
Pongo is a 3D action platformer that combines pogo stick jumps with strategic FPS combat. Grab your Pongo, a tool usable as either a pogo stick or a gun, and traverse the vast islands of Flubber.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
eu odiei esse jogo, era para ser um joguinho fácil e relaxante mais eu passei mais raiva do que qualquer coisa nesse mundo, jogo extremamente bugado e a mecanica de pulo e horrível e muito frustrante, dito isso recomendo.
Суть игры проста: управляйте платформой и не дайте шарику упасть, при этом разбивая блоки и набирая очки. Но эта простота обманчива!
Best game ever
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Альбом Alesana — «Where Myth Fades to Legend» вышел ровно 17 лет назад. Из интересных фактов: Практически весь альбом концептуально построен на классических сказках братьев Гримм. Но критикам не очень зашло. Музыкальные критики в 2008 году открыто называли структуру треков вроде «The Uninvited Thirteenth» музыкальной шизофренией. Группа умудрялась в рамках одной песни метаться от сопливой эмо-баллады к блэк-металлическому скриму и хрюканью (bree-vocal).
норм
I paid about $0.09 for this, so [i]technically[/i] I didn't get this for free. Still, I am looking at this from the lens of having only paid pennies for it. Now with that said...it's fine. It took me a while to actually get the hang of the controls in what I was supposed to do to perform certain jumps, and even then I'm not good at it. The game is more casual than you may expect, though. You can [i]technically[/i] skip levels if you're really stuck, and there is a level select that unlocks as you progress so you can always go back and refine your runs. There are certainly worse ways to spend a dollar; and, for what it is worth, this game has achievements, trading cards, and generally runs pretty well. I mean, there's not too much complexity or outright unfairness going on here. I do think this game might have stuck the landing more if it had focused on one system or the other, and I would push towards the [strike]pogoing[/strike] Pongoing. It's fine, but I feel like the FPS part almost sort of distracts from what could have been a game focused on the movement. I mean, hey, the pogo stick that is also a gun is certainly unique and the shooting and dodging enemies is fun enough. Still, I think if this had purely been a jumping game, then there could have been focus on more variety in the level design, maybe some mechanics introducing wall jumping, etc etc. At any rate, I had a decent time in the isles of [i]Flubber,[/i] which is a crazy statement given that there is lore apparently and that is what this place is called but I digress... Like I said earlier, I didn't pay much for this game, and I feel like I got my money's worth and a bit more. It's a reasonable asking price, but if you see it on sale all the better. I recommend [i]hopping[/i] into this game, if that's something of interest to you.
Only 5 minutes in and I won't be playing this again. The jumping sometimes doesn't work and I couldn't even finish the first level because of that bug, won't retry it unless that's fixed. Avoid this game. Even for a dollar you'll feel like you've been robbed.
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JUEGAZO 😎👍💛🌟
Pongo, developed by Drixy Games and published by Plug In Digital, is a colorful indie platformer that builds its identity around a single unusual mechanic: a pogo stick that serves as both your means of movement and your primary weapon. Framed in a lighthearted, cartoon-inspired 3D world, the game blends first-person traversal, arcade-style combat, and precision platforming into a compact experience that feels experimental and nostalgic at the same time. While its concept is inventive and immediately eye-catching, the execution delivers a mix of charm and inconsistency that defines the overall experience. The central mechanic is the “Pongo” itself, a pogo-stick-like device that allows players to bounce across floating islands suspended over open water. Every movement is driven by rhythmic jumps, and mastering the timing and momentum of these bounces is essential for survival. Unlike traditional platformers where movement is smooth and continuous, Pongo’s traversal is built around controlled bursts of vertical motion. This creates a distinct pacing: every leap must be calculated, and mistimed landings can easily send the player plunging into the ocean below. The sense of risk attached to each jump adds tension, particularly in later stages where platforms are spaced farther apart and hazards are more aggressive. Combat is intertwined with traversal, as the pogo stick doubles as a ranged weapon. Players can fire projectiles while bouncing, engaging enemies scattered throughout the levels. This combination of movement and shooting gives the game a hybrid feel, blending first-person action with platforming challenges. However, because aiming and bouncing happen simultaneously, encounters can feel chaotic. When everything aligns, the mechanic feels fluid and satisfying. When timing or physics falter, the same system can feel unpredictable, especially during sequences that demand precision. Level design across Pongo’s numerous stages is straightforward but varied enough to maintain interest. Early levels introduce the core mechanics gently, giving players space to adjust to the bouncing rhythm. As progression continues, layouts grow more complex, with moving platforms, environmental hazards, and tighter landing zones. Certain sections introduce light puzzle elements, requiring players to use the pogo stick creatively to trigger switches or reach hidden areas. The design philosophy remains consistent: challenge the player’s control over momentum rather than overwhelm them with layered mechanics. Visually, Pongo adopts a bright and playful aesthetic reminiscent of early 3D platformers. Floating islands, simple geometry, and bold color palettes give the world a retro charm. Character and enemy designs are stylized rather than detailed, reinforcing the game’s whimsical tone. However, environmental repetition can become noticeable over extended sessions. While each level introduces new configurations, the overall thematic variety is limited, which can reduce the sense of discovery over time. The game offers multiple difficulty modes that significantly alter the experience. Easier settings provide more forgiving physics and additional lives, making progression accessible for casual players. Harder modes remove many of these safety nets, demanding precise control and near-perfect execution. In these modes, the lack of checkpoints and tight control margins can amplify frustration, especially when physics interactions feel slightly inconsistent. For players who enjoy punishing platformers, this difficulty adds replay value. For others, it may feel overly unforgiving. One of Pongo’s strengths lies in its commitment to its unique mechanic. It does not attempt to dilute the pogo-stick concept with unnecessary systems or complex narratives. Instead, it builds an entire experience around mastering one unconventional movement style. This focus gives the game a clear identity and distinguishes it from more conventional indie platformers. However, the narrow mechanical scope also limits its long-term evolution, as the core gameplay loop remains largely unchanged throughout. Overall, Pongo is an imaginative indie experiment that succeeds most when its physics and timing align perfectly with player input. Its pogo-based traversal is genuinely distinctive, offering a fresh take on 3D platforming. At the same time, mechanical roughness and environmental repetition prevent it from reaching the polish of more refined genre entries. For players seeking a quirky, movement-driven platformer with a retro-inspired aesthetic and a willingness to embrace some unpredictability, Pongo delivers a memorable and unconventional experience. Rating: 6/10
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Players by region
Where this game's players are, estimated from review languages.
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