided to give it a chance regardless since I wanted Ubisoft to realise that there are many like me, waiting for anything related to POP. I originally bought the game on Epic Games at release (for reasons I genuinely cannot remember). I played for a day and eventually forgot about the game since it didn't click with me immediately at first. Now with the summer sale, I saw it discounted on Steam and bought it again, mainly because I wanted to complete my Prince of Persia collection here. I started the game from 0 since I had completely forgotten about the controls. I once again learned that I really need to stop judging a book by its cover because this game completely exceeded my expectations. It has been a LONG time since a game managed to keep me playing for 10+ hours in a single day. The movement and platforming are incredibly smooth, the combat is fast and satisfying. The boss fights actually feel unique even though I always suffered at each boss before memorising their patterns. As you unlock more abilities, moving around Mount Qaf just gets better and better up to a point where your fingers just automatically press the dash ability constantly for fun. One of my favourite things about this game is how Ubisoft mixed completely new ideas with older elements from ex. POP 2008 and The Forgotten Sands. There are also familiar sounds and little details from previous games scattered throughout the game. Hearing some of those old SFX again genuinely gave me that nostalgic Prince of Persia feeling which I appreciate a lot. It also amazing how the game added the option to equip skins from the previous game. The Warrior Within armour was my to go here. Being able to leave icons on the map as a note is already useful, but the Memory Shard system is honestly genius. You can basically take a picture of a location or puzzle you can't complete yet and leave it directly on your map to come back later. I especially loved how every area has its own atmosphere and the identity of Persian mythology and lore. The game actually feels mysterious, and exploring it made me want to search every corner rather than just rush through the story, so I took my time to finish the story. Unfortunately, the story itself feels short even though there are so many options. It's a shame that Ubisoft cancelled the sequel of the game together with the Sands of Time remake, destroying yet ANOTHER opportunity for the franchise. I fear that TLC and Rogue will be the last titles in the franchise. PROS - Extremely smooth and satisfying movement and platforming. - Combat has lots of variation and isn't just plain hack and slash. - Lots of secrets, puzzles, collectibles and challenges keeping you busy. - Beautiful environments with very distinct areas. Map uses different colors to distinguish between areas. - Abilities make backtracking enjoyable instead of annoying. - Game settings has lots of options to adjust how challenging the game will be. - Has added challenges for people like me who completed the main- and side quests. CONS - The story feels like it was short/rushed. Mask of Darkness DLC added more depth and playtime for me. - Backtracking is still backtracking, so if you absolutely hate Metroidvanias, this game ain't for you. - Game throws you inside with too many options and details with little explanation which can take a lot of time to adapt to. It can even feel overwhelming at first.
Picked this up as a "filler" game while waiting on another game and it has been an absolute blast!!!
Good Game
Mu bueno
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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