
Welcome to Polygon Fantasy Battle Simulator, the most colorful medieval fantasy battle simulator in existence! Throw tens of thousands of soldiers into battle, enjoy the show, or take direct control of one of them to prove your valor!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +19 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ala
j'adore le produit
LES TOUCHES MARCHES UNE FOIS SUR DEUX MANQUE TROUPE ET DE POSSIBILITE PS : oui je sais j'ai 44h sur le jeu et alors !!!
Great game for the price. Limited in scope but huge amounts of fun to be had, even if just for an afternoon.
♥♥♥♥♥♥♥
this is a great game that lets you fight with lots of units with no problem. would definitely recommend
tout est parfait
it is the best battle sim ever
In short — think epic medieval fantasy wars, but made of colorful polygons and chaos. You can unleash up to 100,000 characters into battle, then pick any unit mid-fight and prove your might yourself. 🎯 What I liked: Wow-scale crowds! The ultra-performance renderer handles tens of thousands of troops without breaking a sweat — perfect for huge medieval clashes. Direct control option. You can steer any soldier or even giant monsters in real time — combo attacks, parries and heavy strikes included. Eight unique fantasy factions, each with varied unit styles and strengths. Giant controllable monsters are a fun twist that amplifies battlefield spectacle. ⚠️ What didn’t sit well: Visuals and UI feel low-fi and blocky, which some might see as a charm — others as rough edges. Limited depth in strategy — despite massive battles, tactics don’t go much beyond basic positioning and weapons. Sparse content variety — fewer factions or unit types than bigger sims, so battles can feel repetitive. 🎮 Overall Take This game brings the vibe of huge fantasy battles in a neat, accessible package for only $4.99. It’s not hyper-realistic or deep strategy, but it's fun for satisfying smash sessions — especially if you love sandbox war sims with colorful visuals and lots of units. Recommended if you like: messy, medieval-sized battles in a fantasy universe jumping into the action to control a single unit mid-chaos quick fun without overthinking supporting small indie projects A satisfying, lightweight fantasy battle sandbox that delivers fun crowd carnage at a budget price — perfect for when you just want to smash everything on screen.
Has potential but needs a lot of developement: - Please address this quickley since it is a funkiller for me: Add a functionality to lock teams when you place units. In the current state all units are deployed as Team 1 by default which forces you to click each unit card manually and change the team. A simple select beforehand like" the units i place now should be Team 2. Next team 3 etc. would be handy. - A grouping functionality would be cool so you can group archers together with meelee fighters or mix lines of spearmen with regular soldiers with shields etc. - AI currently developes a plan and then follows this one strictly. It does not react to the battlefield situation. Like i had a battle at the bridges and while all meelee fighters were trying to cross that bridge, the archers got wiped out by being flanked. 10000 Soldiers waited in line to cross the bridge (which was blocked by enemy units) and didnt fight while the archers were wiped out... not really cool. Every sane commander would have sent some to the flank. - it would be AMAZING if you could set tracks and battleengagements when planning the battle. This is the ONLY thing a total war game cannot give me: Planning my battle and the reactions into last detail and therefore having a battle of my dreams. that would be soooo cool please add this. I guess it is clear what I mean but if not: Set waypoints for the units and attack options to engage with certain units at certain points. - A functionality for reinforcements would be cool. Like after 3 Minutes spawn those soldiers there. - some artillery units would be cool - Cavallry is definitely missing - as well as a map with a castle or city
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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