
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 146 reviews with recorded playtime.
Reviews
Themes across 146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
♥♥♥♥♥♥♥ game needs ubisoft connect dont buy if u dont want that trash on your pc (the game felt fine tho)
Excelente juego tanto en sus mecanicas como en su jugabilidad
很好
A really excellent game plagued by a malaware: ubisoft connect. It forces you to register, then it often fails to connect, sometimes crashes during game, and it prevents you from saving the game progress on steam forcing you to sync save files to their own cloud.
buenisimo
The aesthetic and gameplay feel like games from ten to fifteen years ago, and I mean that as a compliment. Simple, pastel visuals without unnecessary fuss, extremely fluid controls and combat, it reminds me of 2010-2014ish. It's the kind of game that feels immediately familiar yet totally fresh. The main strong point is the exploration: the ability to pin screenshots directly onto the map is one of the most genuinely brilliant quality-of-life features this genre has seen in years, and it should become standard going forward. The designers have clearly studied the best the genre has to offer, from Ori, to Hollow Knight, to Celeste, and coherently synthesized those influences into this project. The optional challenge levels are tough (yet rewarding) and test both technical platforming skill and problem solving, well beyond what the main path ever demands. The boss fights require attention and pattern recognition, usually defeating me once or twice before I could crack them, which I find to be a very good sweet spot difficulty-wise. The unlockable powers are centered on space and time manipulation (a nod to the PS2-era Sands trilogy, surely). They are more interesting in puzzle-platforming contexts than in combat, but they're original enough to stick in your memory. The area design is generally stellar, very deeply tied to Persian history and mythology, with some visually spectacular moments (the Sunken Sea in particular is one of the most impressive metroidvania areas I have ever seen). All of these quality gave me twenty hours of metroidvania fun, that flew by thanks to excellent pacing, but there are some wrinkles. To start with, character design is inconsistent: the Queen, Fariba, and several of the Immortals are very memorable and generally look great, but Vahram and protagonist Sargon sport ridiculously modern hairstyles that clash badly with the meticulous historical and mythological worldbuilding the environment designers clearly poured themselves into. The UI has a similar identity crisis, with a dynamic and colorful look that simply doesn't match the rest of the aesthetic. The story, while well grounded in ancient Persian mythology, mostly works as backdrop rather than something that pulls you in. And some technical roughness here and there reminds you this is still made by Ubisoft. About that. The production value here is solidly AA, maybe high-budget indie, which makes the absurdly long credits feel less like a celebration and more like a symptom of bloated corporate structure. Moreover, Ubisoft then proceeded to dismantle the development team after release, punighed for the crime of shipping an excellent game that sold merely very well. It's the kind of decision that makes you wonder how much better this game could have been, and how many better games we're not getting, if that talent weren't trapped inside a soulless money-sucking corporate machine that clearly doesn't appreciate the sheer art they can produce. Expedition 33 suggests some of it is finding its way out, but Lost Crown shows that there are still trapped in that corporate hellscape.
Лучший Принц Персии и лучшая игра Юбисофт за долгие годы!
At first glance, the game seems simple. The story is completely different from the earlier Prince of Persia titles, but the gameplay is engaging and feels very similar to the original 2D Prince of Persia. As I progressed, however, the game started to feel unnecessarily long. The map is too large, many areas feel empty, and the hidden chests that require significant effort to reach often contain underwhelming rewards. The best abilities, such as the double jump and teleportation, are unlocked very late in the game. Because of this, it often feels like the game is artificially extending its playtime, forcing you to spend more time traveling between locations than actually progressing. The boss fights are very challenging, which is a major positive because they encourage you to think carefully about your strategy and defense throughout each encounter. Overall, it's not a bad game, but I don't think it's worth paying full price. The story could have been told comfortably in 12–15 hours instead of stretching it to around 30 hours.
美术解谜地图设计优化都没得说啊,顶级,就是能不能把这歌姬吧跳跳乐全删了?
SB游戏不能改建,你怎么不去死啊,sm育碧,会做游戏吗?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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