
A party game / arena fighter where balding porcupines with only a single quill left fight to the death for honour, glory, and their enemies' skulls!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小黑盒上盒币连出俩,伤心
Não tem tanto conteúdo, mas da pra dar uma brincada rápida, se tu quer platinar da pra fazer 99% das conquistas em 2-3h mas a de 48h é um saco, só deixei aberto até vim
白嫖的还行 ——来自小黑盒用户清风散晚霞的评价
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没有中文。很遗憾
If chaotic coop or singleplayer game is what you are looking for - then this is it! Love it, achievements are also fun to play for.
Porcunipine is a competitive local multiplayer arena game developed by Big Green Pillow and published by Curve Games that turns simple mechanics into an intense and surprisingly addictive party experience. At first glance, the game appears lighthearted and playful thanks to its colorful pixel-art visuals and adorable animal-inspired characters, but beneath its charming presentation lies a fast-paced battle system built entirely around precision, timing, and quick reactions. Designed primarily for couch multiplayer sessions, the game captures the spirit of classic arcade party games where every round is short, chaotic, and capable of ending in an instant. The central gameplay concept is remarkably easy to understand. Players control small porcupine-like creatures armed with deadly spikes and compete inside compact arenas where the objective is to eliminate opponents before being hit themselves. One successful strike is usually enough to win an encounter, which creates constant tension during every match. The simplicity of the controls allows almost anyone to start playing immediately, but the game quickly reveals a surprising amount of skill depth once players begin mastering movement, positioning, and attack timing. Every decision matters because even the smallest mistake can instantly turn victory into defeat. One of the game’s greatest strengths is its pacing. Matches are extremely quick, often lasting only seconds before chaos erupts and someone is eliminated. This structure keeps the energy consistently high because there is almost no downtime between rounds. Losing never feels frustrating for long since players can immediately jump back into another match within moments. The rapid-fire gameplay loop creates the addictive “just one more round” feeling that defines many successful multiplayer party games. Sessions naturally become louder and more competitive as players begin learning each other’s habits and reacting more aggressively during battles. The arena design also plays a major role in keeping the experience entertaining. Different stages introduce unique layouts, hazards, and movement restrictions that constantly force players to adapt. Some arenas are tight and claustrophobic, encouraging cautious movement and careful positioning, while others provide more open spaces that lead to frantic chases and sudden attacks. Environmental hazards add additional unpredictability to matches, ensuring that battles rarely unfold exactly the same way twice. The compact nature of the maps keeps confrontations immediate and intense, preventing players from simply avoiding conflict for long periods. Visually, Porcunipine embraces a retro-inspired pixel-art style that suits its arcade-focused gameplay perfectly. The characters are expressive and colorful, while the arenas are designed with enough visual clarity to ensure that the fast-paced action remains easy to follow even during chaotic moments. The art style carries a nostalgic charm reminiscent of older couch multiplayer games while still feeling lively and polished. Animations are simple but effective, especially during attacks and eliminations where quick visual feedback is essential to maintaining the game’s momentum. The soundtrack complements the gameplay well by maintaining an upbeat and energetic atmosphere throughout matches. Music tracks are lively without becoming distracting, helping reinforce the frantic pacing and competitive tension of each battle. Sound effects are equally satisfying, with impacts and eliminations carrying enough weight to make every successful attack feel rewarding. While the audio presentation is relatively simple overall, it succeeds in enhancing the arcade-style identity the game is aiming for. Another reason Porcunipine works so well is because of its accessibility. The game is easy enough for newcomers to understand within minutes, making it ideal for parties or casual gatherings where players of different skill levels are participating together. At the same time, experienced players can develop advanced strategies involving movement patterns, baiting attacks, and predicting opponents’ actions. This balance between simplicity and mastery helps the game appeal to both casual players and more competitive groups looking for fast reflex-based challenges. The unpredictability of matches also adds greatly to the replay value. Because rounds can end so suddenly, even inexperienced players always have a chance to surprise stronger opponents with a perfectly timed attack. This creates dramatic reversals and hilarious moments that make multiplayer sessions memorable. Every match feels tense because no lead is ever completely safe, and players must remain focused until the final moment. However, the game’s simplicity can also become one of its limitations over time. Outside of multiplayer competition, there is relatively little long-term progression or additional content to keep solo players engaged. The experience is heavily dependent on having friends available for local multiplayer sessions, and without a consistent group to play with, the gameplay loop may begin to feel repetitive after extended periods. Players looking for extensive customization systems, deep single-player modes, or complex mechanics may also find the game somewhat limited compared to larger multiplayer arena titles. Despite these shortcomings, Porcunipine succeeds because it understands exactly what makes party games enjoyable. The developers focused entirely on creating fast, chaotic, and highly replayable multiplayer battles rather than overcomplicating the experience with unnecessary systems. The combination of simple controls, quick pacing, and skill-based combat creates a game that is easy to enjoy immediately while still rewarding practice and precision. For players who enjoy couch multiplayer games and arcade-style competitive experiences, Porcunipine delivers an entertaining mix of tension, chaos, and fast-paced action. Its charming visual style and accessible mechanics make it perfect for casual gatherings, while the depth hidden beneath its simple rules ensures that matches remain exciting even after many rounds. Though it may lack substantial solo content or long-term progression systems, it succeeds as a focused and polished multiplayer title built around pure competitive fun. Rating: 7/10
免费获得的还挺好玩的
我就是甩狙大王!
норм
好游戏,不亏!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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