
This game is an action game that combines elements of the classic retro shooter and low poly styling. The player's task is to destroy all enemies that come across on the way.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.2/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Дикий Запад, а вернее разборки там. Надо показать, кто настоящий ковбой и навести порядок. Если покажем себя хорошо, то получим звезду, то есть станем Шерифом этого места! Для этого выполняем дополнительное и основное задание. Дополнительное приоритетно, поскольку после выполнения основного уровень завершается. Поможет нам грамотное использование разного оружия и патронов, а также бонусов, которые имеются на уровне. Конечно, не стоит забывать про умение двигаться, что поможет, ибо мы очень хрупки, особенно в битвах с большими плохими парнями. Занятные, хоть и сложные пострелушки, но ведь не просто же стать достойным шерифом! Однако, я сумел выполнить все задания, включая дополнительные и всё прошёл, включая открывающийся бонусный уровень! Достижения и звёзды дали! Это значит, что я Шериф этого места и я доволен!
Что было бы, если бы во времена Дикого Запада завезли бы современное оружие?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Portugal, Russian +3 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you grew up playing classic polygonal games, but would like to take a fresh, modern look at that aesthetic, PolyClassic: Wild is created just for you. This game does not just copy the old format, but reinterprets it, creating a truly fascinating and charming experience.
Наканец та порт рдр редемтнтшон
A fun shooter. You have to run around the locations and kill enemies. The game features six levels and seven weapons, including fists, hammer, bazooka, and even plasma gun.
If Quake were a Western :) A dynamic, interesting shooter
[h2] 🚮 Asset Flip [/h2] [quote] [h3] 🗑️ ❗ALERTA: [url=https://pt.wikipedia.org/wiki/Shovelware]SHOVELWARE[/url][/h3] Shovelware são Jogos feitos rapidamente e sem cuidado, juntando assets/imagens com cola (e as vezes IA), sem testes e sem paixão. Não foram feitos com o objetivo de serem jogados, mas para inflar bundles e enganar jogadores. [/quote] Todo bugado, lagado e sem polimento. Parece um protóripo. Tão ruim, mas tão ruim, que removi o jogo permanentemente da minha biblioteca. 🗣📢 Não deixe que jogos falsos poluam a Steam e tomem o lugar de jogos legítimos. Não avalie positivamente 'pela zoeira'.
made to be a cheap game but inflated the price hoping to sell a franchise like COD. took me 0.5 hrs to complete even had the game running as i made a brew so even less time played. Game was made to trick kids into buying.
PolyClassic: Wild, developed by Quacky Games and published by Whale Rock Games, is a retro-inspired first-person shooter that embraces the simplicity and speed of classic arcade shooters while wrapping everything in a colorful Wild West setting. Rather than chasing realism or cinematic storytelling, the game focuses entirely on fast movement, chaotic firefights, and old-school combat design. It feels like a modern tribute to the shooters of the late 1990s, stripped down to their most essential elements and rebuilt with a minimalist low-poly visual style that gives the entire experience a playful identity. The premise is straightforward and intentionally uncomplicated. Players are thrown into a stylized frontier world filled with hostile outlaws and aggressive enemies that attack relentlessly across a series of combat-focused levels. There is little emphasis on narrative or exploration because the game’s main priority is maintaining momentum. The action begins almost immediately, and from that point forward the experience rarely slows down for long. This direct approach works in the game’s favor because it fully commits to delivering nonstop arcade-style shooting without unnecessary distractions. Combat is easily the strongest aspect of the experience. PolyClassic: Wild encourages aggressive movement and constant repositioning rather than defensive play. Enemies attack quickly and often in groups, forcing players to stay mobile at all times. Standing still for too long usually leads to disaster, and the game rewards players who remain aggressive and adaptable during firefights. The pacing captures the spirit of classic arena shooters where survival depended more on reflexes and momentum than careful cover-based tactics. The weapon arsenal helps keep the combat engaging throughout the campaign. Traditional revolvers and shotguns fit naturally within the Wild West setting, but the game also introduces exaggerated arcade-style weapons such as laser cannons and miniguns that push the experience into more chaotic territory. This blend of cowboy aesthetics and over-the-top firepower gives the game a distinct personality. Each