
Potion Craft is an alchemist simulator where you physically interact with your tools and ingredients to brew potions. You're in full control of the whole shop: invent new recipes, attract customers and experiment to your heart's content. Just remember: the whole town is counting on you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 14 → 8.8/day in the week after.
About
Unique visuals inspired by medieval manuscripts and medical books.
Hyper satisfying physical interactions with ingredients and equipment.
Sandbox style gameplay where you have many different avenues available, and it’s up to you to figure out the best way to complete each task.
Sell your potions to the townsfolk while roleplaying as a noble artisan, a greedy weasel, an occult dark master, or whomever else you may wish to be!
Leaves, flowers, berries, roots, fruits, minerals, and a plethora of mushrooms are at the ready for your mortar and pestle. Just like espresso, the fineness of the grind matters!
Concoct your potion plan. Grind ingredients and carefully mix them in your cauldron. Heat the coals. Boil and stir. Add the base: water, oil, or… something else. Congrats on your first potion! Was it easy to learn? Now try mastering it!
Carefully plan your route via the Alchemy Map to combine different effects. Be mindful of common sense: you won’t find a market for a poisonous healing potion… right? Or would you?
Every day customers will come to your store looking for solutions to their problems. You will face consequences depending on what you decide to sell them. Attract guilds, befriend notable figures (or feud with them), gain riches and influence - and one day, you may even decide the fate of the whole town.
Every alchemist needs ingredients, and there are many ways to get them! You can buy them from traveling merchants: it can be pricey, but successful haggling may save you some coin. Or take matters into your own hands and cultivate your very own enchanted garden. Grow a variety of ingredients, from vibrant herbs to exotic mushrooms and even magical crystals, each essential for brewing your unique potions!
Want to give your best potions a special look? Go for it! Change the bottle shape, label type, icon and colours. You can even give it a custom name and label description. Carefully arrange your unique potions to showcase them on your shop's shelves and tables... or go a step further and customize your shop itself! Choose from a variety of furniture and shelving to give your alchemy shop a personal touch that matches your style. We won't tell you what to do, just have fun!
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 44.7Kreviews | 93% | — | $9.1M |
| $19.99 | 2.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1252 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like the puzzle aspect of it when it comes to making potions, and the character interaction with the NPCS!
игра про варку зелий 10 Хайзенбергов из 10
Broken ♥♥♥♥♥♥♥ game. After the update they've rotated the mixtures on the water map. This is a problem because I need to rotate the mixture on the map to get the moon salt which is needed to rotate potions. I'm stuck in sloppy ♥♥♥♥♥♥♥ game. ♥♥♥♥ this game and my wasted 40 ♥♥♥♥♥♥♥ hours which i was trying why i cant progress in broken bugged game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Aug 6 → 15/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Thai +2 more
| $19.99 |
| 789ratings |
| 82% |
| — |
| not modelled |
| $7.99−60% | 212ratings | 88% | — | not modelled |
| $19.99 | — | — | — | $0 |
| $6.99−65% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoy this game and its mechanics are interesting. The characters are fun and most of the gameplay is forgiving, even you mess up potions and recipes. It's not a perfect game - but most of my gripes are fixable if the devs ever come back to this game: - The alchemy bench equipment NEEDS to be upgradable. The UI implies that's a thing the devs were planning since you can click on shop upgrades, but I was constantly wishing for a better mortar and pestle to not grind so much, a better spoon to not constantly stir, a better bellows for heating the mixtures, etc. Especially in the late game, since it becomes exponentially more grindy. - The ending is currently underwhelming. It's so much work to make the philosopher's stone and salt. Yes, you can continue playing the game, but why would I? Once those are done, there's nothing to really progress towards and it's very Cookie Clicker-esque. - The succubus is such a cool character since we see her development over the days and helping her. We get stories from other characters, but they're not as rewarding. I'd love to see more characters developed like her AND/OR rewards for completing certain character arcs. Like a cutscene, in-game collectible, or alchemy bonus. "You completed Dave the Diver's arc, all water-based ingredients are 20% more potent!" "You befriended the barkeep and have learnt some trade secrets - part of the wine base map has cleared itself of hazards!" - I've played two long runs around 80-something days each. I've not encountered one customer asking for a potion with curse or necromancy effects, but it may because my shop is too "good." The game leans towards the player having good reputation though and customers can want bad potions for good reasons - like when they buy poison. - Customers ask for potions with additional effects, but they never really care about WHAT additional effects. We're always making weird little potions for the legendary recipes, but they're not used outside of that. Potions that fill both health and mana, complete magical effect shield potions, rage + strength, agility and invisibility, etc. As much work as we put into the potions and giving them interesting bottles, names, and effects, they never get used. Again, though, Potion Craft is a good game. It's fun to play - I've even returned to it after a few playthroughs. It just needs some more polish.
