
Predestination is a turn-based sci-fi 4X game set in the distant past of our own galaxy. Ships from countless races are flung back in time by a powerful hostile race known as the Revenants, and must now work to rebuild their empires and somehow stop the Revenants in the past.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
With the last version of this game I was satisfied for an Early Access Game. I had 18 hours fun and it was stable enough. (I don't remember any crashes or game-breaking bugs) What I liked most is that the mechanics feel fresh for turn-based 4x games. Love it to start in the Pre Warp Era (a setting, you can also start later), first caring for the main planet, finding the right city layout for the 4 cities you got on each planet and racing to the next era in order to colonize more planets. It's really well done. The only thing I was a bit disappointed about, was that there were absolutly no news on steam and there were no updates. But whoooo! Today my steam account loaded a new version of this game, and it's not just a small bugfix. There's a new major feature (trade routes) and as i started I realized that the game mechanics were refined and i have to learn new tactics and it adds some extra spice. I think this dev-team does it right, not a small update every 2 weeks, with potential problems that afford hotfixes. No they take there time and then boooom, there comes something new. For my part I'm satisfied again. Really wish them the best and that they have enough funds to realize this project. If you wonder that my gametime doesn't go above 18 hours this time, I convinced two of my friends to play ESO with me, and if i dive into a new game, especially an mmo, i focus on that one.
A neat twist on 4x that focuses mainly on pre-warp city building technology. Very strong emphasis on planning ahead, exploring planets before colonizing them and identifying key sites for resource location and efficiency for cities. It seems like you will be mostly battling your own population (either against the economy or morale) for the first part of the game before you even ecounter anyone else. Definitely not a "grab every planet and available spot in sight" type of game but big rewards for placing cities intelligently and conservatively. It's a 4x game with a refreshing twist. Still in Alpha and it shows at times but definitely enjoyable in its current state and should only get better with more updates.
EDIT: After several more hours in the game, I can now add micromanagement hell to the list of woes. Min/maxing planets takes hours of playtime. The whole planets idea is nice enough, but did you have to make it so laborious? Devs, did you ever actually play your game? I have been a fan of 4X space games for over 20 years, and this is possibly the worst I have ever played. I'm very disappointed with this game. Clunky game mechanics and some of the worst art styling I have ever seen. In trying to do a different take on 4X games, the devs have failed to make a game you want to play. What's in the game works well enough, but it doesn't grab you. I purchased during early access, and waited for the game to mature on it's way to release. It's still in an immature state, post - release. The visual styling sums up the whole game nicely - Crude with delusions of quality.
So far, this game is actually really good. The colony side is fun, simple enough to be easy to learn, complex enough to have plenty of room for strategy and, hopefully they'll expand it even more. The space aspect is also pretty good in it's early state, but is a bit bare boned (which is to be expected) The only complaints I have is the technology screen, to me, it feel like it's restricted, and some of the technologies that you have to choose the one over the other seem to not be comparable trade off's. And of some of those technologies (the difference between solar/geothermal/wind and wave) are not explained well in terms of their bonuses and their negatives And my other complaint is the UI. There have been several points where I right click to cancel/back out of something and it brings up a radial menu. And the spatial map could need some improvment when it comes to ship movement and the general going into and out of the planet/orbit/space view. One thing that I'm hoping that they'll look into is ground combat. So far as I've seen they've mentioned nothing of the sort, but I would like to see them do something with it, maybe along the lines of loading up troopships with units and landing them on the planet to overwhelm the planet defenders, have orbital ships provide bombardment, and have certain spaceships be able to land and be naval ships
I'm terrible at leaving reviews but this game has captured me like no 4x since sid meiers civ. I've been playing this as it develops through alpha and it's been a great experience. Devs are active in updates and discussion boards, gameplay is unique, and most importantly it's just fun to play. Hell i could play a map without opponents and spend hours just exploring and developing my different stars/worlds/trade routes/cities. Don't get me wrong there's still work to be done and rough edges that need rounding but all the ideas are there and the implementation feels natural, like I'm actually running a growing galactic empire instead of playing a game on a screen.
I spent about 4 hours on this game at version 0.91. I am pretty excited now about the release version. My history is with MOOII, Space Empries, Civ Series, Gal Civ series, and so forth. This game has one really unique aspect that I have thought about "if I ever were to make my own game" in that it is two games in one. There is first a significant phase just on one planet, getting yourself to the starship phase. Only at that point does the second part of the game open up. I would be playing more of the game now, but it's difficult because a few parts of the release version are not in place yet, mainly fleet and planet organizers. Without those, it's hard to continue deep into the game. But my taste of this game has been very good. I probably say that in about 1 out of 10 games I taste. So I am anxiously awaiting game completion.
Imagine a world where Civilization and Master of Orion never existed. Where a developer set out to make the world's first 4x game with no preconceptions of how it should actually play. That's the good part of this game. It has a hundred unique mechanics that you won't find in other games. The downside is that most of the mechanics are stupid, poorly thought out, or just incredibly poorly balanced.
My tutorial never kicked back in. I went to play but without a full tutorial the game is almost impossible. I have played space empires, the masters of orion, stellaris, and other such games and never had difficulties learning the games. This game however is hard to follow. The tutorial needs to work right.
Released too soon. Crashes totally destroy hours of play.
我一直没有购买这个游戏主要是因为这个游戏没有任何一篇中文的测评可以参考,但是这个游戏已经在我的愿望单里很久了,而且看上去一直在更新,我按照我对于这种低画质游戏的经验判断,这应该是一个游戏性非常强的4X游戏,所以我决定做中文区第一个吃螃蟹的人(其实应该也有其他中国人玩儿了这个游戏只不过没有写测评)。 我的英语不是很好,这个可能也是很多人没有玩儿这个游戏的原因,但是只要用翻译软件玩起来也不会特别困难。 应该说游戏的系统是非常精细的,你要管理的部分有星球的表面和恒星系,以及恒星团,而且游戏是从超光速时代之前开始的,也就是说你开局要先在自己的母星上发展一段时间,然后才能升天。 我,其实只是刚刚过了一遍教程,然后自己的新游戏才刚刚升天,但是我觉得已经非常好玩儿了,可能是我科技点歪了,我升天的时候已经遇到AI和我打招呼了。。。嗯,估计我再不升天AI都要社会学+6了。。。 我绝对推荐购买这个游戏,每个派系的科技树也是有区别的,我看了看更新日志,好像这个游戏里还有间谍系统。。。 价格中规中矩,因为游戏性真的很强。。。不过我预计这个游戏后期会断手,因为要操作的部分太多了,升天之前一个星球就要打理好久,升天之后星球多了估计很繁琐,我觉得制作组可能需要在操作上进行一些简化,比如给一些快捷键可以快速切换星球和星系之类的,不然照着这个游戏的宇宙地图手动点手要断掉眼镜要瞎掉。。。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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