
Visit one of the darkest places in Italy where hundreds of souls were forgotten in time. After an acclaimed career as a private investigator, detective William Miller takes on one last case; the disappearance of the Family Pierangelli, which has remained in mystery for over thirty years.
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About
"Poveglia: The Island of no Return" is our upcoming 3rd person action-horror videogame. WBStudios brings part of the history of this island, immersed in a feature film that will make you live an unforgettable experience. We want you to enter the darkness of the island to unravel the truth and put an end to the darkness in this forgotten corner of the earth.
Visit one of the darkest places in Italy where hundreds of souls were forgotten in time. After an acclaimed career as a private investigator, detective William Miller takes on one last case; the disappearance of the Family Pierangelli, which has remained in mystery for over thirty years.

William Miller is a detective who was hired in 1999 by the last descendant of the Pierangelli family to investigate the mysterious disappearance of his relatives. During his flight to Rome, a tragic incident occurs that unexpectedly leaves William on Poveglia Island. He where he will be forced to face unimaginable creatures after his attempt to discover the dark truth hidden beneath the island of Poveglia.
During his exploration, Detective William finds a mansion on the island, so he begins to look for a way to access it after hearing strange noises coming from that place, what appears to be a woman's voice.

We control a single character.
We move around the scenario freely in search of clues, useful tools, weapons and ammunition to continue the development path.
Each enemy will have strong and weak points.
The best way to deal with them is to know their weak points to cause them the most damage possible. Depending on the tools used and where exactly the creature is hit or shot, critical hits can be dealt.

Poveglia: Island of non return has a high narrative component, we tell a story with an already written script, so both the story and the video game will be strictly linear, without the possibility of player choice regarding the sequence of actions that occur in the game.
Read the dialogues and cutscenes to follow the course of the story.
Move freely through the different levels, they will be unlocked as the character progresses. You can read optional texts that the player will collect in the different levels, and overcome the different obstacles that appear and the possibility of finding hidden secrets in the levels.
Fight as many times as you want against the enemies that are found and/or appear as you progress through each of the levels. Also you can interact with objects or memories, and manage an inventory of objects.
Making a horror-based video game requires dedication to the narrative of the environment and gameplay that the user will have. Maintain the limit between the feeling of weakness and being able to defend yourself against creatures in critical situations. Added to the entire narrative, it makes it a work very dedicated to detail, both in environments, level design and the way the story is shown.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Spanish - Latin America*, Russian*, French, Italian, German, Simplified Chinese, Korean, Japanese, Norwegian, Portuguese - Brazil +5 more
Reviews
Unfortunately i can only give a "Thumb down", because the game seems to have intolerance to an Intel Arc B580 GPU. It always offers me 26-50 fps, no matter if low or high graphics quality. I know that my choice to buy such a graphics card wasn't well thought out i will have to deal with it for now and a while. If you would improve the performance further and when it's finished i could imagine to buy and try the game again. Good luck. The game seems to be interesting for what i've seen.
good game immersive game
简单难度也会莫名其妙死亡,笑死。
[h1]一款尚且可以但是完成度仍然太低的作品[/h1] [h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 《逃离博韦利亚岛》这款游戏是一款恐怖冒险游戏,尽管笔者由于没看好配置要求游玩了这款游戏,但是好在游戏贴切地提供了较多的图像设置功能,因此笔者仍能以25帧来游玩这款游戏。该游戏主要讲了身为侦探的主角在接受一个案件并乘坐飞机前往目的地的过程中飞机发生了意外,坠入到了一个岛上,这个岛有一个精神病院,可能进行了某种实验,目前遇到了女鬼,妖精,生化兵器,感觉恐怖要素有点多,不知道能不能处理好作品的剧情。之所以这么说,是因为作品目前只做到了序章部分,内容很少,无法看见作品的全貌。因此仍是个未完成品。 [h2]缺点[/h2] 游戏流程过于短,即使是抢先体验的作品完成度也实在是太低了,只有一个deemo的量,游戏的战斗系统也没有做出特色。而且角色建模简陋,细节少,配置要求却仍然比较高,优化一般,配音也非常生硬。而且由于笔者帧率较低,因此选了简单模式来游玩该游戏,却仍然在避风港小屋那被怪群殴多次而死亡,最后也是侥幸因为怪都刷在同一个方向而通过这关。不过因为作品是抢先体验阶段,因此可以暂时观望一下,期待未来该作能改善模型问题,不然你的怪都不够惊悚,甚至有点令人出戏,也对不起自己这个恐怖这个标签,暂且给个好评,期待作品未来的发展。 [quote][h3]鉴赏员测评配置:[/h3] CPU:Intel(R) Core(TM) i3-1005G1 GPU:Intel(R) UHD Graphics 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
[h1] 还不错的恐怖游戏体验 [/h1] 《Poveglia: The Island of Non Return》(《玻利维亚:不归之岛》)是一款有趣的恐怖解密游戏。游戏的整体体验还是可以的,解密、战斗、射击要素也都齐全,画面效果也可以。不过游戏目前还是处于EA版本,游戏内容还比较少。游戏的汉化是机翻的,而且不怎么通顺,所以我对游戏的剧情理解也比较模糊,我就直接聊聊游戏的玩法吧。 游戏的解密目前来看还是比较简单的,引导比较全,物品放置位容易观察到,很方便玩家推进剧情。场景设计也是恐怖题材常见的要素,不过开头男主的坠机设定还是挺新颖的,刚进游戏我还以为是“森林”那种生存游戏。游戏的资源获取数量挺丰富的,唯一有压迫感的就是手电筒电池了,这个游戏的剧情时间是在深夜,场景也都偏昏暗,没有手电筒探索起来还是有些恐怖的。 游戏的战斗系统有点生化危机的感觉,不过近战还是没有体术帅。遇到怪物的话可以按同一方向键两次进行闪避,最好是抢先手,就可以一直压制输出,不过近战打一个怪要很多时间,适合1V1的时候用近战。等拿到手枪之后,游戏的性质就变了,打怪也就容易很多。后面有个场景会有场类似boss战的设计,还是有一定难度的,可能是我玩fps游戏偏少的原因吧,射击有点难以瞄准怪物弱点。 [h1] 总结 [/h1] 《Poveglia: The Island of Non Return》是一款颇有潜力的恐怖解密游戏,吸收了不少同类游戏的玩法优点。不过游戏的画面表现还是比较一般,角色建模不够精细,还有些掉帧的现象,希望这方面可以再优化一下。从游戏结束的部分来看,刚开始的的环节仅仅是序章部分,后续的主要内容应该会在一个宅邸展开。我很好奇之后的剧情发展,期待制作组的后续更新。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Bueno, al probar el juego, tuve problemas con el rendimiento, ya que cuento con una grafica RTX 3050 4GB, bueno al jugar con graficos bajos iba lento en algunas partes del juego y al momento de pelear con las criaturas (sombras) me iba lento, es decir, es buen juego pero deberian mejorar en el rendimiento del juego para que corra en graficas medias o bajas, porque la mayoria de juegos que probe que son de mundo abierto me va bien. Esta es mi sincera opinion 🥺
mucha cinematica al momento de pelear, muchos impedimentos al momento de pelear, mas cuando te vienen mas enemigos a la vez
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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