
A colony-building game combined with grand strategy elements. Play as a tribal leader, guiding your people from the Stone Age to the Bronze Age. Survive, multiply, and compete for territory among ancient nations.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Japanese, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Russian, German, Italian, Korean
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oui c'est un jeu en accès anticipé, mais qui montre déjà un potentiel d'envergure. En effet, l'équipe de développement a appliqué une sacré nombre de bonnes idées et celles-ci fonctionnent très bien. La suite promet donc d'être des plus intéressantes. C'est un projet qui mérite de s'y investir.
1.4块5*5的农田供养不了30人,把农田扩大到10*10,4块耕种不过来,以前版本4块5*5农田年收成都达到3万以上。2.开局的农瘟、畜瘟、鱼瘟连续登场不符合逻辑。3.初级难度开局周边部落发展都比玩家快,玩家才10人,周边多的13人少的12人,初始就怀孕。4.以前版本后期无法征服周边部落,中期还能靠宣化把影响提高到500去缔结,后期全是负数,打到10人依旧无法征服或者缔结。
简单易上手的模拟经营游戏,玩起来很顺畅,但也缺少一些功能: 1、不同的功能房间,有厨房有粮仓有卧室,但是却缺少类似工坊之类能增幅手工业的房间 2、领袖功能的局限,目前的领袖系统还不够全面,领袖的作用本来可以很全面,而且升级方式除了打仗外没有其他方法,可以考虑设置不同类型的领袖,靠本人和下属从事特定工作提供经验,另外还可以给领袖增添一些N选1的技能树,让领袖的配养有成就感 3、到后期的大地图互动,由于大地图可以扩展到中东地带,让部族间的互动变得更加困难,可以考虑给畜牧业增加对马匹的培养,加快中后期在大地图上的移动速度 总的来说,是个不错易上手的经营游戏,对许多冗余的功能做了对应的减法,但也缺少了一些对后期培养的功能,导致从中期开始,对于培养和发展的乐趣逐渐减少,希望制作组能多关注游戏中后期的完善,毕竟玩家在解决了部族的温饱问题后,就会考虑对高端技术高端战力的专注发展,发散一下思维,或许可以出个英雄系统,随着部族发展会刷新出一两个特别强的天才英雄,可以带领部族迈向更高一阶
这是一个2月份的评测,有些内容可能修改bug可能修复,最高难度攻略全图封档了,游戏挺好玩的,说说感觉可以改进的地方: 1、动物瘟疫有bug,瘟疫开始会不停跳bug提示,游戏内一天能跳几千几万条,但不影响继续游戏。有时动物的数值会清零,似乎是新生的动物清零,瘟疫之前的老动物不会,瘟疫结束后bug提示和数值清零的情况都消失了 2、研究有bug,一次我将全部人都派出出征,回来后研究进度数天都不涨,也不跳bug提示,我进行了回档并把研究人员单独留下来再次出征后正常了 3、瘟疫似乎是按比例死动物的,上百只的动物最后也会死得只剩几只,所以最佳策略是刚瘟疫时就把动物卖掉一批,最后也是剩下几只,不知道是不是设计初衷。感觉原先动物数量多则能留存更多的动物、而动物数量比较少可能会死完这样比较合理 4、攻略全图后没有反馈,游戏无声继续了,开头其实有个剧本的,这里可以加个文字剧情,写你们的部族繁荣昌盛了blabla,然后选择继续游戏或者别的 5、编组找人感觉还是有些不方便的地方,尤其小孩长大加入老师组后如果名字忘了,一组一组点开找人挺麻烦,调整饮食一个一个点也挺麻烦的 6、我把对方收作附庸了,要求进贡的任务还挂着,有点难绷,小问题
MUITO BOM EU GOISTEI ELE E UM BOM JOGO
The game crashes non stop dont waste your money
I played a bit of the tutorial (because strangely it's built separately from a normal game) and a bit of the normal game, and this is essentially "Ancient China Simulator" set in the paleolithic times. You lead your unga bunga group of ten people and build your settlement, discover tech and conquer other settlements. Gameplay wise it plays quite similarly rimworld with some extra qols present and some qols missing. For instance pawns tasked with foraging with collect resources on their own instead of you microing each thing to harvest constantly. The part which annoys me the most is building, since there are some buildings which have fixed dimensions, some which do not, and some of these require secondary buildings to function as intended, but they're all in separate build tabs and I have to dig through them, when I really should be able to just click the placed building and have the option to build the extra stuff I need. The tech tree is somewhat reasonable, though the most advanced you can hope to become is knowing how to forge bronze. The culture tree I have my own problems with but I don't expect experts in that field to be making a video game. You can assign a leader and some followers to specialize in tasks, like production, researching tech/culture, military, etc. Knowledge of certain skills can be passed down by assigning a teacher, carving it down on stone, etc. Researching is much more reliable and consistent since you can assign the team to do research full time. The game also presumes the anachronistic marxian view of history, since everyone in this period are "slave societies", and you can get more tribesmen (aside from reproduction) by converting the slaves you have to your own primitive religion. This mechanic feels strange but I suppose it will be more fleshed out in the future. Other minor complains: 1. Making animal feed seemed to take way too long in comparison to other tasks, especially since people in the past just fed their livestock whatever they have extra of. 2. Pawns have stats and when they do tasks a number pops up but their effects aren't very well explained 3. In farms, the corresponding plants should only show up as selectable if you've actually researched it. Overall the base game is already there and quite solid. I've not had any experience with combat yet since I prefer building tall. The inclusion of a dev console and steam workshop would be great as well.
É um jogo muito bom tem muitas mecânicas legais, mas, ainda tá muito "cru" o mapa é pequeno e tem alguns bugs que comprometem a experiência, mas acredito que seja por que é um jogo ainda está em acesso antecipado, ansioso para atualizações de correção e melhorias. muito divertido apesar dos pesares.
Es un juego excelente. Aproveche las ofertas de verano para comprarlo y no me arrepiento. Si bien me parece un juego completo espero que puedan agregar mas cosas los desarrolladores o una comunidad de mods
Very interesting game but it's unfinished in base mechanics and there are too much bugs
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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