
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $70.3K — a different platform, not this one.
PolyClassic: Wild - fun and hardcore first-person shooter. This game is an action game that combines elements of the classic retro shooter and low poly styling. The player's task is to destroy all enemies that come across on the way. GAME LOCATION The game takes place in a location made in the style of the Wild West. ARMS The player has different types of weapons at his disposal: a pistol, a shotgun, a double-barreled gun, a minigun, a hammer and a laser cannon. Each level provides for a certain type of weapon available to the player. ENEMIES Evil cowboys with various abilities will fight against the player. Some carry powerful shotguns, while others carry flamethrowers. Well, there are those who run fast and attack you in close combat. But don't think that everything is that simple! Each of the opponents is dangerous. GAME FEATURES: 6 game levels, differing in difficulty Fun and dynamic retro-style shootouts Low poly stylization of the game world Different types of weapons available to the player Different types of enemies Dynamic soundtrack
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $0.69−93% | 113ratings | 48% | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 70 | 84% | $29.99 | |
| — | 7 | 80% | $7.29 | |
| — | 675 | 88% | $2.99 | |
| — | 9 | 88% | $6.39 | |
| — | 24 | 88% | $29.99 | |
| — | 240 | 88% | $7.25 |