
Potion Craft is an alchemist simulator where you physically interact with your tools and ingredients to brew potions. You're in full control of the whole shop: invent new recipes, attract customers and experiment to your heart's content. Just remember: the whole town is counting on you.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Unique visuals inspired by medieval manuscripts and medical books.
Hyper satisfying physical interactions with ingredients and equipment.
Sandbox style gameplay where you have many different avenues available, and it’s up to you to figure out the best way to complete each task.
Sell your potions to the townsfolk while roleplaying as a noble artisan, a greedy weasel, an occult dark master, or whomever else you may wish to be!
Leaves, flowers, berries, roots, fruits, minerals, and a plethora of mushrooms are at the ready for your mortar and pestle. Just like espresso, the fineness of the grind matters!
Concoct your potion plan. Grind ingredients and carefully mix them in your cauldron. Heat the coals. Boil and stir. Add the base: water, oil, or… something else. Congrats on your first potion! Was it easy to learn? Now try mastering it!
Carefully plan your route via the Alchemy Map to combine different effects. Be mindful of common sense: you won’t find a market for a poisonous healing potion… right? Or would you?
Every day customers will come to your store looking for solutions to their problems. You will face consequences depending on what you decide to sell them. Attract guilds, befriend notable figures (or feud with them), gain riches and influence - and one day, you may even decide the fate of the whole town.
Every alchemist needs ingredients, and there are many ways to get them! You can buy them from traveling merchants: it can be pricey, but successful haggling may save you some coin. Or take matters into your own hands and cultivate your very own enchanted garden. Grow a variety of ingredients, from vibrant herbs to exotic mushrooms and even magical crystals, each essential for brewing your unique potions!
Want to give your best potions a special look? Go for it! Change the bottle shape, label type, icon and colours. You can even give it a custom name and label description. Carefully arrange your unique potions to showcase them on your shop's shelves and tables... or go a step further and customize your shop itself! Choose from a variety of furniture and shelving to give your alchemy shop a personal touch that matches your style. We won't tell you what to do, just have fun!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这游戏玩法很单一,本质上就是一个带边界约束和特殊算子的二维向量寻路问题。 感染过程大概就是:制药→卖药→买材料→制更多的药→卖更多的药…… 详细一点就是:采材料制药→卖药→买更多材料→卖更多的药→买更多配方→制造更多盐和石头→制更多的药→都探索完了→最终让你做流程极其烦复的贤者之石和贤者之盐→结业(完了。) 如果把这游戏的玩法收购了加到巫师三上,那效果不得了,简直前无古人后无来者。如果再把地图扩展成三维,药瓶是三维的,甚至地图有生态,什么海陆空都有,那更有趣了,只是想想有点折磨制作组和玩家。 但这游戏目前只有这一个玩法,加之这个游戏的特性,导致把这个游戏探索完之后就没有二次游玩的必要了,再次游玩就是纯粹的酷刑,因为接下来会发生什么你都记得。 这和一些其它类型的游戏可不一样,这个游戏进行的过程是没有变数的,不像动作游戏那样用同样的方法打同一个BOOS,BOSS不可能出招都是一样的,或者是RTS那样不管对方是人是机,同一个地图的两局不可能一样。 而这个游戏没有变数,也就是说这个游戏是个数学游戏,每次用什么药磨药到什么地方加水到什么时候完全可以用数学清晰的定义。 说白了这游戏其实是个二维平面的线性代数题。 我们可以看成:每一种炼药材料都是一个特定的矢量(还分是否有路径),加底料是永远指向原点的矢量(只起到缩小模长的作用),漩涡是固定的“传送”矢量,骨堆是物理边界条件,各种盐用来做“调料”(特殊算子)(不管是虚无之盐、生命之盐加容错还是日、月之盐旋转坐标系什么的),都可以抽象成数学符号和操作。 如果训练AI做这个可能还可以做出用最“经济”的方法找到“最短路径”,按照AI的步骤制造出最“聪明”的药。但实在没必要。 所以,这个游戏的寿命大概就是三十个小时左右吧,全成就后就没必要再玩了。 不过,制作组能率先发明出这种玩法实属不易,不至于差评。
Джеси, мы будем варить хилки Джеси
Hello potion seller, I am going into battle, and I want your strongest potions. My potions are too strong for you traveler. Potion seller, I tell you I am going into battle, and I want only your strongest potions. You can't handle my potions, they're too strong for you. Potion seller, listen to me, I want only your strongest potions. My potions would kill you traveler, you cannot handle my potions. Potion seller, enough of these games. I am going into battle, and I need your strongest potions. My strongest potions will kill you traveler, you can't handle my strongest potions. You'd better go to a seller that sells weaker potions. Potion seller, I'm telling you right now, I am going into battle, and I need only your strongest potions. You don't know what you ask, traveler. My potions will kill a dragon, let alone a man! You need a seller that sells weaker potions, because my potions are too strong! Potion seller, I'm telling you I need your strongest potions, I'm going into battle! I'm going to battle and I need your strongest potions! You can't handle my strongest potions. No one can. My strongest potions are fit for a beast, let alone a man. Potion seller what do I have to tell you to get your potions? Why won't you trust me with your strongest potions? Potion seller I need them if I am to be successful in the battle. I can't give you my strongest potions because my potions are only for the strongest beings and you are of the weakest. Well then that's it potion seller. I'll go elsewhere. I'll go elsewhere for my potions. That's what you'd better do. I'll go elsewhere for my potions and I'll never come back! Good! You're not welcome here. My potions are only for the strongest and you're clearly are not of the strongest you're clearly the weakest You've had your say potion seller but I'll have mine. You're a rascal, you're a rascal with no respect for knights! No respect for anything, except your potions. Why respect knights, when my potions can do anything that you can?
