
Board the train! Run away from a weirdo! Solve some puzzles! Make friends with some ghosts! Try not to become a ghost yourself!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Genuinely surprised by the influx of negative reviews on this game. I played it around when it released and had a really good time with it. It's short, sweet, and doesn't overstay its welcome IMO. I struggled a bit with one specific puzzle but outside of that everything else was pretty straightforward. Great game for those nights when you wanna sit down and play through something in one sitting, as it only took me a few hours to fly through everything the game had to offer (including all three endings.)
Ummmmmm... No. Some people are going to find this really charming. I love the art style and direction. Slight bug when I first started that the first room wouldn't display when I was in fullscreen mode... No idea what the intro to this game looks like, I sat round on a black screen for quite a while before I tried hitting "Start", found the menu was available, dropped into "Windowed" mode and found there was a game here (which disappeared again if I went back to fullscreen)... But when I tried again later fullscreen was fine. No idea why. But... the art is all it has. It's a walking simulator without the deep subtle story. As far as I played; 90% of this game can be beaten by an elastic band round your left analogue stick. 5% is short-dialogue-less cutscenes. 5% are "puzzles" with no fail states, just an excuse to push other directions on the stick for a bit, or hold a button down before you progress. For a game that is apparently short and sweet, to me it felt empty and padded. Maybe it gets meatier later, but half an hour in, I don't feel compelled to keep going. This feels like it would've been an awesome web animation; a nice little story with that mix of cute + creepy. But as a game... I had enough of walking between featureless corridors between actual bits of gameplay in Mass Effect, and I got frustrated with it in that game too. This is going to be someone's favourite game. Not me, though. Sorry!
Beautiful art but gameplay is extremely lacking. I really wanted to enjoy it, but I had to stop 20 minutes in because it just really isn't what I expected. First off, I had no clue what I was doing the entire time. Didn't know who the character was, what was going on, where I was supposed to go, what I was supposed to be doing. Maybe the first two questions would have been answered if I played more, but not knowing what I was doing really made it hard to enjoy whatever it was that I was doing. Which was mostly slowly walking in a straight line. Second off, the walking is wayyy to slow. It's one thing for a game to be slow-paced, but the walk cycle was much too slow for the proposed urgency of the game to the point it felt jarring. I was being chased by a creepy guy and literally was walking away like I was leaving an awkward date. Lastly, the empty cars. It would be fine if these cars where you just walked through were providing atmosphere or backstory, but they felt like they were just there to take up time. I would be going through 4 cars of missing posters and just a guy looking at me when one would have sufficed. Overall, the art of the game is beautiful, but the gameplay felt way too slow.
Really neat art style, sound design, and story! Very cute, but with some good scares imo. Roughly 3-4 hours to play it through. There's almost no exposition whatsoever so it can be a little unintuitive at times, but overall I enjoyed it!
Dieses Speil ist ein äußerst spannendes Erlebnis gewesen und ich würde es auf jeden Fall nicht weiter empfehlen!
Ho amato questo titolo! Lo descriverei come un vero e proprio viaggio, tra curiosità, inquietudine e ansia! La ciliegina sulla torta non può che essere la grafica e l'uso sapiente di glitch, cambi di stile e la totale assenza di musica. Un'esperienza! (Ho beccato il bad ending rip.)
The game is very pretty and aesthetically wonderful. The art direction is incredible and I'd love to see more in this style. With that said, the gameplay is nothing. Nada. Zero. Legit just holding the W key with small puzzles in between. I felt like I was waiting for the game to actually start. The story is lack luster and boring with nothing to really make me go "wow let me know more". By the third ghost variant I was over it and wanted the game to end already. I think if you enjoy Yume Nikki and games with very forgiving win conditions, vague storylines, and a lot of theory crafting, it could work for you. But as someone who wanted more from the game, I was left disappointed since I had been wanting to play the game for over two years. Not worth it at all.
This is an eerie and unsettling game, the vibes are spooky and the suspense is there ! The art direction is one of the most unique I've ever seen in a game, the story is just as interesting ! I've only unlocked one ending, and unfortunately I will have to set the game aside for now as I did spend half of my time hiding the screen behind my controller ToT. I'm just no good with scary games, but I'll be sure to watch playthough of the other endings so I get the full story ! Would definitely recommend for a short and very unique experience :)
The art style is beautiful, but it's unfortunately the game's only real strength. The story didn't hook me, the puzzles are weak and often boil down to trial and error, and there's barely any gameplay besides walking forward. In the end, it just felt like a waste of time. Such a shame.
Its cute, very good looking but also very anticlimactic
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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