
Predestination is a turn-based sci-fi 4X game set in the distant past of our own galaxy. Ships from countless races are flung back in time by a powerful hostile race known as the Revenants, and must now work to rebuild their empires and somehow stop the Revenants in the past.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我一直没有购买这个游戏主要是因为这个游戏没有任何一篇中文的测评可以参考,但是这个游戏已经在我的愿望单里很久了,而且看上去一直在更新,我按照我对于这种低画质游戏的经验判断,这应该是一个游戏性非常强的4X游戏,所以我决定做中文区第一个吃螃蟹的人(其实应该也有其他中国人玩儿了这个游戏只不过没有写测评)。 我的英语不是很好,这个可能也是很多人没有玩儿这个游戏的原因,但是只要用翻译软件玩起来也不会特别困难。 应该说游戏的系统是非常精细的,你要管理的部分有星球的表面和恒星系,以及恒星团,而且游戏是从超光速时代之前开始的,也就是说你开局要先在自己的母星上发展一段时间,然后才能升天。 我,其实只是刚刚过了一遍教程,然后自己的新游戏才刚刚升天,但是我觉得已经非常好玩儿了,可能是我科技点歪了,我升天的时候已经遇到AI和我打招呼了。。。嗯,估计我再不升天AI都要社会学+6了。。。 我绝对推荐购买这个游戏,每个派系的科技树也是有区别的,我看了看更新日志,好像这个游戏里还有间谍系统。。。 价格中规中矩,因为游戏性真的很强。。。不过我预计这个游戏后期会断手,因为要操作的部分太多了,升天之前一个星球就要打理好久,升天之后星球多了估计很繁琐,我觉得制作组可能需要在操作上进行一些简化,比如给一些快捷键可以快速切换星球和星系之类的,不然照着这个游戏的宇宙地图手动点手要断掉眼镜要瞎掉。。。
I was a Kickstarter purchaser, and followed the game through Kickstarter and Steam Early Access. I tried playing several times during those early days, but never got far in the game due to bugs. Two years after release, I decided to try again now that it had reached version 1.4.0.1. Unfortunately, the game is still unplayable. I started the tutorial, and got to the screen to initiate your first research project. I was instructed to click on Factory (tier 1), but no matter how many times I clicked on that highlighted research project, nothing happened. I tried clicking with Enter, but again, nothing. The tutorial would not accept my entry, and I couldn't continue with the tutorial. Without a manual, and a non-functioning tutorial, I see no point in struggling through the esoteric UI and wasting my gaming time trying to make sense of a product the developer has obviously abandoned. Caveat emptor. This experience has cured me of any interest in Kickstarter and EA projects.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was a kickstarter backer at a high enough tier I was supposed to get all future DLC and expansions ... which turned out to be zero. So I guess I got it all? Just as well I guess, the base game is very rough, too much micromanagement, and just generally not fun to play. It was released and then quickly abandoned. I do not recommend.
