
Puzzle Horror game inspired by PS2 era classics. Navigate environments, tackle threats, and meet other lost characters in the depths of the Gloom.
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About

Post Trauma is a Puzzle Horror Game and Red Soul Games is a small studio made up of fans of old school survival horror. We have taken a lot of inspiration from several genre-defining classics and we hope it shows!
Puzzle oriented: Designed for players looking for a challenge. Escape room style puzzles that require you to study your surroundings carefully. A pen and paper is recommended.
Retro Vibes: Play a modern survival horror through a retro-focused lens. Fixed Cameras. Save Rooms (With limited saving on hard mode). And continuous tension built through the atmosphere
Tackle Threats: Or choose not to! Not every enemy needs to be fought or encounter won, so pick your battles wisely!
Multiple Perspectives: The Gloom isn’t as lonely as it first appears, as the story of Post Trauma is told from multiple perspectives with full voice acting.

In Post Trauma, players control Roman (Togo Igawa), a tormented train conductor who awakes to find himself in a surreal dimension following a terrible panic attack. Faced with horrifying architecture and nightmarish abominations, Roman can choose to defend himself with an array of weapons or try to find the path of least resistance.

Inspired by key staples of the Survival Horror genre, Post Trauma blends fixed camera angles with stunning visuals through Unreal Engine 5 to create a truly unsettling, yet familiar horror experience. But just when you think you have the answers, this hellscape changes the questions as you enter the unknown to face your greatest fears.

To survive this cruel world, you must piece together an ongoing mystery across several, seemingly unrelated settings. Deducing your environments to find unlikely hints and discovering precious tools in unexpected places will help you make continued progress.
As you find clues and solve puzzles, you’ll gradually learn more about where you are and how you can escape, using a delicate mix of patience and cunning to stay alive. And maybe a pad and paper too.