weapon feels designed for speed and impact rather than realism, making firefights consistently satisfying even when the gameplay structure itself remains relatively simple. Enemy variety also contributes to the game’s fast pace. Some opponents rush directly toward the player, others rely on ranged attacks, and heavier enemies create pressure through sheer aggression. Later encounters mix different enemy types together, creating chaotic situations where quick target prioritization becomes essential. While the enemy roster is not massive, there is enough variation to prevent combat from becoming completely repetitive during shorter play sessions. Visually, PolyClassic: Wild embraces a bright and minimalist low-poly art style that suits its arcade gameplay perfectly. The environments are simple but colorful, allowing players to focus easily on enemy movement and projectiles during intense encounters. The retro presentation successfully captures the feeling of older shooters without becoming visually cluttered. Dusty towns, wooden saloons, rocky landscapes, and frontier-inspired arenas all help reinforce the Wild West atmosphere while still maintaining the exaggerated arcade tone. The soundtrack complements the gameplay extremely well. Fast-paced music drives the action forward and helps maintain energy during longer firefights. Combined with loud weapon effects and constant enemy aggression, the audio design creates an experience that feels consistently energetic. The game rarely gives players time to relax completely, and the soundtrack reinforces that nonstop pacing from beginning to end. One of the more appealing qualities of PolyClassic: Wild is its accessibility. The mechanics are easy to understand immediately, making it approachable for both longtime retro FPS fans and newer players unfamiliar with old-school shooters. There are no overly complicated systems, lengthy tutorials, or deep progression mechanics slowing the action down. Players simply jump into levels, grab weapons, and survive increasingly intense battles. This simplicity gives the game a satisfying pick-up-and-play quality that works especially well for shorter sessions. However, the game’s straightforward structure can also become repetitive over time. Most levels revolve around the same core objective of eliminating enemies and surviving waves of attacks. While the shooting mechanics remain enjoyable, players looking for more exploration, narrative depth, or gameplay variety may eventually find the experience somewhat limited. The game focuses almost entirely on combat, and that narrow design philosophy means there are fewer surprises outside the weapon and enemy variety. The overall scope of the game is also relatively small compared to larger retro-inspired shooters. Experienced FPS players may finish the campaign quickly, and the limited number of environments can occasionally make the experience feel repetitive visually. Some enemy behaviors and encounter designs also reveal the game’s indie budget, particularly during moments where combat arenas start to feel structurally similar. There are occasional technical rough edges as well. Certain animations and environmental details lack polish, and some balancing issues become noticeable depending on the weapons available during specific stages. Still, the responsive controls and smooth pacing help compensate for many of these flaws. The game succeeds because its core combat loop remains entertaining throughout most of its runtime. PolyClassic: Wild ultimately understands exactly what kind of shooter it wants to be. It does not attempt to reinvent the FPS genre or deliver a deeply narrative-driven experience. Instead, it focuses on providing fast, colorful, and satisfying arcade action inspired by the golden era of retro shooters. The combination of Wild West aesthetics, exaggerated firepower, and nonstop pacing creates a straightforward but highly enjoyable experience for fans of classic FPS design. For players who enjoy retro shooters built around speed and simplicity, PolyClassic: Wild offers an entertaining return to old-school arcade action. While its limited scope and repetitive structure prevent it from becoming a genre-defining experience, its responsive combat, energetic pacing, and charming presentation make it a worthwhile indie shooter that successfully captures the spirit of classic first-person action games. Rating: 8/10
sucks
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | 60% | Free | |
| — | 0 | — | — | |
| $8.2K | 17 | 94% | $19.99 | |
| $943 | 7 | 86% | $4.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $70.2K | 279 | 85% | $9.99 | |
| $70.2K | 93 | 46% | $19.99 | |
| $70.3K | 172 | 92% | $9.74 | |
| $70.2K | 249 | 100% | $14.99 | |
| $70.3K | 236 | 92% | $7.99 | |
| $70.2K | 208 | 68% | $11.19 |