
Walking simulator. Explore, admire and listen. Uncanny. Relaxing. Unnerving. Eerie. Immersive. No monsters chasing you or jumping at your screen, but can feel oppressive at times by invoking fears of getting lost, the dark, tight spaces and liminal space architecture. Inspired by backrooms.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 73 reviews with recorded playtime.
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mostly bought this out of curiosity after the Backrooms movie blew up in popularity. (I have yet to watch it). The atmosphere is incredible; the sound design is really well done at immersing you into the liminal space you explore. The surrealist impossible architecture at times feels very grandiose, and inviting. Other times it makes you feel discomfort and unease. Sometimes exploration forcefully crams you into dark, uncomfortable spaces, where you feel incredibly vulnerable. Sometimes a room will play relaxing music to subconsciously tell you that this is a safe space. Other times a room will play music that feels as if it's drawing on memories from someone's past. And sometimes the music instills a sense of impending doom. My favorite aspect of this game are the parts of the maps that seem to slip away into some unknowable void. Looking into the void, wondering if you will ever find something looking back at you. The booming roaring sounds telling you that whatever lies past the veil of darkness is beyond anything you can imagine. And that brings a Lovecraft vibe to the game that I feel is very appropriate. In my opinion it's a must play. It's incredibly well executed. This is likely the best liminal space horror game that's available. I hope we get more liminal horror games that are executed as well as this. In a flood of low effort backrooms asset flip titles, or titles using generative A.I. this is one that’s actually worth playing. Mostly because it actually presents it’s own unique ideas and themes into the mix instead of having germ monsters or something that’s been done to death in a thousand other titles.
楼梯那章迷路迷到光是看着都够我一天运动量了
Was an amazing experience to play in VR, I must say it has a lot of issues with linux regarding VR compatibility, and I had to do a LOT(hours) of troubleshooting to get it to run, BUT aside from that, the game was very entertaining and I did get jumpscared at times. I'm hoping to potentially get more chapters or maybe a sequel.
I've enjoyed this one, and now I'd like to visit some abandoned mall.
4.5H main game. My first Backrooms game. It's a very minimalist, slow-paced walking simulator with a focus on atmosphere. While it does have one or two creepy parts, I actually found the experience to be very chill. It also features good graphics that add to the immersion.
this game is pretty stripped down even by walking simulator standards. there's no characters or dialogue or narrative apart from exploring the poolrooms. it works phenomenally. POOLS builds tension through the sheer oddness of its level design and visual style. i was already pretty familiar with poolrooms via youtube but it didn't prepare me for how playing this game would feel. i find the main difference between backrooms and poolrooms (besides all the water) is that poolrooms feels like someone built it deliberately, which raises the question of, y'know, WHY? this idea of an unseen, malevolent architect seems more and more real as the game goes on. i felt like a couple of the later sections felt too much like a normal horror game, but i think the developers are allowed to indulge. it didn't make the impact any less huge. highly recommended especially if you, like me, saw the backrooms movie recently and were utterly confused by the glut of competing backrooms games when you went to look.
This is by far the best quality liminal game I have played. It feels the most immersive and realistic compared to others in the genre. I know its a small thing but all the tiles matched up to every edge perfectly where it possibly could making it feel like a real structure built instead of a tile wallpaper slapped on like some. Its that level of detail making it hyper realistic. My favorite thing about this game is being able to sit in chairs and have the ambience increase. I dont know why this is the only game ive found that lets you do that but I love it. the sounds feel very real and you get options like barefoot instead of shoes which is very nice. It also lets you submerge under the water if you crouch in deep enough water and the under water sounds is perfect. This game has many unique features like those that I wish were in them all. My only complaint is that there isnt more from this Developer in the liminal space genre. Its the best by far and i would loooooove to see more levels or even a POOLS 2.
Cada capitulo es Good y los sonidos que ni mas.
Liminal adventure at its finest! 11/10 - I got jump scared by a giant rubber duck (there are no jump scares, but I still managed to have one ;] )
7 capítulos increíbles, se recomienda jugar con audífonos para una mejor inmersión, el juego va de exploracion así que repito lo que ya otros dijeron... no esperes entidades, en todo el juego solo hay 1 vez en la que te asustan por así decirlo, al menos a mi me asusto però no mas, recomendado si te gustan los juegos de exploración
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Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +18 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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