
Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a complicated game to review. I would preface this by stating that I don't believe that any game needs to be or should strive to be of a particular length. Games are art, and in pursuit of that don't have any set parameters by which they do (or should) abide. With that said, inevitably games will still be judged based on their length, because one of the myriad reasons people play them is for long-term entertainment. I can safely say that if you are looking for a long game, Postmortem is not a game that should place highly on your list. It is difficult for me to even say that it has a lot of replayability (though it does). Postmortem is a game that is built deep instead of wide. People often speak of open world games, broad as an ocean and shallow as a puddle -- this is the opposite side of that equation. This is a game that actually provides what people's impossible expectations for Mass Effect 3 had envisioned...and the only thing it needs to sacrifice to provide this bountiful opportunity for branching narrative is to be somewhere between five minutes and half an hour long. If that were the [i]only[/i] problem with Postmortem, though, I think it would have performed far better in reviews. Almost all of Postmortem is spent in conversations with guests at the gala, which means that one can expect the writing to be doing the heavy lifting of the story through characterization and dialogue. Personally, I think the characters are well-written and enjoyable, but nothing here stands out as a truly transcendent or incredibly inspired. It is very competently-written, and you're able to gain a lot of insight into the different perspectives and beliefs of each character, but despite expressing some very different beliefs, they somehow manage to feel lacking in original personality. I want to be clear, this is a nitpick. The writing in Postmortem is [i]much[/i] better than average, and it would be a huge step up if more games were written at this level. Still, with the writing doing literally the heavy lifting here, it's just not enough. And of course, we invariably have the matter of price. If Postmortem had been a free game, I would expect a Mostly Positive or even Very Positive review average. In the end, I think that the game unfortunately falls too far on the side of being an artistic curiosity to be able to charge much of anything. I think it is worth the asking price, but most people are unlikely to see it that way. They will reach the end, they may or may not play through again to see how divergent the narrative can be from their decisions, but even if they do conduct multiple playthroughs, I imagine most will finish and ask, "Nice tech demo, but...where's the game?" Still, I give Postmortem a positive review. It [i]is[/i] an interesting piece of art worth the asking price. This is definitely a case of "this game is not for everyone," though. Only purchase if a short, experimental game fits into your budget -- you can get more entertainment of a higher quality from a vast array of other titles. Even if you're just looking for writing-heavy game with significant player choice, you would still have dozens of visual novels to choose from with better length and presentation than Postmortem.
영어의 압박 : 포기! 언어의 불이해가 게임의 평가가 되어서는 아니될것 같아서.. 일단 추천은 합니다. 하지만.. 전 하지 않을 겁니다.
It's a fascinating and incredibly intricate series of moving clock parts, but then you close the face and realize it's only a half hour. Wonderful idea, but with only one chapter, hard to recommend unless you like single-sitting games that skew [b]extremely[/b] short. Still, some of the best writing and choice -> consequence interactions I've seen in years. Recommended on sale or if you just want to give $3 to a tiny dev who could use the money.
[h1]Time to die[/h1] Salutations and Greetings, Postmortem allows you to play as the Grim Reaper, where taking a single life, has consequences all it's own in strange and unusual ways. The story starts off with you being ordered to take a single life. Sounds simple right? Not so fast. Reading articles and finding other things around the event, give you clues as to what's really going on. Talking to the people helps too as they have an awful lot of things to say. [b]Music and sound:[/b] There's some voice acting in here, and proper music that i would expect to hear at such an event. 9 out of 10. [i]Game mechanics:[/i] 8 out of 10, simple enough wasd to move around E for interacting, q for notebook, tab for taking a persons life. [b]Story:[/b] Let me tell you this, You will be doing a lot of reading in this game. This is not for little kids either, this is some semi-heavy reading which demands a lot of concentration and logical thought. Read stuff carefully, choose your words wisely or they may later come back to bite you like some of my choices did. 10 out of 10 for the story. [i]Gameplay Fun:[/i] As i stated above, lots of reading. And while I do enjoy a logical challenge in the form of "what the heck is going on around here?" some of the reading did get me a tiny bit tired, but overall I like the game and I would absolutely recommend this game to people who like thinking logically before making a choice. 8 out of 10. [quote] This review was submitted for [url=http://steamcommunity.com/groups/gaming_until_end]Gaming Until End[/url], through the generous contribution of [url=http://steamcommunity.com/id/HellCowON]HellCow.[/url] [/quote]
one level. maybe 15 minutes worth of gameplay if you skip the meat of the game to see the alternative endings. I was expecting an actual game with a handful of scenarios. I mean...if it's on sale for $.40, and you have literally nothing else to spend it on....i guess buy this game. otherwise...don't.
To echo what others have said, this feels extremely short to be an extended cut. That isn't necessarily bad, but a game like this feels like it needs to be longer or have more variety than it does.
A short, amusing investigation style adventure game where the Grim Reaper must choose a victim while weighing the ramifications on a country suffering from political and cultural instability. I wish the developer would have accounted for ultra-widescreen players though and allowed for alternate, windowed resolutions. They suck for not doing so.
I quite enjoyed following different dialogues and learning about the issues of the country and it felt quite nice having various choices to steer a conversation. In the end though, the game is rather short and anyone who comes in with a different expectation will probably be disappointed. Personally, I enjoyed not only the technological feat that went into this - it’s the first game I know of that has been released to Steam using SFML - but also found the story and dialogues quite entertaining, while everything is giving of a nice vibe.
To short to call this a game. Even free would be to much for this game. My rating 0/10, not recommended.
Very nice game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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