
Predestination is a turn-based sci-fi 4X game set in the distant past of our own galaxy. Ships from countless races are flung back in time by a powerful hostile race known as the Revenants, and must now work to rebuild their empires and somehow stop the Revenants in the past.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was a Kickstarter purchaser, and followed the game through Kickstarter and Steam Early Access. I tried playing several times during those early days, but never got far in the game due to bugs. Two years after release, I decided to try again now that it had reached version 1.4.0.1. Unfortunately, the game is still unplayable. I started the tutorial, and got to the screen to initiate your first research project. I was instructed to click on Factory (tier 1), but no matter how many times I clicked on that highlighted research project, nothing happened. I tried clicking with Enter, but again, nothing. The tutorial would not accept my entry, and I couldn't continue with the tutorial. Without a manual, and a non-functioning tutorial, I see no point in struggling through the esoteric UI and wasting my gaming time trying to make sense of a product the developer has obviously abandoned. Caveat emptor. This experience has cured me of any interest in Kickstarter and EA projects.
Avoid- dead.
Was a kickstarter backer at a high enough tier I was supposed to get all future DLC and expansions ... which turned out to be zero. So I guess I got it all? Just as well I guess, the base game is very rough, too much micromanagement, and just generally not fun to play. It was released and then quickly abandoned. I do not recommend.
The game is meh. It's your standard 4x MMO with questionable design choices and boring AI. [h1]Combat -[/h1] Turn based. Clunky. Rough. The graphics and ship models are reminiscent of Space Empires 5, but micromanagement and ship control mechanics are fairly unsatisfying. Battles can be manually orchestrated, automated, or both. After a few bouts of manual fighting in small squad and large fleet formations, my interest in the combat system was largely extinguished and I opted to auto-resolve every battle. Designing ships, whether as part of a 1-design fleet or with several different ship types that complement themselves, feels constraining and not very fun. Overall, the combat in this game is poor and most other indie titles have done it better. [h1]Empire management -[/h1] The majority of this game is spent either on colony building or navigating through an obtuse UI. City building on planets is probably the only good part of this game, however even that has its drawbacks. Unfortunately, information in general is fairly decentralized. You have to go through several different tabs, or do math yourself, to figure out simple statistics or to justify construction choices. One of the more infuriating examples of this is having to go through each individual city screen to figure out how much of the population on your planet is employed/unemployed - which is fairly important because it is easy to run into worker shortages that can cause some serious problems. In the end, you manage planets until they are fully built, sometimes tweaking existing ones due to advances in technology. Having to manage more than 1 developing planet at a time is exhausting, and becomes tiresome after a while. Overall, planet building is above average and is, at least initially, more enjoyable than what most other titles offer. That being said, the UI is just bad. [h1]Other aspects -[/h1] Research is typical. You have different categories with their own trees, and are locked out of parallel branches most of the time depending on your research choice. Diplomacy is basic, and only good for trading tech. Which is kind of bad. Empires don't really declare war on each other, or on you unless you refuse to trade with them under coercion of war. AI will often create a "galactic council". Which will result in the same galactic resolutions or laws being constantly brought up for a simple yes/no/abstain vote, which basically ends up feeling like spam. AI in general is basic. Not challenging in the slightest even on the toughest difficulty. Notifications (to stop auto-turn ending and the like, because let's face it you will be passing turns like crazy waiting for research or colonies to mature) are annoying. There is no option to customize what will stop turns from auto-ending, and you will either have to decide to play the game by reading EVERY notification of what happens, such as finding a common ore deposit on a planet, or ignoring all of them - there is really no convenient in between. You can't customize auto-save intervals, and there is no F5 quick save option either. (nor are there any hotkey options or settings for them). Not an issue until you get perma-freezing 2 hours into a game and have to deal with it constantly reverting your progress. [b]TL;DR[/b] Combat sucks and you spend a lot of your time dealing with annoying ♥♥♥♥.
This game had quite a lot of promise, but the development is dead. DO NOT buy this game, and add the developers to your personal blacklist of shoddy developers. They're continuing to advertise their game, without it being finished. Appalling.
Idk what to say about this game, i got this awhile back and checking to see how they are doing. Look like they may have pull the plug here. The game itself isnt complete and not really sure if this game is stable to play, really hate getting into something that isnt finish and then ruin your gaming experiences later on. So might wanna avoid this game!
While this game does have some interesting mechanics and some strong points like flexible ship editor, it has UI that is too anoying and incompatible with the amount of micromanagement that game requires. Examples of terrible UI: - Game has nice mechanics where effectivenes of power source will depend onto planet (like geothermal power being very weak on Mars) yet player has to manually check effectivenes instead of just seeing some kind of mark that helps to select best source. As result each colonization and city starts with checking each power source one by one, it becomes tedious very fast. - It's often nessesary to iterate through cities, yet the only way to do so is to return to planetary view and then manually chose next city (at least there is a list.) Simple arrow buttons left and right of '-' button would have simplified things a lot. Same for cycling planets in system - if you want to revise routes you have to manually switch planets from galaxy map. - Survey found a deposite, you click on the icon and game brings you to surface of the planet. If you like what you see you can't shedule a colony ship or even order one from orbit (despite seeing one at this planet's orbit), you have to return to galaxy map to set the order (fortunately it is possible to order colonization by closest ship from galaxy map). - Either UI of space stations is terribly counter intuitive or it is buggy. UI of shipyard has a section dedicated for itself, but clicking things there does nothing. - Trade routes need constant manual control (because when you upgrade facility or build shipyard, production rate changes), it does not appear to be possible to just send whole surplus once storage is full or any other kind of automation sans fixed resource rate - Mining ship is supposed to mine resources, but instead of disappearing into asteroids like research ship does with planets, it stays visible on galaxy map and deverts attention from more important ships. And a lot other smaller things that when coupled with nessesary amount of micromanagement make game boring.
Мне так и не удалось добраться до полетов в космос, разобрался только с механикой заселения родной планеты. Особо ничего интересного однако увидеть не довелось. Из наиболее любопытного, пожалуй - дерево технологий, в котором нельзя изучить все, нужно выбирать. Наименее всего понятно - зачем так перегружать развитие планеты, что докосмическая эра длится четверть всей игры. Даже если бы она была интересной. А она еще и не впечатляет.
A MOO2 clone for sure, but a heartfelt MOO2 clone.
The most scatterbrained early access failure I've ever seen besides Folk Tale. It's horrible. If you had to play a game from the 1980's on a 4 color CGA monitor - you'd still have better graphics. And probably game play. After 5 years, the developer has failed at every single aspect of this game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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