
Power War - The First Men is a First Person Multiplayer game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
This game changed my entire outlook on FPS games. The name alone evokes such grandiose questions like, what is the power war, and who are the first men? Are they the first men to fight the war or the first men ever existed and if so why do they have guns?? Shouldn't they be fighting with sticks and rocks?!?!?! Basically this is the best game I've ever played, tight controls, insane graphics, truly a sight to behold. P.S. This game will scare you LOTS so WATCH out
[h1]Power War:The First Men[/h1] Jogo está 100% morto, não deu pra testar pois é obrigatório ter outra pessoa contigo pra conseguir iniciar a partida, então não tem como fazer nada dentro do jogo.
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Trends
Modeled estimate over time.
Hours played at review time, across 25 reviews with recorded playtime.
gamesense
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☑ Gnome. ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Very good ☑ Gnome. ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☑ Gnome. ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☑ Gnome. ☐ Teens ☐ Adults ☐ Human ☐ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Gnome. ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☑ Gnome. ☐ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☑ Gnome. ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☐ Average ☐ Good ☐ Lovely ☑ Gnome. ---{Game Time}--- ☐ Long enough for a cup of coffee ☑ Gnome. ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☑ Gnome. ☐ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑ Gnome. ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
Power War:The First Men was an attempt at making a PvP only arena shooter. It's just a bunch of Unreal Engine Marketplace assets shoved in a blender, badly, and dumped on Steam. It was immediately abandoned by the developer, with no patches since it was launched in a broken state. It failed. SteamDB shows the game only had 6 people try it out, which is a pitiful number, and now the game has practically no players. Why did it fail? It's video game autopsy time! First up this is an obvious, lazy asset flip, the overall quality here is woeful. PvP gamers have literally thousands of games to choose from, hundreds of AAA games that are either free or cost next to nothing. Games have to actually offer something if they want to compete for players time. The developers made the fatal, lazy mistake of believing that PvP, other players, would be an acceptable substitute for doing the difficult job of adding single player level design, storytelling, NPCs and other rich aspects of designed game content to the game. As a result of this choice by the developers, the game has little to no actual interactive game content. It's a little considered fact that the vast majority of PvP only, multiplayer only games [b]fail[/b]. Developers must learn that other players are not an acceptable subsititue for doing the job of game developers and building a game filled with content. PvP only games must have a [b]huge[/b] player base for them to "go viral" and succeed. But with no single player experience to add lasting value to a game, the developers instead chose to bet against all odds that their game would "go viral" without any actual reason for players to want to play the game. Predictably, they lost this bet.
the one achievement doesn't work.
Power War – The First Men, birinci şahıs çok oyunculu bir oyundur ve sürekli gelişen nişancı oyunlarının panoramik manzarasında benzersiz bir deneyim sunmak için yaratılmıştır. Karakter, özel güçlere sahip bir insandır, dolayısıyla diğer oyunlarda pek bulunmayan becerilere sahip bir "süpermen"dir. Çeşitli silahlar ve yumruklarla ilgili becerileri, oyuncunun haritalar içinde ayakta, diz çökerek ve yerde yatarak serbestçe hareket etmesine olanak tanır. İki oyun modu vardır: bireysel deneyim ve takım deneyimi (ölüm maçı ve takım ölüm maçı). Takım modundaki takımlar Zankles ve Katane'dir ve aynı becerilere ve güçlere sahiptirler ancak farklı renkteki takımlara sahiptirler. Oyuncunun tercih ettiği gibi kullanabileceği bir dizi silah vardır. Silahlar saldırı silahı, pompalı tüfek, keskin nişancı ve hafif makineli silahtır ve bunlar vücudun hayati bir kısmına (örneğin kafaya) isabet ederse düşmanı öldürebilir. Her silahın farklı bir "güçlü ateşi" vardır ve hasar aynı zamanda düşmanın nereden vurulduğuna da bağlıdır. Dahası, rakibe hasar verecek bir "el bombası", doğrudan çatışmada rakibi birkaç saniyeliğine kör edecek "ışıklar", düşmanın güçlerini devre dışı bırakan "EMP'ler", bir duman perdesi oluşturacak "dumanlar" var; ve daha fazla değiştirilebilir ataşman: kırmızı nokta, acog, keskin nişancı dürbünü, lazer. Kahraman siz olacaksınız ve hepiniz, tüm oyuncuların aynı beceri ve güçlere sahip olacağı oyun becerilerinize bağlı olacaksınız. Beceri ve güçleriniz tam kontrole sahip olduğunuzda, her yöne hızlı bir şekilde hareket edebilir ve gerekirse istediğiniz zaman zırh kullanarak hasarı azaltabilir, böylece oyun deneyiminizi benzersiz ve özel hale getirerek düşmanınızdan ayrılabilirsiniz. karşında nefessiz.
Abandoned and DED.
Been playing this game with 2 friends and its fun, needs some life changing things, bt its a base you can work with. ==== Its fun to joke around with friends for an hour cause no one has clues of controlls or anythings, but its trash lol
thank you muture rated m
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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