
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 146 reviews with recorded playtime.
Reviews
Themes across 146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我很不好去客观地评价它,就如同许多其他的UB游戏,可以说出很多做的不错的地方,可是唯独少了打动我心。也就是在我个人角度,它不好玩。游戏的亮点有许多,首先是画面,虽然称不上精致,但是在低成本云集的类银恶游戏里已经算得上人上人了,不过另说一句,我个人审美觉得主角有点丑,但是可能是波斯背景人种就是这样吧;再是手感,十分轻快,无论是打击、射箭还是跳跃,都做的十分干净利落,也没有很多浮夸、粘滞的刀光特效,可以说是顶级;再是音效和配乐,足以见大厂的富足。此外还有贴心的地图标记、难度简化等等便捷的设计。然而剧情高情商来说“复古”,低情商可以说是一坨,没有任何悬念的悬念,让人只想跳过对话。最后说我个人观点的游戏问题,从地图这个角度去讨论本质,游戏看似有地图设计实则没有,其实就是无数小关卡缝合成大地图再通过能力锁进一步组合成全图。说这种设计是类银恶的本质是浅表的理解,其缺陷本质在于其一是探索,地图分支不止是迷惑主线还有鼓励探索的作用,应当包括技能增幅、道具获取等辅助主线又不是主线关键的东西,而不是一点点钱或者石碑一段话;第二是地图分块内部切割,一块线路是埋伏追逐,下一块则是爬墙跳跃,而后又来一段解谜跳跃,没有很好的地图连贯性去说明这段路程的表达内容;第三是地图本身就是一种叙事,在探索过程中环境和敌人就说明了故事内容,并非需要用许多的旁边书卷去注解,而跑图的过程则在感受完几个跳跃关卡后就如释重负。因此发表一个奇怪的见解,其实整个游戏的内容是分割给许多团队再去拼凑的,最后战斗(尤其是boss战)和跳跳乐(更像是解谜形式的)等等组合成这个作品,因此显得松散不连贯,也因此我觉得游戏以横板闯关动作这种形式去构筑可能会更好,既然掩盖不住那就放任一个个跳跃谜题组成的关卡味。
Ignoring the extremely valid complaint of having to use Ubisoft Connect, I think we have a pretty good game on our hands. My initial reaction was that it was very much a style over substance thing and while the game does try very hard to be as flashy as possible, you'll find that there is a lot of meat on the bone regardless. The map is reasonably big, the environments are varied enough and a lot of them make for pretty striking visuals. Combat feels nice and so does the platforming for the most part. Bosses aren't particularly hard but they're very cool and enjoyable regardless. There is unfortuntely a fair bit of bugs (mostly visual) like with any ubisoft game and it can definitely be very demanding or even straight up unreasonable with some of the endgame platforming challenges but overall I enjoyed it and can recommend it to any metroidvania fan, assuming they don't mind buying an ubisoft game.
The tightest platforming, the juiciest movement, and inspired environments. I can't believe i slept on this game. It's my current top reco for a metroidvania in 2026
it's a good game with some flaws and questionable design choices. It plays like a metroidvania game. The bad and questionable things -why is the combat tutorial 2 hours into the campaign after beating multiple bosses? it should be the very first thing to teach the player. it is a great tutorial wish I learn it at the start and make the journey enjoyable -trash enemies are fast and hit real hard and player may die to them at new encounters until their pattern is learned. It looks like they are scoring critical hits sometimes too, not sure. -parry window and telegraphing is different for each enemy and you will eat those hard blows and learn, not a fun way -combat has some issues, the game tends to let the player die, learn and repeat instead of engagement play. Good things +fantastic art style and direction. color palettes reminds me of the 2008 game. +great music +fantastic and stylish character designs +great voice acting +good story telling +memory mechanic for POIs
За останні 10 років перша гра юбіків яку я пройшов до кінця. Я рахую шо це показник)
Not sure what's with all the negative reviews but this is one of the best games I've ever played. Epic adventure, story, music, and graphics. The challenges are a right mix of difficulty vs fun. You don't have to complete the hardest puzzles/levels in this game to beat it. 10/10 would recommend.
Prince of Persia: The Lost Crown may not be a typical Prince of Persia title, but it doesn’t really matter because it’s one of the best metroidvanias I’ve ever played. Combat is fast and fluid, with a dual-sword fighting style mixed with a bow, fast combos, parrying, and dodging. It is very satisfying. Platforming has tight controls, and it gradually expands as you unlock new abilities. It even features some puzzle-solving sections from time to time. The map is beautiful and a joy to explore, with plenty of interconnected areas offering decent variety. It’s also bigger than I initially thought, with plenty of optional collectibles. The story is decent, but it isn’t a highlight. The characters, however, are pretty good. The main bosses are also a highlight—they’re a lot of fun to fight and learn. It also features one of the best quality-of-life features in the genre, allowing you to take a screenshot that gets pinned to the map, making it easy to mark places you can’t quite reach yet. However, you’re limited in the number of markers you can have at once, which cripples this feature a bit. There are also plenty of accessibility features. The graphics have a great stylized art style, but they lack some detail. They reminded me of portable titles. I didn’t find the soundtrack particularly memorable either. Updates added permadeath and speedrun modes, boss rush and boss replay, and 22 curated challenges with a mix of platforming, puzzles, and combat that truly test your skills. A story DLC was also released that adds a new area, and it’s mostly separate from the main progression. It doesn’t reinvent the wheel, but that’s fine because it sticks to what works well. This is what Ubisoft is capable of when it gives its developers the freedom to create something original instead of sticking to its usual AAA formula, and I personally prefer titles like this. It kind of reminded me of Immortals Fenyx Rising in that sense. So overall, this is an easy recommendation, especially on sale. It’s simply one of the best metroidvanias available. You’ll have to deal with the Ubisoft Launcher, but it wasn’t that bad for me.
优秀的类银作品,各方面做的都很好,像一段舒服的旅程 美中不足的是主线的boss难度太低,大概是萨尔贡的数值太高导致的
It's an OK story, with very smooth and fluid combat.
nice
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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