This game is low-tension stress relief crafting. Very satisfying. The music is calm
[b][i]中世纪乡村乐好评,自己一边钻研配方一边经营和种草药好评,能自定义酿各种奇奇怪怪的药好评[/i] 总之就是比较对我的电波,如果之后更新能有更多玩法,比如来店铺的杰洛特能拓展出用药剂战斗的元素就更好了。如果你也喜欢自己慢慢理清规则探索未知,并且能从后续逐渐优化自己的配方而获得快乐,那这款游戏就是很好的
属于魔法大陆的音乐,还有比较真实的炼药声音,需要种植浇水的各种草药,购买人物的情景对话,让你猜测对方想要的是什么药剂,厚厚的笔记本记录满满当当的药剂步骤(记得多购买笔记本的纸~)感觉自己真的是中古世纪的炼金师,过了把炼金术士的瘾,真的超级好玩,就是最后面为了刷白金成就会有点重复,但其余的都很好玩!
如果没有最后一章的话体验还行。 游戏最大的亮点是将炼制过程转换为跑图并将各种原料视为移动方式,虽然单看不算新颖不过在炼药游戏里算是独树一帜。但在新鲜感耗尽后游戏迅速沦为了无趣的腱鞘炎游戏,无论是浇水收获还是卖药甚至是炼制本身。不,尤其是炼制本身,大部分原料都需要先过捣臼,进罐后还需要不停搅拌才能移动,而三级药水还需要搭配稀释剂一点一点挪。好在游戏有配方只需要手操一次便能批量生产,反正原料用不完浪费点也没所谓,后期还能用矿石逃课。 问题出在主线任务需要的混合药水上,这个纯粹折磨人的玩意唯一来源只有跑点,需要多少跑多少。前几章还好,点位要么都在一起要么仅需要两种,反正只搓一次跑也就跑了。结果到终章看到配方直接两眼一黑,全员混合真有你的。再对下地图环球航行,MD贤者之石这四个字顶我俩小时探索世界是罢,那还是当这玩意不存在好了。 剧情除了商人唠家常和几个特殊顾客(含联动和neta,有放在这里比较违和的潜水员戴夫)外查无此人,玩完之后感觉这种独游没个主线拉着确实不行。但考虑到终章复杂程度和仅有矿石这唯一一个便利机制没有主线也挺好,起码没有搓完贤者之石才有好结局之类BLABLA的玩意。
нельзя сварить самагон
정말 재밌게 플레이 했습니다. 처음 플레이 했을 땐 재료 수급이 어렵다고 느껴져서 잠깐 하고 지웠었는데... 두 번째 플레이 했을 땐 정말 재밌었어요. 씨앗 사서 키우고 채집하고, 처음엔 몰랐던 평판의 존재를 깨닫고, 지하의 뭔지 모를 기계를 고치고, 가게를 꾸밀 가구들을 사고... 은근히 할 게 많습니다 스팀 업적 올클 + 엔딩 보는 목표로 게임 플레이 했어서 반복적인 작업을 더 재밌게 플레이 할 수 있었던 것 같아요. 세일할 때 사면 개꿀인 게임! (저는 24시간 정도만에 게임 클리어했던 것 같은데, 클리어 한 이후에 새로운 게 추가된 것 같아서 더 오래 즐기실 수 있을수도...?)
全実績解除に約20時間。 経営シミュと見せかけて、人件費ゼロ家賃ゼロ原価ゼロで時間制限もノルマも一切ないゲームなので、どちらかといえばクリッカーゲームみたいなカジュアル仕様。 いつでもどこでもクイックセーブ&ロード可能。難易度によって達成できない実績というのも存在しないので、イージー~ノーマルでまったりプレイするのがおすすめ。 善人ロールも悪人ロールも特にメリット・デメリットは存在しない。スキルポイントはいつでも振り直しができる。取り返しのつかない要素といったものがないので、気負いせずに好きにプレイして大丈夫。 これといったストーリーはないどころかエンディングすらないので、好き嫌いはだいぶ分かれるゲームかもしれない。 回復薬や毒薬、接着剤とか潤滑油、目薬に精力剤と約40種類の効能を掛け合わせて君だけの最強ポーションを作ろう! 調合した薬は名前や見た目、フレーバーテキストを自分で自由に作れる(日本語テキストも対応!)なので、既存のゲームのアイテムを再現するもより、オリジナル設定でロールプレイするもよしでハマる人はハマる仕様。 ただ、個人的にいちばん人を選ぶと思う要素は…作成可能なポーションの効能に「魅了」「性欲」「滑り効果(潤滑油的なやつ)」「増大効果(巨大化的なやつ)」「縮小」といった錚々たるメンツが揃っているので、客の要望にやたらめったらと下世話なシモ関連が多いことかな…! 定価を出すにはやや厳しいが、セール時に50%以上安くなっていれば買ってもいいかもしれない。
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Thai +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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