
Polylithic is a survival game unlike any other, set in the most pivotal moment in mankind's history. Experience life as a Paleolithic hunter-gatherer, settle down as a Neolithic farmer, form tribes in co-op multiplayer, or go it alone in a world where the apex predator is still a distant aspiration.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 22 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

It's the Stone Age. Humans are not yet apex predators. We are, in fact, quite far down the list. You are a tribe leader. Your job is to take your people from desperate Paleolithic hunter-gatherers to the first permanent settlements of the Neolithic age, laying the foundations for all of human civilization. No pressure.
Along the way, you'll craft the earliest tools in human history, research technologies that separated us from every other species on Earth, build villages, manage a tribe, and navigate a world that is genuinely trying to eat you.
The Polylithic world is vibrant, colorful, and almost entirely indifferent to your survival. Forage for resources across tall forests, snow-dusted hills, and rapids that do not care about your life. Hunt everything from rabbits to mammoths, each one a unique challenge, and each one a reminder that this is, technically, their world too. Seek out other human tribes, or what's left of them, learn from their mistakes, and then don’t do that.
Gather, craft, hunt, cook, and occasionally yell at wildlife; survival in the Stone Age is a full-time occupation. Master an evolving tech tree, experiment with a cooking system that generates recipes with predictably unpredictable results, and keep your body fed, rested, and functional. You can also tame a dog. Or a hyena. Both are loyal. One is slightly more alarming. Either way, companions eat, heal, follow commands, and will absolutely judge your decision-making
Survival alone is one option. The other, the one that actually worked, is forming a tribe. As village leader, you'll manage your tribespeople's needs, grow your settlement, and guide them toward the Neolithic Revolution. They'll work, become Elders, and slowly, improbably, build something that resembles a civilization.
Not everyone will welcome your progress. Enemy tribes have their own ideas about how prehistory should go. Sandbox Mode offers an infinitely generated world for those who prefer to skip the story and cause problems at their own pace. Customize your character (it's the Stone Age, somehow), emote around the campfire, and do your best to make prehistory turn into history.
Bring up to 9 friends into your Stone Age and form your own tribe. Share resources, coordinate hunts, build together, or completely ignore the plan and do your own thing; multiplayer makes every survival story unique, unpredictable, and significantly easier to blame on someone else.
Engagement
Reviews
Themes across 207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very pretty to look at/listen to, I like the characters and funny moments, suits the overall casual feel of the game :) Sometimes can feel a bit clunky, but definitely playable :) Looking forward to exploring more of this and seeing the different eras!
degenerate AI stupidest companions raw buggy combat
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, German, Russian, Japanese, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Italian, Korean
Hours played at review time, across 207 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very cute and fun game so far!
Give this one a little time and see if it improves. Its not very well thought out for a survival craft game. They seem to use the same model for decor as they do for resource nodes which breaks immersion and is just plain annoying. It tries to play like Zomboid but controls are a little clunkier, haven't checked to see if it has a setting for following the mouse cursor. Anyway don't expect much for $10 for now. - The comedic element during the intro is great, wish it was more prevalent in the main game.
Polylithic is an absolute gem! The low-poly visuals are gorgeous, the gameplay loop is addictively engaging, and jumping into co-op takes the Stone Age survival experience to another level. Highly recommended.
For an early access game, I think this has a lot of potential. It's entertaining and innovative in the way it develops. Love it!
Big fan already! Only just through to era 2 + Beautiful world and building units + The cartoon-ish pre-historic tribe vibe is really great + Resource acquisition isn't unnecessarily time intensive once you have tribe members + Fun to traverse, caution to the bear mobs (everywhere) and the sabertooths - Close combat / evading can be little slow - Few more tutorials reqd here and there I love the simplicity of the mechanics personally, so I can enjoy the adventure. I recommend to all!
The gameplay is quite nice -- it feels as something in between of Minecraft and Don't Starve in a low-poly world. The game delivers on what the trailer sets you up for, I belive. There's quite a lot to improve, but I will rather address that on Discord. Multiplayer is sometimes a bit buggy. The game runs good, no problems with performance.
Not sure if the poor ratings were coming from the beta or something, but I just started the game in Early Access and I'm having fun with it so far. You learn each skill, which unlocks others and you keep progressing that way. The only thing I would change is having to hold the button to gather/pick things up. (Not sure if that is changeable in the settings, I hope so)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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