
Join a magical girl with a soda-powered arsenal on a dreamy quest to save her home! In this part beat-‘em-up, part musical shooter, you’ll experience the whimsical story of Ria and Gin as they fight against sinister invaders from another dimension…and maybe even groove to that funky beat!
Modeled estimate, not a reported figure. How we estimate →
Media

About

PopSlinger is a vibrant, narrative-focused musical shooter inspired by the bold spirit of ‘80s and ‘90s New Retro culture.
Step into a world where style, rhythm, and soda-powered action collide in a neon-soaked adventure driven by music and heart.
Join Ria Carbon, a funky heroine on a stylish quest to save the world from sinister invaders spilling in from another dimension. Armed with soda-powered guns and unstoppable groove, Ria takes the fight straight to the source of the corruption.
Backing her up is Gin, a former PopSlinger heroine whose experience — and attitude — prove crucial as the battle escalates.


Together, they face the Corazones: people whose hearts have been twisted and overtaken by dark forces from beyond reality.


🥤 Dreamy New Retro Visuals: Immerse yourself in an aesthetic inspired by 90’s Japanese animation, blending marker-style artwork with VHS-infused 2D sprites.
🎙️ Fully Voiced Cutscenes: Hand-drawn, vibrantly animated portraits bring the story to life through expressive, fully voiced dialogue scenes.
💫 Whimsical Narrative: Experience an emotional, stylish story inspired by classic magical girl anime, Japanese films, and television from the 90s — loaded with visual flair and special effects.
Unleash a soft-drink-powered magical arsenal as you blast through waves of enemies in rhythm-driven combat.
Your performance shapes the experience: precision, timing, and flow all matter as you fight to reclaim corrupted hearts and restore harmony to the beat.
Every encounter moves to the music.
A fully dynamic soundtrack reacts to your in-game performance in real time, shifting and evolving as you shoot, dodge, and stay in sync. Inspired by an eclectic mix of genres — including Future Funk, New Jack Swing, and more — the soundtrack turns every battle into a living remix.
The better you play, the deeper the groove.

In PopSlinger, it’s not just about shooting! It's about doing it with Style and Strategy!
Use your Oranger to hit enemies with the matching color to keep the rhythm alive.
🎯 Land 4 shots of the same color to summon your Popping Powers! Each color brings Gin out to assist you!

🎨 Pop 8 enemies in two matching sets to create a Color Progression! — this makes the music change instantly!

Keep doing progressions to discover the whole track!!
🎨 8 of the same color leads to a Double Progression!!

The more combos you pull off, the more hype the music gets, and the higher rank you'll get! Get all you Rankmans!!

Complete specific combo sequences to unlock Dream Time! A hyper mode where Ria becomes invincible!!