重生之我在异世界当炼金术师
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡀⠴⠤⠤⠴⠄⡄⡀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣠⠄⠒⠉⠀⠀⠀⠀⠀⠀⠀⠀⠁⠃⠆⡄⠀⠀ ⠀⠀⠀⠀⠀⢀⡜⠁⠀⠀⠀⢠⡄⠀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠑⡄⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢈⠁⠀⠀⠠⣿⠿⡟⣀⡹⠆⡿⣃⣰⣆⣤⣀⠀⠀⠹⡄⠀⠀⠀ ⠀⠀⠀⠀⠀⣼⠀⠀⢀⣀⣀⣀⣀⡈⠁⠙⠁⠘⠃⠡⠽⡵⢚⠱⠂⠛⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠈⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⡆⠀⠀⠀⠀⢐⣢⣤⣵⡄⢀⠀⢀⢈⣉⠉⠉⠒⠤⠀⠿⠀⠀ ⠀⠀⠀⠀⠘⡇⠀⠀⠀⠀⠀⠉⠉⠁⠁⠈⠀⠸⢖⣿⣿⣷⠀⠀⢰⡆⠀ ⠀ ⠀⠀⠀Peak ⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⢀⠃⠀⡄⠀⠈⠉⠀⠀⠀⢴⠀⠀⠀⠀ ⠀⠀⠀⠀⢈⣇⠀⠀⠀⠀⠀⠀⠀⢰⠉⠀⠀⠱⠀⠀⠀⠀⠀⢠⡄⠀⠀⠀⠀⠀⣀⠔⠒⢒⡩⠃⠀⠀ ⠀⠀⠀⠀⣴⣿⣤⢀⠀⠀⠀⠀⠀⠈⠓⠒⠢⠔⠀⠀⠀⠀⠀⣶⠤⠄⠒⠒⠉⠁⠀⠀⠀⢸⡀⠀⠀⠀⠀ ⡄⠤⠒⠈⠈⣿⣿⣽⣦⠀⢀⢀⠰⢰⣀⣲⣿⡐⣤⠀⠀⢠⡾⠃⠀⠀⠀⠀⠀⠀⠀⣀⡄⣠⣵⠀⠀⠀ ⠀⠀⠀⠀⠘⠏⢿⣿⡁⢐⠶⠈⣰⣿⣿⣿⣿⣷⢈⣣⢰⡞⠀⠀⠀⠀⠀⠀⢀⡴⠋⠁⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠈⢿⣿⣍⠀⠀⠸⣿⣿⣿⣿⠃⢈⣿⡎⠁⠀⠀⠀⠀⣠⠞⠉⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠈⢙⣿⣆⠀⠀⠈⠛⠛⢋⢰⡼⠁⠁⠀⠀⠀⢀⠔⠁⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠚⣷⣧⣷⣤⡶⠎⠛⠁⠀⠀⠀⢀⡤⠊⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠁⠈⠁⠀⠀⠀⠀⠀⠠⠊⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠃⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠁⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠁⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡆⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢁⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⠀
Masterpiece
Muito bom! Recentemente descobri que dá para mudar o nome das poções e adicionar descrições. À poção de libido, dei a descrição de "chá de calcinha". Achei ótimo, a Rebolah já comprou três.
Il gioco è molto carino e graficamente semplice, richiama lo stile medievale alla perfezione; un ottimo modo per passare il tempo e raggiungere gli obbiettivi prefissati. Non è tutto intuitivo, il "rifiutare" di svolgere una pozione, sembra che sia punitivo per la reputazione ma non è così. Non bisogna soddisfare tutti i clienti, soprattutto quelli con scopi poco nobili. Anche la creazione delle pozioni non è proprio chiarissima a primo sguardo, ma con un po' di pratica si va belli spediti. Consiglio di fare fin da subito (se possibile) le pozioni Tier III per facilitarsi la vita. Seguire tutorial online per raggiungere le pozioni serve fino ad un certo punto, perchè dipende dal proprio rifornimento. Forse aumentando la complessità pecca troppo di laboriosità.
Stupidly fun puzzler, shop sim, and fantasy game. Can't get enough. Best game I've played, besides Valheim.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 16 | 50% | $2.99 | |
| — | 0 | — | — | |
| $7.2K | 31 | 87% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $26.4K | 68 | 76% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 6.8K | 55% | $34.99 | |
| $9.1M | 24.5K | 81% | $19.99 | |
| $9.1M | 7.9K | 85% | $49.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $9.1M | 19.6K | 92% | $14.99 |