
Snacktorio is a level-based cooking automation game where you build & scale food production lines to feed the beasts threatening to consume your world. Manage strange ingredients across sprawling cooking factories to keep the monsters fed while you uncover what's stirring their growing appetites...
Modeled estimate, not a reported figure. How we estimate →
Media

About
Long ago, hungry monsters threatened to consume the world, until their appetites were sated - with delicious food! But now their numbers have grown, and there are more orders than we can keep up with…
Joining the kitchen brigade at the request of the Head Chef, you must build and run new cooking factories to keep feeding the beasts. Gather ingredients, set up food production lines, and craft gourmet meals inspired by cuisines from all over the world, each made to meet some very particular tastes.
As you travel across the islands to uncover what’s really stirring the beasts’ appetites, you’ll come across new foods, new rules, and unexpected complications that test how well your systems really work. Can you turn the tide of the hungry beasts, while proving your status as a Witchelin Star chef?
- Level-based factory simulation in a 2D platforming setting
- Mass-produce delicious meals through automated cooking machines
- Over 55 levels across 6 islands, with difficult challenges and modes to unlock
- Handle complex ingredients, dairy, allergens, spicy foods, food poisoning and more
- Modding support, plus create and share custom levels to challenge your fellow chefs
- Experience all the stress of managing a restaurant without any of the pay!
Take orders from hungry beasts, and create multiple delicious courses - each with tastes, quirks, and intolerances. Meet their demands to stop the island from, well… becoming lunch.
Design automated kitchens using mixers, ovens, boilers, fryers, sorters, pipes, and more.
Every ingredient is a system; manage timing, contamination, allergens, spoilage and other quirks as production grows.
Dairy curdles with heat, nuts spread allergens, meat carries food poisoning and dough rises over time. Learn the rules, exploit them, and build factories that won’t implode... probably.
Every island introduces new core ingredients, mechanics, hazards, and layouts.
Unlock new dishes, solve strange local problems, build the factories needed to keep the beasts from causing trouble.
Turn simple recipes into sprawling networks of pipes and machines.
Control overpowering ingredients to avoid contamination, prevent curdled catastrophes and keep your production flowing under pressure.
Use void-powered machines, infused liquids, steam-based cooking, indigestion relief for spicy dishes, layered dessert conveyor belts and more as you push into stranger territory.
---
A portion of the money made will be donated towards hunger, foodbank and food waste prevention charities to help feed those in need in the real world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Russian
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is quite fun. Lots of interesting mechanics that keep you in the game. Plenty of humor and lil imps causing mischief :3 Sometimes it feels like more of a puzzle game than a factory game but that might just be me. If you tried the demo and was interested at all, know that the full game adds a huge amount of levels, mechanics and overall content on that.
最初の方は楽しんでいましたが、 途中からゴキブリを食材にする必要が出てきたので辞めました。 製造ユニットと製造ユニット間が直で繋がらない為、絶対に1マスパイプを通す必要があります。 つまりどうあがいてもゴキが画面上に表示されます。
다 깬건 아니지만 거의 다 깬 김에 평가를 남긴다 당신은 고블린 쉐프고 잡아먹히지 않기 위해 괴물에게 음식을 만들어 바쳐야 한다 처음에는 공정도 간단하고 별다른 조건도 없지만 뒤로 갈수록 식중독, 유통기한, 알러지, 오염 등 조건이 많아진다 2d 플랫폼 환경에서 발전을 하며 재료를 모으고 식품생산라인을 구축하는 게임 게임의 장점이라면 공장겜치고 꽤나 가볍다 스팀 페이지 트레일러는 팩토리오마냥 공장을 지어놨는데 그정도 규모의 공장을 지을 일은 없다 스테이지 방식이라 명확한 목표가 있으며 한판 한판이 그리 길지 않고 공장의 규모도 크지않다 물론 나중가면 스테이지 하나에 한두시간씩 걸리긴 하지만 공장겜치곤 라이트한거라고 생각한다 파이프나 전선같은 재료도 굉장히 넉넉하게 줘서 게임 하면서 모자란 기억은 거의 없었다 필요 재료와 과정이 적힌 레시피도 항상 볼 수 있고 겜 내에서 외워야 한다거나 기억해둬야 할것도 없어 그 스테이지의 레시피만 보면 되니 편했다 레시피가 완벽한건 아니지만 모자란 부분은 npc에게 물어보면 알려준다 겜 하다보면 여러가지로 가볍게 하기 위해 덜어냈구나 싶은게 많은데 공장겜이라는 장르가 워낙 고봉밥이다보니 덜어냈다고 겜이 모자라단 느낌은 없었다 나도 헤비한 유저는 아니다보니 공장겜 좋아하는 사람들에겐 특색이 사라졌다 느낄수도 있는거지만 갠적으로는 물체파이프, 액체파이프, 전선이 별도의 레이어라서 겹쳐서 배치 가능하다보니 배치 스트레스가 거의 없는것과 공장겜의 숙명인 시간당 생산속도와 컨베이어 이동속도를 신경쓰지 않아도 되는게 너무 좋았다 일반적인 음식을 만드는 스테이지 외에도 원하는 음식이 비밀이라 여러 음식을 주며 좋아하는 재료를 유추한다거나, 단순하게 요리 하나를 3배로 요구한다거나, 유통기한이 짧아진다거나, 기존 생산라인을 손보는 식의 변형 스테이지도 많다 한글패치도 있다 완벽한 한글화는 아니지만 겜하는데 불편하진 않다 여담으로 게임이 발매하고 편의성 업데이트 한다고 거의 하루 이틀 간격으로 패치를 자주해서 한패가 자주 고장났었으나 이젠 할만한거 다 해서 그럴일은 없다 세이브 연동되는 무료데모도 있으니 츄라이 츄라이