The best PopSlingers are smart and nimble! Their destinies are set during the party!!!
🥤 Developed by Funky Can Creative
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] 手绘风格的复古横版清屏射击游戏,女主坏坏的造型很酷, 音乐和画面特效各方面都很复古,很有特色。 但是过于刻意复古,特效有些伤眼睛。 UI过大,可视范围欠缺考虑。 玩法比较薄弱。 默认键位太奇怪了,从来没见过QE翻页的,一定要加入说明。 能自定义设置的功能很少。比如刺眼特效无法关闭。无法自定义键位。
I think it looks great, i really like its style, i liked the characters and the music is super good, but the gameplay sucks. The concept is neat. Kill 4 enemies of the same color in a row, get a power up. Kill 8 enemies of the same color and you get a Heal and a score bonus (ironcally healing lowers your score so for people hunting SS ranks it's a worthless reward). At first i tried to mach the colors, but it's hard and annoying and the power ups suck anyway AND ♥♥♥♥ up your combos. There's no reason to do them unless you're hunting a high score. The power ups includes a double shot that can kill something you don't want to kill, a ♥♥♥♥♥♥ turret that can also break your combo, and a shield, the only good one. Heal is stuck as an 8 same color kill reward wich is hard to do. When you get it you're doing well anyways and you probably don't need it. Getting hit or mixing colors breaks the combo. I got to see 3 weapons before dropping it, none of the extra ones help with the combo system (the base one is a gun). You have a spread gun and a laser, you're not sniping what you need with those things. Btw enemies tend to overlap so good luck killing the one you want. Leaving the combo system aside, the game is frustrating for a few reasons: 1) The camera is too zoomed in 2) Your hitbox is gigantic 3) There's ♥♥♥♥♥♥♥♥♥♥♥♥♥ contact damage 4) The arenas are small 5) The UI covers a bit of your vision 6) The 8 same color kill streak is THE ONLY WAY to heal It's a mess. You can't see ♥♥♥♥, enemies attack you or spawn from off screen, your hitbox is so big and the camera so zoomed in you can't even react to them coming from below and touching your shoe breaking your combo and taking away health you'll probably never recover. It's even worse against bosses, they have no tell for some of their attacks and you will get hit, but the worst is the contact damage. They move around A LOT, and you never know WHERE they're gonna go. Yeah, the game sometimes tells you where they're going to attack but they start moving as soon as that ♥♥♥♥ appears and you have NO chance to react before they touch you. Zoom out the screen, specially during the wave sections and remove contact damage from bosses, at least while they jump around randomly, and the game could be decent enough to be worth finishing. It's a shame it's this bad, because i loved everything else about it.
A very fun game to spend free time on, incredible music and being part beat-'em up and part shooter gives the player freedom to adjust their game mode depending on which weapon is more useful in each situation and which one is more comfortable for them to use, opening the possibility of even imposing personal challenges such as trying to complete the entire game with only the first weapon. Great bosses and funny characters (Gin and Ria interactions are so fun)!
The soundtrack alone makes this game a 10/10
I'm happy to have purchased this game just for support for the music and artstyle, which I absolutely loved, but the gameplay is lacking in my opinion, I feel like the screen zoom is too close and often you can't see enemies until they're on top of you, and a lot of untelegraphed and unreactable attacks even in the first bossfight. I wanted to like it more, but I made it to the second boss until I decided the gameplay was too frustrating for me. Absolute banger soundtrack from Skule Toyama though, which I still listen to regularly.
Played a lot of this on Switch, and have it here too for convenience! It's a big fun, funky adventure with tons of style and love put into it. So much of it feels like a huge love letter to arcade games and future funk, and I'm all for it. Pretty difficult (I get stuck pretty often LOL), but in a way that just makes it all the more satisfying for me to finally break through the levels/bosses. Reminds me of how much longer games used to last for me as a kid just from how bad I was at them, haha. Big fan of all the neat and creative characters and weapons the game introduces you to as well! I def think you should give it a shot :)
cool game had fun
charming and with a banging ost but lacks polish in the sound department for dialogue and general sound effects as well as clarity in buttons and controls the gameplay does get more fun with more pop..slingers so don't knock the start for the somewhat weak orange weapon on the technical end, the inability to scale this game up to take up the whole screen or fullscreen is somewhat disappointing especially since the ui takes up a large portion of the screen real estate
Awesome Game!!!!!! I play it on my nintendo switch and now in steam, have a great retro vibe, and the soundtracks OMG!!! the soundtracks! The art is great, but don't let that cute monsters make you believe is going to be easy because NO!
ベルトスクロール形式のシューティングアクション。 アート、世界観が非常に素敵で素晴らしい。 また、BGMもオシャレ。ボーカルありも多く良かった。 別ジャンルではあるが、リバーシティガールズを思い出すオシャレさ。 アートワーク、BGMで気になった人はある程度は満足できるとは思う。 また、キャラ、ストーリーも良かった。動かしてるだけでもかわいい。 難易度はやや高め ショットは左右方向に撃つのみ。そのため上下にいる敵を攻撃するのが大変な印象。 垂直方向のスクロール:画面下ギリギリでやっとスクロールするので下に敵がいるかどうかの判断がギリギリ。 武器は4種類あるが、敵のシールドを破るのにシールドの色に応じた武器を選ぶ必要があるため切替が忙しい。 ラストステージにいくには全ステージBランク以上にする必要がある。 ※ただしイージーにすると体力が増えるのか簡単になると思う。 自分の場合は全ステージBランクにするためにイージーに変更。 武器も強力になっているため周回時には一発でB以上はいくようになった。 同色の敵を一定数連続で倒すごとにボーナスがあり、音楽もノリノリになったりするシステムは良かった。 ただゲームプレイの縛りになっている点でもあるため、プレイが窮屈と感じる部分でもあった。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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