
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 6.8Kreviews | 84% | — | $1.2M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fantastic platformer featuring engaging mechanics, a solid story, and more than enough content to keep completionists busy. The game's lack of mainstream popularity is likely due to minimal launch marketing and a relatively high price point for the platformer genre. What I especially loved was the level design. Every time you unlock a new mechanic, it integrates seamlessly into the newly discovered areas, allowing you to backtrack and solve puzzles that previously blocked your path. Taking a difficult detour always yields a worthwhile reward, making tough puzzles and intense battles feel incredibly satisfying. For combat, you have a standard attack, a charged attack, a parry, and two special combos. These can be customized and enhanced using upgradeable runes. The boss fights strike a perfect balance—they are challenging but accessible enough that I never felt tempted to rage-quit. If you are a completionist, the game is packed with secrets, puzzles, and replayable boss battles. As someone who usually struggles with navigating platformer layouts, I really appreciated how detailed the map was; it kept me from ever feeling lost in such a massive world. Overall, this is an excellent game, and it’s a shame the development team was moved to other projects instead of continuing to build on this formula. If you catch it on a discount, I highly recommend picking it up.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比较优秀的类银,本体+dlc除了一个可打可不打的支线和boss以外全收集。 做了很多非常好的优化,拍照模式可以给到夯,成功拯救了我这种一卡关就喜欢回去跑回头路的家伙,能力锁也比较有意思,换位很好玩,这东西不仅跑图能用,战斗的时候还要用来处理某些全屏招,还能双发蓄力,不看训练场我还真想不到这用法,我都能想象设计师设计的时候估计都要忍不住轻哼起来了。但很遗憾基本用不到这些东西,典型的打小怪用不上,打boss没命用,boss战更多时候像是走个演出,普通难度主角数值太高了,我估摸着加上血瓶等效血量估计比boss还肉的多,几套技能就给绝大部分boss灌死了。dlc学聪明了把血瓶和血全ban了,逼着弹反打交互。不过主要玩法还是跳跳乐,还好设置里能开传送跳过跳跳乐,不然最后全收集跑图的话确实蛮折磨的
JUEGAZO
育碧你🐎死了
打击感很好,格挡也很爽,画面和色彩都很舒服,解谜虽然有点多,但是不是完美主义不影响爽玩,不好过的不去跳就行
Yes
Amazing game, love it so much, the platforming is amazing and even the combat is soooo goood.
Excellent metroidvania gameplay overall. Combat is entertaining with challenging bosses. Level design is challenging and exploring is great fun. Story has some interesting plot points and characters are diverse.
好玩,玩的有点晚了,不过确实是近几年的优秀作品,而且近一年好像也没什么佳作了,切玩且珍惜吧
this is a solid metroidvania, w/ cinematic cutscenes thrown in. Reminds me a lot of strider 2014 in terms of quality / fun gameplay. Quality of life options to mark the map w/ icons + taking pictures is very helpful and cuts down on trying to remember map spots that were missing an ability to proceed. Only big drawbacks are that the game forces you to have a ubisoft acct. to play and frequently when trying to log back into the game, the servers runs into an error that couldnt sync w/ the save file.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — |
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