The game is meh. It's your standard 4x MMO with questionable design choices and boring AI. [h1]Combat -[/h1] Turn based. Clunky. Rough. The graphics and ship models are reminiscent of Space Empires 5, but micromanagement and ship control mechanics are fairly unsatisfying. Battles can be manually orchestrated, automated, or both. After a few bouts of manual fighting in small squad and large fleet formations, my interest in the combat system was largely extinguished and I opted to auto-resolve every battle. Designing ships, whether as part of a 1-design fleet or with several different ship types that complement themselves, feels constraining and not very fun. Overall, the combat in this game is poor and most other indie titles have done it better. [h1]Empire management -[/h1] The majority of this game is spent either on colony building or navigating through an obtuse UI. City building on planets is probably the only good part of this game, however even that has its drawbacks. Unfortunately, information in general is fairly decentralized. You have to go through several different tabs, or do math yourself, to figure out simple statistics or to justify construction choices. One of the more infuriating examples of this is having to go through each individual city screen to figure out how much of the population on your planet is employed/unemployed - which is fairly important because it is easy to run into worker shortages that can cause some serious problems. In the end, you manage planets until they are fully built, sometimes tweaking existing ones due to advances in technology. Having to manage more than 1 developing planet at a time is exhausting, and becomes tiresome after a while. Overall, planet building is above average and is, at least initially, more enjoyable than what most other titles offer. That being said, the UI is just bad. [h1]Other aspects -[/h1] Research is typical. You have different categories with their own trees, and are locked out of parallel branches most of the time depending on your research choice. Diplomacy is basic, and only good for trading tech. Which is kind of bad. Empires don't really declare war on each other, or on you unless you refuse to trade with them under coercion of war. AI will often create a "galactic council". Which will result in the same galactic resolutions or laws being constantly brought up for a simple yes/no/abstain vote, which basically ends up feeling like spam. AI in general is basic. Not challenging in the slightest even on the toughest difficulty. Notifications (to stop auto-turn ending and the like, because let's face it you will be passing turns like crazy waiting for research or colonies to mature) are annoying. There is no option to customize what will stop turns from auto-ending, and you will either have to decide to play the game by reading EVERY notification of what happens, such as finding a common ore deposit on a planet, or ignoring all of them - there is really no convenient in between. You can't customize auto-save intervals, and there is no F5 quick save option either. (nor are there any hotkey options or settings for them). Not an issue until you get perma-freezing 2 hours into a game and have to deal with it constantly reverting your progress. [b]TL;DR[/b] Combat sucks and you spend a lot of your time dealing with annoying ♥♥♥♥.
Idk what to say about this game, i got this awhile back and checking to see how they are doing. Look like they may have pull the plug here. The game itself isnt complete and not really sure if this game is stable to play, really hate getting into something that isnt finish and then ruin your gaming experiences later on. So might wanna avoid this game!
This game had quite a lot of promise, but the development is dead. DO NOT buy this game, and add the developers to your personal blacklist of shoddy developers. They're continuing to advertise their game, without it being finished. Appalling.
While this game does have some interesting mechanics and some strong points like flexible ship editor, it has UI that is too anoying and incompatible with the amount of micromanagement that game requires. Examples of terrible UI: - Game has nice mechanics where effectivenes of power source will depend onto planet (like geothermal power being very weak on Mars) yet player has to manually check effectivenes instead of just seeing some kind of mark that helps to select best source. As result each colonization and city starts with checking each power source one by one, it becomes tedious very fast. - It's often nessesary to iterate through cities, yet the only way to do so is to return to planetary view and then manually chose next city (at least there is a list.) Simple arrow buttons left and right of '-' button would have simplified things a lot. Same for cycling planets in system - if you want to revise routes you have to manually switch planets from galaxy map. - Survey found a deposite, you click on the icon and game brings you to surface of the planet. If you like what you see you can't shedule a colony ship or even order one from orbit (despite seeing one at this planet's orbit), you have to return to galaxy map to set the order (fortunately it is possible to order colonization by closest ship from galaxy map). - Either UI of space stations is terribly counter intuitive or it is buggy. UI of shipyard has a section dedicated for itself, but clicking things there does nothing. - Trade routes need constant manual control (because when you upgrade facility or build shipyard, production rate changes), it does not appear to be possible to just send whole surplus once storage is full or any other kind of automation sans fixed resource rate - Mining ship is supposed to mine resources, but instead of disappearing into asteroids like research ship does with planets, it stays visible on galaxy map and deverts attention from more important ships. And a lot other smaller things that when coupled with nessesary amount of micromanagement make game boring.
Мне так и не удалось добраться до полетов в космос, разобрался только с механикой заселения родной планеты. Особо ничего интересного однако увидеть не довелось. Из наиболее любопытного, пожалуй - дерево технологий, в котором нельзя изучить все, нужно выбирать. Наименее всего понятно - зачем так перегружать развитие планеты, что докосмическая эра длится четверть всей игры. Даже если бы она была интересной. А она еще и не впечатляет.
A MOO2 clone for sure, but a heartfelt MOO2 clone.
The most scatterbrained early access failure I've ever seen besides Folk Tale. It's horrible. If you had to play a game from the 1980's on a 4 color CGA monitor - you'd still have better graphics. And probably game play. After 5 years, the developer has failed at every single aspect of this game.
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