Featuring a fully voice acted cast (Togo Igawa, Autumn Ivy, Hyoie O’Grady) and a captivating, ambient audioscape, elevated by a hypnotic score from Nicolas Gasparini (Myuu), Post Trauma has been crafted to be a homage to beloved franchises and a new merging of playstyles. The intent is to create a truly special, unforgettable horror experience fuelled by pure passion and incredible talent.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ne sry die rätsel sind fürn A. hab doch keine lust da 50x im kreis zu laufen. zu uneindeutig
Idk its just a lot of lore and running around i haven't encountered a enemy or even cared enough to what the character is going through i should have waited and watch reviews before picking this up tormented souls is far superior to a game like this.
I'm torn on Post Trauma. There's a lot to like here, but sadly much of it comes off as underbaked. Still, I think it's a worthy jaunt for five-ish hours and a reasonable price. A bit of spit and polish and editing would've gone a long ways towards closing the gap between its excellent presentation and some of its lackluster systems. Despite its generally excellent art direction and assets, there are times it has oddly low quality textures or meshes in certain areas. I'm still unsure if this was intentional or a UE5 bug. These days, I see no reason for a dev to be stuck with low quality textures when upscaling readily exists. Likewise the character models look great, with the exception of Carlos. He's got a sweet fit, but it seems the developers were aware that his face... didn't quite spend enough time in the oven, and only show him from afar. I found all the puzzles to be fairly inventive and not require moon logic. Other than... one in particular players will know when they get to it. I always love a game that makes you bust out a pen and paper to solve things, and Post Trauma doesn't disappoint here. Unfortunately I can't say that *interacting* with the puzzles is always pleasant. A decent UI should follow the principle of least surprise and be subconscious for the player. Many times I found myself wondering why the devs didn't implement a hold to increment feature for number inputs instead of forcing you to tap up and down 40 times. One puzzle involves you placing jacks into a grid system. For some reason the focus doesn't snap to what you can actually interact with, the jacks, but rather has the player tapping across empty slots that you *can't* interact with. Swapping between two select states here would've made the experience seamless instead of obnoxious. Complaints about the combat are elaborated on elsewhere. I'll just say I wish the devs dropped firearms and focused on better melee combat. They end up being more of a chore than something satisfying, and it's obvious the devs didn't have the capacity to make all forms of combat feel good. Perhaps if that were the case, we could enjoy more of the great monster designs. I'll list a few more minor gripes here in the hopes that the devs fix them some day: - Pressing start in the pause menu doesn't unpause the game - Almost every cutscene has mismatches between the dialogue and the subtitles - There's a random collision volume near a right column in the church, and the volume around the dropped weapon doesn't disappear after you pick it up - The UI font choice makes me think of a Unity asset store game and really drags down an otherwise great presentation Despite my gripes, it has some excellent mood and watching Roman huff and make old man noises is quite entertaining. I wish it did more with what it had: cleaned up combat, added some concrete bits to the story, and spruced up the visual and mechanical UI. Recommended for die-hard fans of the genre and folks into confused old Japanese men. 6.5/10
Falls a bit short of a good game. Game ruining bugs not fixed.
This review has been fully edited, the original is never to be seen again. Now... What do I think of this game? It's good. Flawed, but good. I just wish the unreal 5 engine gets nuked out of existence because HOLY SH!T does it work against the game (and many other games...). So... Post Trauma is a Silent Hill-esque game, survival horror with the whole nine yards. Weird camera positioning, awful to "decent" combat controls, some clever camera views every now and then, constant dutch angles, sometimes it makes interesting enemy presentations... The soundtrack is good. It's Akira Yamaoka, without Akira Yamaoka. Far better than what we got with "silent hill f", the f stands for FAILURE. Anyway. The monster designs... Although some of the are terrifying, scary and all, some presentations just didn't reach THAT point, y'know? The enemy "babyface", it shows up like a monster hunter creature. The puzzles... Half of them were good, the other half were a bit too much. While I don't mind the lack of constant combat and fight for survival, there were too many puzzles and too little combat. A fine balance must be reached between both for a survival horror, y'know? Now, for the story... I want to know more. Lucas, who's this guy? Does he has any powers? Who the hell was Henry? And what's this alt-world, this "Gloom Dimension"? The art design was amazing, the world building left me desiring more, left me hungry, nay, STARVING to know more of it. Roman is an interesting main character, same veins as James Sunderland, but what did he actually do? It's very clear for everyone to see what happened to Freya's friend, way too graphic but easy to understand. But his story was left without any proper answers. I hope, sincerely, that this game gets a sequel. And if does gets a sequel, PLEASE DON'T USE UNREAL ENGIRE 5.
Game is filled with the dumbest puzzles I've ever seen in a horror game... They are 90% unsolvable and you spend 70% of your gameplay searching google and you tube for the puzzle solutions. If you like searching google for puzzle solutions than this game is for you. Every game creator that uploaded this game to their you tube account cheated and got all the puzzle solutions from google, very easy to spot a cheater. If you play for more than 2 hours you'll be denied a refund, which is what i should of done
I went into the game not expecting much based on the reviews, but it wasn't really as bad as everyone made me think it would be. The story was a little confusing and the fighting is a little janky but all of the puzzles and being able to explore each area was enjoyable for me. The game leans towards being puzzle focused over combat focused. (Puzzles are my preference over combat anyway) I still think the game is worth the play. I give it a 7.5/10.
not good enough, i expected more, the story is confusing and the puzzles are mid.
Es buen juego corto pero la historia es super buena y recuerda mucho a Silent hill.
サイレントヒルのような、昔のバイオハザードのような。 雰囲気は不気味でとても良い! 気になるところは「画面の揺れ」。 操作する人物が変わったときにFPS視点になる。それからずっと画面酔いをしそうになりました。 その後TPS視点に戻っても、画面酔いの感覚が残って長くやれない状態。 ストーリー等はめちゃくちゃ良いのに、酔いが気になる+画面揺れの設定がない。 でも続きが気になって少しずつ進めている感じです。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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