
Potion Craft is an alchemist simulator where you physically interact with your tools and ingredients to brew potions. You're in full control of the whole shop: invent new recipes, attract customers and experiment to your heart's content. Just remember: the whole town is counting on you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 14 → 8.8/day in the week after.
About
Unique visuals inspired by medieval manuscripts and medical books.
Hyper satisfying physical interactions with ingredients and equipment.
Sandbox style gameplay where you have many different avenues available, and it’s up to you to figure out the best way to complete each task.
Sell your potions to the townsfolk while roleplaying as a noble artisan, a greedy weasel, an occult dark master, or whomever else you may wish to be!
Leaves, flowers, berries, roots, fruits, minerals, and a plethora of mushrooms are at the ready for your mortar and pestle. Just like espresso, the fineness of the grind matters!
Concoct your potion plan. Grind ingredients and carefully mix them in your cauldron. Heat the coals. Boil and stir. Add the base: water, oil, or… something else. Congrats on your first potion! Was it easy to learn? Now try mastering it!
Carefully plan your route via the Alchemy Map to combine different effects. Be mindful of common sense: you won’t find a market for a poisonous healing potion… right? Or would you?
Every day customers will come to your store looking for solutions to their problems. You will face consequences depending on what you decide to sell them. Attract guilds, befriend notable figures (or feud with them), gain riches and influence - and one day, you may even decide the fate of the whole town.
Every alchemist needs ingredients, and there are many ways to get them! You can buy them from traveling merchants: it can be pricey, but successful haggling may save you some coin. Or take matters into your own hands and cultivate your very own enchanted garden. Grow a variety of ingredients, from vibrant herbs to exotic mushrooms and even magical crystals, each essential for brewing your unique potions!
Want to give your best potions a special look? Go for it! Change the bottle shape, label type, icon and colours. You can even give it a custom name and label description. Carefully arrange your unique potions to showcase them on your shop's shelves and tables... or go a step further and customize your shop itself! Choose from a variety of furniture and shelving to give your alchemy shop a personal touch that matches your style. We won't tell you what to do, just have fun!
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 44.7Kreviews | 93% | — | $9.1M |
| $19.99 | 2.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1252 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall I do recommend this game. It is engaging and unique, and I absolutely love the art design that was chosen. It is fun to try to piece together the map/potion recipes. It does, however, get somewhat repetitive as far as the dialog/customer issues. Also, I wish there were more tips or hints offered. Nonetheless, Potion Craft is a fun, cozy little game that is easy to get lost in!
Squire Jessie: Yo Sir White. Lord Walter: Jessie...WE NEED TO BREW!!!. If you want to be the medieval Heisenberg play this master piece
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 6.8K | 55% | $34.99 | |
| $9.1M | 24.5K | 81% | $19.99 | |
| $9.1M | 7.9K | 85% | $49.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $9.1M | 19.6K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 16 | 50% | $2.99 | |
| — | 0 | — | — | |
| $6K | 26 | 88% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $26.4K | 64 | 80% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Aug 6 → 15/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Thai +2 more
| $19.99 |
| 789ratings |
| 82% |
| — |
| not modelled |
| $7.99−60% | 212ratings | 88% | — | not modelled |
| $19.99 | — | — | — | $0 |
| $6.99−65% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.
Juegooooooooooon!! Excelene, y sacar todos los logros es algo que es parye del propio juego.
este jogo e diverdido e legal
wallah le jeu il est trop bien
6장 정도 오니 지루해지네요. 플레이가 계속 똑같고 변화도 없고...
imba
Wanna cook some funny potions? Bet you do. You travel the "map" via ingredients and manipulating your equipment. You get to the effect and perfect your brew. You talk to your clients (some of those are like reeeeaaal famous) and accept (most of) their orders. You buy and fill your magic paper pages. You then tend to your garden and around and under. And furniture guy becomes your favorite regular. After some time on a normal difficulty I got a really nice stockpiles of anything I need and like to "travel the map" with. After reaching certain goals and abilities I got real freedom - along with an ability to just brew via recipe without bothering to actually cook. It gets interesting then to meet the clients' needs perfectly and have fun with getting there. I zoned out with it ever since, having lots of calming moments - eventually got to the endgame in the basement (unknown substance included). Wholesome and very joyful experience. I recommend it strongly!
100% completion. This game is incredibly creative. It maps the linear progression of potion recipes onto a 2D adventure map, turning the potions themselves into the main characters explore and challenge through the map. Exploring and discovering each recipe feels like going on a grand adventure, and there are seemingly tons of possibilities to flip, twist, and maneuver the way around. And I absolutely love the art style. Every game asset and animation is wonderfully designed and full of personality. The late game gets way too grindy. I was constantly repeating all the work did earlier, over and over again. Even though I have already unlocked all the potion recipes, I was practically wearing out my hand clicking through everything, even with a trainer. And all these bizarre customers, every single one of them talks in riddles. So damn annoying. But anyway, I love the game has continued to receive updates with a lot of fun new systems, so it’s definitely worth giving it a try. 全成就通关。太有创意了,将线性的魔药配方映射到2维平面上,药水变成了地图上的主角,探索每一个配方的过程都像是一场大冒险,翻转腾挪间有无限的可能性。并且这个美术风格我真的爱,每个物品和动画设计都非常出彩。可惜后期太肝了,一直无限重复前面所有工作,在配方齐全的情况下,开修改器都能把手给点费了。更别说各种刁钻顾客个个都是谜语人,神烦。游戏后来持续更新了很多有意思的新系统,非常值得一试。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.