
Walking simulator. Explore, admire and listen. Uncanny. Relaxing. Unnerving. Eerie. Immersive. No monsters chasing you or jumping at your screen, but can feel oppressive at times by invoking fears of getting lost, the dark, tight spaces and liminal space architecture. Inspired by backrooms.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.79 | 6.7Kreviews | 95% | — | $1.1M |
| $9.99 | 3.3Kratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 284 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не понимаю, почему у игры есть негативные отзывы по поводу того, что скучно и нет бегущих за тобой монстров)) Мне кажется, что при наличии монстров/головоломок/прочих увеселительных программ игра бы попросту потеряла свой шарм и атмосферу. Очень понравилось именно бродить, рассматривать, слушать и изучать. Очень атмосферная и приятная игрушка
Very cool liminal space game that rewards some exploration. Not incredibly difficult, but there were some confusing sections. Whole heartedly recommend! [spoiler]Use the video sliders for the underwater section in 0. You unlock it in that section. I had to as it was so difficult to see anything.[/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +18 more
| $6.85−30% |
| 62ratings |
| 90% |
| — |
| not modelled |
| $9.79 | — | 78%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 284 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[English version below] Dieses Spiel ist eine Ausstellung voller überraschender Installationen und Bilder – teils monumental, teils surrealistisch und skurril, dabei oft von großer Ästhetik. Wer großzügige Architektur mag, wird es lieben. Die Atmosphäre lebt außerdem vom begleitenden Sound; ich empfehle Kopfhörer für dieses Spiel. Die Aufgabe des Spielers besteht nur darin, den Weg zu finden und zu genießen. *** This game is an exhibition full of surprising installations and imagery – sometimes monumental, sometimes surreal and quirky, and often strikingly beautiful. Anyone who enjoys grand architecture will love it. The atmosphere also owes a lot to the accompanying soundscape; I recommend playing with headphones. The player’s only task is to find their way and enjoy the experience.
You can almost smell the chlorine
Really enjoyed this. Short walking simulator, no enemies. However, that is not to say there is nothing watching you. 8.5/10 for me.
全世界最完美的散步模拟器,满足了我对池核的一切喜爱与幻想,一万个kudos也不为过。喜欢安静的空间与独自探索还有温柔水域的人类伙伴快来买,躲在被窝戴上耳机全世界在此刻只有我。
4.5H main game. My first Backrooms game. It's a very minimalist, slow-paced walking simulator with a focus on atmosphere. While it does have one or two creepy parts, I actually found the experience to be very chill. It also features good graphics that add to the immersion.
On paper this game doesn’t sound interesting, a walking simulator with nothing to do, yet it’s incredibly addictive and immersive. You ever have that dream that you’re somewhere that’s totally bizarre, yet somehow familiar to you, that’s this! Let’s start with the sound design, it’s just brilliant, realism to a new level. Next let’s talk about the level design, multiple paths will lead you to your destination, there’s a great amount of freedom here, lots of variety later on as well which took me by surprise! This game has unlocked fears of large structures and deep bottomless water pools that I knew existed, but has heightened, you know there’s nothing there, but the unknown and mystery of this game is what ticks all the boxes. Would love to see more by this developer like this, perhaps other such liminal spaces, empty water parks, empty arcades with machines, empty shopping malls etc, this developer would nail it again I’m sure!
这游戏真的绝了,花了三十多块钱给了我一座赛博卢浮宫
[h1]昨晚戴耳机通宵打完本体+隐藏0章,全程没有怪物、没有跳脸杀,但中间好几次我停下来摘下耳机缓一缓。网上很多短视频刷池核片段看着很解压,实际上手完全是两码事。 先说最实在的,这游戏啥都没有。 没有UI,没有字幕,没有NPC,没有纸条日记给你讲故事。你就一个人,在无穷无尽白瓷砖泳池、澡堂、回廊里面瞎走,目标就是找到每一章的出口往前走。玩法简单到离谱:走路、趟水、转弯,几乎没有解谜,大部分时间就是找路。 很多人以为这是恐怖游戏,其实不是传统恐怖。它不靠突然蹦出来的东西吓你,吓人的全是氛围和你的脑补。 耳机一定要戴,声音设计真的狠。空旷大厅脚步声会飘很远,狭小浴室水声闷得压抑,踩进水里那层闷闷的水下共鸣,听得人心里发虚。有时候身后传来细碎滴水或者不知道哪来的异响,猛一回头,什么都没有。这种心理上的不安,比追逐战还折磨人。 场景那种熟悉又诡异的感觉拿捏得太到位。 像小时候记忆里的游泳馆,白色瓷砖、空泳道、塑料椅子、孤零零的游泳圈,但空间逻辑全是乱的。走着走着发现刚刚明明来过这里,楼梯通向不可能的高度,通道拐一下整个空间直接错位,像掉进一场醒不来的梦。前期光线还算明亮,带着一点怀旧感;越往后章节,环境越来越扭曲,光线变暗,空间越来越怪异,压抑感一点点往上堆,情绪是慢慢浸出来的,不是一下子砸给你。 但是缺点也非常直观,该吐槽就得吐槽。 第一,路痴玩会非常痛苦。没有地图,没有任何提示,迷宫全靠自己瞎摸索。我有一章原地绕圈二十多分钟,反复看见一模一样的水池,越转越烦躁,甚至有点眩晕想吐。它不是设计精巧的解谜迷宫,很多就是单纯绕,耐心差很容易直接退游戏。 第二,几乎没有剧情,结局也没有反转。 别期待什么真相大白,没有伏笔回收,没有大揭秘。全程不给你讲前因后果,到底我是谁、为什么在这里,全部留白。通关那一刻我第一反应:“就这么结束了?”。喜欢看故事、追求剧情反转的玩家,玩完只会觉得莫名其妙,感觉像玩了个技术demo。 第三,流程很短,本体打完也就1‑1.5小时,加上隐藏章也才两小时出头。对于一部分人来说,这个时长配不上售价,会觉得不值。[/h1]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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