
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 146 reviews with recorded playtime.
Reviews
Themes across 146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Although historicaly completely incorrect, it posseses a vivid Persian atmosphere. What's more, there is a sewers level.
恩 總算破關了 撇除一些dlc的成就 大致上已經算全完成了~ 整體來說會給個85以上的高分~ 這款遊戲最成功的地方就是它將類銀河惡魔會有的能力 會融合到它這遊戲的謎題設計 或者與故事相結合 讓人不會覺得說 喔!! 單單拿了個新能力(例如二段跳) 至於缺點部分 我個人認為是在內容量 內容量老實說偏少 很可惜 尤其是護身符/羽毛 (裝備/能力) 這部份的設計過少 導致後期大概地圖完成度60%左右時 探索慾望會下降 因為你就算找到隱藏道路 找到新的寶箱 結果最終給的都只有金錢(水晶) 這對於中後期裝備都拿得差不多的情況下 就會讓人感到失望 覺得我只是為了那100%搜索而解 那個初期給人的探索興奮感 也就蕩然無存 雖然大概大80%左右的時候 也稍微力挽狂瀾了一下下 因為得到了新道具新能力 跑圖就快很多 減少了那枯燥感 最後要批評的 大概就是劇情吧 明明最後開放式結局 理應算好事 但以ubisoft來說 就不是好事了 明明能做好一款遊戲 結果2026的今天 ubi還會做遊戲嗎? 有生之年能看到這一款遊戲能有續作嗎? 真的是不太可能 所以開放式結局就會變成壞事了 (收尾薄弱) 總而言之 整體來說是一款滿不錯的遊戲 喜歡類銀河惡魔的 強力推薦~!
好评,一是游戏具有优秀的美术,至少在及格线的剧情,丰富的战斗、演出和格挡与处决,中规中矩的地图和音乐,合格的能力锁和使用教学,总的来说是优秀的水平,且内容量很丰富。二是游戏有贴心的开局游戏难度设置(听说好像可以在游戏内调整,但我没有找到这个设置)、主线平台跳跃的辅助功能、图像保存功能、宝藏地图提示,很方便玩家进行主线和全收集,值得好评。三是游戏有与主线无关的极高难度的跳跳乐试炼和通关之后的boss挑战,游戏深度还是很可以的。 也有不太满意的地方,一个是老生常谈的育碧启动器问题,一个是游戏的跳跳乐难度很高,“难于登天”虽然说是支线但奖励是升级武器的矿石,也算是主线和成就必需的了,结果不能跳过就会很受罪,另外在电梯夹层的跳跳乐纯属背板,不断试错不断重来,整个流程保持一个很高压的水平,奖励还是没用的外观,虽然也正因如此我没有强求通关。再一个就是,主角的机动性实在太强了,有二段跳、冲刺、预留一个分身然后回到分身位置、钩索,导致游戏中后期的boss也同样具有很强的机动性,动不动就瞬移,飞天,大范围攻击,需要玩家熟练掌握自己的能力,否则就会觉得boss飞来飞去自己摸不到很没有交互体验。
把地图商贩当成隐藏,攻击强制位移,给boss添加高伤害弹反,你真的很会做恶魔城 剧情也是纯高能儿,每个人都像是被洗了脑
并不是最好的类银,然而是最酷的! 综合能力解锁、回路、跳跳乐各种要素来看,本作的地图整体也就无功无过的水平,剧情也是非常经典(老套) 然而,其在战斗尤其是敌人设计上肉眼可见的堆了很多料,敌人的种类很多,而且基本上每个都有独特的动作以及主角的黄反动画。第一次介绍黄反时,萨尔贡是真帅啊,而且在默认难度下,我体感在前中后期的频率也控制得很好,不会让人感到厌烦。boss战则更不必说,每一个boss都有着特点鲜明的招式。 游戏不愧是育碧,人性化拉满了。拍照标记的功能简直可以说是太棒了!希望可以成为类银标配。虽然收藏品种类之多真的令人抓狂,不过这在类银中也不算什么问题了。比做不完的收藏更可怕的则是超难的跳跳乐挑战,但感恩制作组,游戏地图本身的跳跳乐明显更宽容。现在的我不想被游戏玩,挑战试了一关试了一小时没过我就果断放弃所有挑战了_(:з)∠)_。
More annoying and frustrating than fun. Why do I have to sit through these long flashy animations every single time I miss a dodge on a boss fight? While I like platforming challenges, a lot of them in this game are far too long. The white palace in hollow knight wasn't as difficult as some of these are. There's also way too much backtracking, the pace of unlocks feels off, and combat feels repetitive more than most games of this genre I've played.
Metroidvania molto piacevole da giocare, con meccaniche molto carine. Da fan della saga ho trovato molto piacevoli i riferimenti ai vecchi titoli (sia per le skin che il gioco ti offre sin da subito, che per la gestione della camera quando ci viene presentato un nuovo livello "rompicapo"). Comprato con i saldi a meno di 10 euro lo reputo un ottimo acquisto. Sono a piu di 45 ore e me lo sto gustando.
土豆经典一堆bug
好玩
Ğ
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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