An overwhelmingly positive experience. + The theme is charming and provides a "gimmick" that a lot of factory games lack. + Personal preference, but I prefer level based factory games like Infinifactory instead of open world games like Factorio or Satisfactory. + Open levels are fun to explore + MOST* challenge levels make me think and are very fun (*more on challenge levels in the negatives section) + The seemingly endless unique mechanics keep things fresh even to the end game. + Everything bagel, inspired. + The post game is one of the best parts. There's a whole world with mechanics that weren't fully explored in the main game and second helping revisits old levels with new restrictions. - My only gripe is how the game does some of the challenge levels. Often requiring you to fit factories into odd shapes and through and narrow hallways. Sometimes this can be fun, like figuring out how to make overpowering food not overpower other ingredients through quirky routing. Other times it can be frustrating, I can know how to get the solution the game wants but I'll need to spend half an hour to get it into the weird shape the game wants that solution in. Often subsections of required levels, that are normally more open, will be reminiscent of challenge levels. If you dislike the challenge levels there is unfortunately no escape. Despite my gripe, I enjoyed 95% of this game and will come back to it over and over again as I 100% the post game.
I cannot believe this game is not more highly rated. It's actually fantastic and takes a really interesting approach the genre; charming dialogue, frustrating (in the best way) puzzles, and a real sense of worldbuilding AND a plotline. As a person who loved Warcraft III where every level taught a new skill in the campaign, I think the pacing is excellent. Every time I've learned a new trick, I have to learn a new trick. I love that this isn't just a Sandbox, but I do hope for a big map at some point. However, I guess the vertical nature can make that design space difficult, especially with fluids.
I’m LOVING the game and the whole vibe flows like tomato sauce. My systems are a cluttered mess but they get the job done and I’m getting better. Easy recommendation. Back to cooking.
As someone who loves a deeply satisfying simulation game, Snacktorio completely scratches that factory automation itch. It offers exactly what makes this genre so addictive: the pure joy of setting up perfectly optimized logistics, routing resources, and sprawling automated engineering. The progression loop is incredibly rewarding as you transition from manual labor to managing complex supply balances, and eventually automating advanced technologies. The solid core gameplay is further enhanced by official modding and built-in Steam Workshop integration right from the start. If you are a fan of Factorio-style builders or deep logistics simulators, Snacktorio delivers a highly recommended blend of clever automation puzzles, endless tinkering potential, and chaotic culinary charm.
Perfect little indie game you will spend many hours with if you love automation and problem solving. It's especially fun how the game reinvents itself throughout the levels. It doesn't get boring. There's always something new to learn / a new and unseen problem to solve - without overwhelming the player or getting tedious. 10/10, waiting on Snacktorio 2 ;)
This game is extraordinarily well crafted. All of the joy and puzzlement of a factory game, but parceled into bite size chunks that continue to expand your understanding as it also increases in complexity. This feels like the perfect introduction to factory games. The level-based structure was a surprise to me at first, having mostly played games like factorio and satisfactory, but I found it to be even better than those open worlds. The levels are well crafted, giving wiggle room but also creating problems that require new and interesting solutions. As well, the levels allow for slowly increasing difficulty without feeling overwhelming, which is much appreciated. I'm having the best time. This is my favorite factory type game ever.
I am shocked that the dev worries because this game hasn't sold more as much as he hoped. It's awesome! Possibly a few bad reviews from people who haven't played long enough to discover the discoveries in the levels as you advance. For the amount of fun and entertainment it is, I think the dev should be selling it for more money. For less than the cost of a two hour movie, it gives hours and hours of fun. I've got about 50 hours in now and there is still much more to discover and learn. Anyway, if you love factory games and you don't try this game I feel really sorry for you.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Tales of Old: Dominus | $63.8K | 141 | 48% | $11.99 |
| Untamed Tactics | $63.8K | 132 | 78% | $19.99 |
| Cursed Treasure 2 | $63.8K | 577 | 82% | $4.99 |
| The Ambassador: Fractured Timelines | $63.8K | 242 | 68% | $14.99 |
| Personal Study | $63.8K | 369 | 91% | $7.99 |
| Human Fall Flat VR | $63.7K | 142 | 49% | $12.99 |