
Puzzle Flatformer Game Adventures Over Obstacles at a Paper Amusement Park
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Languages: Korean
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
[h1] Simple platformer with cardboard like scenery and a bit janky gameplay. Control carton made rabbit on his adventure through the circus. Premise is nice - cardboard circus. Platforming a bit unresponsive sometimes, use grappling hook (party horn) to grab anchor points and swing. Game can be completed in less than 15 minutes. Sounds are ok, no music. Game is missing some memorable ending, it just ends. [/h1]
조작감이 어색한 부분이 있었는데 그거 제외하면 다 좋았어요. 특히 그래픽이 정말 아름다웠네요! 플레이 타임도 짧고 그리고 무료라서 다들 가볍게 즐겨보는 것도 좋을 것 같아요. 짧지만 정말 인상적인 게임이었어요
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Puzzle Flatformer Oyunu Kağıt Eğlence Parkındaki Engellerin Üzerinden Maceralar barındırıyor. Fena değil.
"PoPuP" is one of literally thousands of student projects infesting Steam. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. The students made an unusual (and I guess not completely awful) 2D platformer (an osbolete genre), but at least it's presented in 2.5D with billboarded sprites for the characters. There's a weird circus rabbit theme of some kind, it doesn't make a lot of sense, being all in Korean. There's no English translation for the game, but that's okay. The language of bad games is universal. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Since this is more of a student tech demo than a full, genuinely made game for gamers, and offers no Steam features, like a +1 to your game count, I can't recommend downloading this over a full, professionally made game, of which there are thousands here on Steam.
来自韩国清江文化产业大学的学生作品,可爱的童年绘画本画风! 游戏时长:30min-1h(游戏流程很短,就是普通的平台跳跃) 游戏目前除韩文外没有其它语言选项,但好在台词文本不算多。
#你也想拯救世界吗? 害!瞎说的啦!游乐园就是我的全世界! 再睁开眼,我变成了一只兔子,准确来说是贴纸,类似于中国的“皮影戏”,我控制不了我的四肢,但我的大脑属于我,我的身体属于屏幕外的人,她似乎只是想要获取成就,可我身上还有一个重担!那就是拯救游乐园!重整马戏团!于是我带着我的吹吹卷挑战这个即将崩坏的世界! 第一次我意识到“死亡”竟然是一个浅浅的坑洼,就能让我安静的躺平睡着,我以为我死了,其实是游戏世界的一个虚拟数据重置,一次次的睡去,一次次再次睁眼,就当“我”要放弃的时候,屏幕外的我还不肯放弃,看着手里的⚙️,我还差这一个!就这一个了!再坚持一下吧。 摩天轮看城堡烟花好美,好想这一刻就是永恒,好想贪婪的永远留在这里,可现实却是给你一记重锤,你只能继续前进,不能停下来! 拯救世界的任务还在继续! 韩人做的小游戏还挺好玩,画风可爱线条流畅,贴纸风?有些bug不过没关系!空格+吹吹卷发挥更好! 这个游戏玩起来像在看一本绘本!有意思的是对话内容只有售票员猴子!有没有中文也无所谓!反正免费的要什么自行车啊!
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Имба, но пройти можно за 20 минут
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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