
Polylithic is a survival game unlike any other, set in the most pivotal moment in mankind's history. Experience life as a Paleolithic hunter-gatherer, settle down as a Neolithic farmer, form tribes in co-op multiplayer, or go it alone in a world where the apex predator is still a distant aspiration.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 22 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

It's the Stone Age. Humans are not yet apex predators. We are, in fact, quite far down the list. You are a tribe leader. Your job is to take your people from desperate Paleolithic hunter-gatherers to the first permanent settlements of the Neolithic age, laying the foundations for all of human civilization. No pressure.
Along the way, you'll craft the earliest tools in human history, research technologies that separated us from every other species on Earth, build villages, manage a tribe, and navigate a world that is genuinely trying to eat you.
The Polylithic world is vibrant, colorful, and almost entirely indifferent to your survival. Forage for resources across tall forests, snow-dusted hills, and rapids that do not care about your life. Hunt everything from rabbits to mammoths, each one a unique challenge, and each one a reminder that this is, technically, their world too. Seek out other human tribes, or what's left of them, learn from their mistakes, and then don’t do that.
Gather, craft, hunt, cook, and occasionally yell at wildlife; survival in the Stone Age is a full-time occupation. Master an evolving tech tree, experiment with a cooking system that generates recipes with predictably unpredictable results, and keep your body fed, rested, and functional. You can also tame a dog. Or a hyena. Both are loyal. One is slightly more alarming. Either way, companions eat, heal, follow commands, and will absolutely judge your decision-making
Survival alone is one option. The other, the one that actually worked, is forming a tribe. As village leader, you'll manage your tribespeople's needs, grow your settlement, and guide them toward the Neolithic Revolution. They'll work, become Elders, and slowly, improbably, build something that resembles a civilization.
Not everyone will welcome your progress. Enemy tribes have their own ideas about how prehistory should go. Sandbox Mode offers an infinitely generated world for those who prefer to skip the story and cause problems at their own pace. Customize your character (it's the Stone Age, somehow), emote around the campfire, and do your best to make prehistory turn into history.
Bring up to 9 friends into your Stone Age and form your own tribe. Share resources, coordinate hunts, build together, or completely ignore the plan and do your own thing; multiplayer makes every survival story unique, unpredictable, and significantly easier to blame on someone else.
Engagement
Reviews
Themes across 207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid game from a small, very responsive dev team
Hra je moc fajn, ale dost zabugovana. Vec co mi asi nejvic leze krkem je, kdyz si hodim jidlo na quick slot, pouziju ho a pak uz mi pomuze leda ALT+F4 protoze nic nejde ovladat. Jinak se mi hra libi - mechaniky, prostredi, grafika, ale je na ni jeste dost prace a libila se mi vice doba, kdy hry vychazely uz hratelne... Male ceske studio, to je jediny duvod proc nad ni nezanevru a budu doufat, ze to daji do kopy vse bude fungovat jak ma a pridaji nove zivot usnadnujici featury
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, German, Russian, Japanese, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Italian, Korean
Hours played at review time, across 207 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es un juego muy de chill, sin grandes pretensiones, visualmente bonito, colorido, pero aún muy verde en cuanto a profundidad y dinámicas.
Slow bad not fun games have be fun strange game
Servus zocker. Positiv: Ich mag dieses Spiel von der Idee, dem LowPoly und den Farben. Auch wenn die Idee nicht neu ist ein Stamm zu gründen usw. ist es an einigen Stellen recht liebevoll gemacht mit kleinen Details. Warum also eine negative Bewertung: - Es wird ein Spiel angeboten das weder Early Access ist noch Version 0.x und zeitgleich auf mich unfertig wirkt - Das Balancing ist ÄUßERST unausgewogen! In vielen Bereichen. Ich hab 4h nichts anderes gemacht als versucht mein Camp am laufen zu halten und eigentlich NUR Holz und Nahrung gesammelt (sobald man einen Einwohner hat). - Die Aufgaben scheinen die Lakeien nicht wirklich zu erledigen, bei mir standen sie nur dumm rum und haben das Lager leer gefressen. ich kam kaum nach mit Nahrung wenn ich die Zufriedenheit oben halten wollte. - Am heftigsten sind die Tiere. Sehr schnell kamen Wölfe. Die waren schon nicht leicht, weil das Kampfsystem einfach schlecht ist. Ein Tier zu treffen das um einen ständig läuft ist extrem schwer. - Wenn man nicht gerade Nahrung sucht muss man ständig Holz fällen und ständig eine neue Axt herstellen weil diese recht schnell kaputt geht. Todeskreislauf. - Nach den Wölfen kamen Bären. Nicht EINER. Nein, VIER!. Unschaffbar, unzählige male gestorben. Samt meiner 2 Einwohner. Letztlich half mir der glitch das die Bären nicht ins wasser gehen. So konnte ich einen nach dem anderen töten - und dann - EIN Fleisch pro Bär??? Ich brauche alleine 5 Fleisch um mein Einwohner wiederzubeleben. Das Spiel ist zwar schick, aber unfassbar schlecht ballanciert. Schwer wäre noch ok. Die Steuerung gehört an einigen Stellen überarbeitet, insbesondere im Kampf. Das man mit RMT die Kamera einrasten kann ist erst nice, aber nicht mehr im Kampf, da es dann noch schwerer ist zu treffen. Die feindlichen Stämme sind ebenso extrem hart zu bekämpfen. Letztlich habe ich nach 4 Stunden und unzähligen Toden so viel Frust gesammelt das ich es am liebsten zurück gegeben hätte. Mir ist klar das es ein kleines Studio ist, selbst wenn es ein einzelner wäre, aber spielen die Devs das auch mal selbst? Da man kein Schwierigkeitsgrad einstellen kann bleibt mir nur es ad-acta zu legen.
we need chinese. 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。
Non fa per me.
Nejsem fanouškem tohoto typu her, ale zkusil jsem a příjemně překvapilo. Pravěký relax po prvotním běhání po pravěku sbírání kamenů, klacíků, hub a bylinek a udržování ohně, čekajíce kdy se připojí další členové nového klanu :-) .... žádný shon, pravěká pohodička. Jsem teprve na začátku, později recenzi doplním.
quite fun, bit buggy, but enjoying overall
I have played the pre-beta and already it was an entertaining experience, happy that the full version is out and I can enjoy the rest of the story :)
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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