
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 6.8Kreviews | 84% | — | $1.2M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩了好几天,游戏存档只能在本地能用,换台电脑,云端就没有一点存档了,不过除了这个问题,游戏还是好玩的
Better than your faves, game's insane.
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.5K | 92% | $17.99 | |
| $1.2M | 3.9K | 89% | $14.99 | |
| $1.2M | 2.2K | 62% | $24.99 | |
| $1.2M | 2.6K | 82% | $9.74 | |
| $1.2M | 4.7K | 96% | $14.99 | |
| $1.2M | 1.7K | 79% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $452.5K | 986 | 83% | $19.99 | |
| $176.4K | 800 | 76% | $9.99 | |
| $4.5K | 114 | 77% | $2.49 | |
| $2.3K | 35 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这绝对是一款非常优秀的类银河恶魔城游戏,同时又兼具了波斯王子的特色,非常满意。 动作连贯,战斗爽快,弹反的反馈强烈收益高。场景也依旧贯彻了育碧优秀的美术,地图设计中上水平,而且记忆碎片功能对于探索很友好,能够显示记忆锁不能拿到的奖励的场景,不会因记不得而反复跑图。同时场景解谜难度也适中,很巧妙地将提示融于场景中,对于擅长观察环境和背景基本都很快就解出来了,唯一难的就是沙坑图里,背景上的摔跤手敌人喂给机关的提示非常隐晦。 至于跑图,很多人吐槽的跳跳乐,分为主线和挑战部分。主线跳跳乐难度算中规中矩,得益于主角很高的空中机动性,且大部分跳跳乐都能看到历代波斯王子的设计(尤其是波斯王子遗忘之沙里时间暂停和虚实交替,且是3D难度更高),相当于流畅度很高的跑酷。 挑战部分顾名思义,不在主线里,有打怪有跳跳乐,其中跳跳乐部分的难度很高,横版对比约为蔚蓝的7B往后的难度,最后的无伤跳跳乐差不多是9C难度,包括长度和背板。且大部分难度在于初见杀,不像蔚蓝可以先看路怎么走,但对主角性能熟悉后再来挑战其实也不难,而且操作感和成就感非常高。 值得一提的是藏经殿里一类的机关解谜,确实贯彻了波斯王子一贯的时间类解谜,巧妙也有意思。 (类银河恶魔城游戏基本是横版,横版游戏它就得有爽快有挑战性的跳跳乐,听说由于本作销量不佳制作组解散了实在是可惜)
Je ne m'attendais a rien, mais je suis très agréablement surpris. Les phases de plateforme sont intelligentes et certaines demande pas mal de skill (notamment dans les défi du camp). J'aime les métroid-vania mais j'avoue avoir un peu de mal a retrouver mon chemin, selon les compétences débloqués quel passage se débloque sur la map, ... Et la le jeu propose une aide sur la map qui est très agréable. Lorsque tu n'as pas forcément la possibilité de jouer beaucoup d'un coup, ça aide a reprendre le jeu plusieurs jours/semaines plus tard. Tout est très bon dans le jeu !
Игра, которая поменяла моё мнение к жанру метроидваний. Раньше я немного играл в них, но без особого интереса и они быстро надоедали. Но после этой игры (которая привела меня в восторг и привнесла глоток свежести в мою игровую импотенцию), я понял, что платформеры и метроидвании - это очень крутой жанр игр.
really well designed game, beautiful art and excellent music - cannot believe ubisoft is abandoning this
A very solid metroidvania
Excellent game, performance, aesthetics and progression.
虽然画面有点老了,但是好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.