
Polimines is a challenging logic game that brings together mechanics from Nonograms and Minesweeper. Solve increasingly difficult hand-designed levels in this puzzle game where guessing is never required.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Polimines, developed and published by Molter, is a minimalist logic puzzle game that blends elements from classic grid-based puzzlers like Minesweeper and Nonograms to create something familiar yet distinct. It offers players a streamlined experience focused entirely on deduction and logical problem-solving, with the promise that every level can be completed without guessing. This commitment to purely logical resolution is at the heart of the game’s design and is one of its most compelling features. Rather than relying on chance or hidden mechanics, Polimines challenges the player to interpret every clue and make deliberate, thoughtful moves, which provides a deep sense of satisfaction as each puzzle unfolds. The gameplay is straightforward in premise but becomes increasingly intricate as you progress. Each level presents a grid with numerical clues indicating the number and shape of hidden mines, and it's up to the player to deduce their locations using logic alone. Unlike Minesweeper, where the early game can often involve guessing or risking a blind click, Polimines carefully structures its puzzles to ensure that all necessary information is visible—if you know how to interpret it. This makes the game feel fair and rewarding, even when the puzzles become challenging. There are no timers or penalties for mistakes, which further emphasizes a calm, contemplative approach rather than pressuring players into quick decisions. Visually, Polimines adopts a clean, minimalist art style that supports its gameplay rather than distracting from it. The grid-based interface is functional and clear, with subtle animations and muted colors that make it easy to focus on the task at hand. The lack of clutter allows players to scan the grid and process the puzzle without visual fatigue, which is especially important during longer play sessions. The soundtrack and sound design are similarly understated, creating a peaceful atmosphere that complements the slow and deliberate pace of the puzzles. It’s a game that invites quiet focus and methodical thinking, a rare quality that many puzzle fans will appreciate. With a total of 30 handcrafted levels, the game isn’t lengthy, but it delivers quality over quantity. Each level is carefully designed to test a different aspect of your logical reasoning skills, and the handcrafted nature ensures a level of polish and intentionality that procedural puzzles often lack. However, the relatively short length means that seasoned players may finish the game quickly, especially if they’re already familiar with similar puzzle formats. That said, the sense of accomplishment that comes from solving the more difficult puzzles without resorting to trial-and-error makes up for the shorter runtime. For those looking for more content, a sequel, Polimines 2, is also available and expands on the mechanics with additional challenges and refinements. There are minor drawbacks worth mentioning. A few players may find the learning curve uneven at times, with difficulty spikes that seem out of place compared to the surrounding levels. Additionally, while the interface is mostly intuitive, some players might encounter small usability quirks—such as the way flags or markings interact with certain inputs—that could benefit from a bit more polish. Still, these are relatively minor concerns in an otherwise smooth and well-constructed experience. The game never loses sight of its core identity and never tries to be more than it is—a meditative puzzle experience centered on clean logic. Ultimately, Polimines succeeds by staying focused on what it does best. It doesn’t need flashy mechanics or complex systems to be engaging. Instead, it offers a pure and satisfying puzzle-solving experience that respects the intelligence of its players. It rewards patience, observation, and critical thinking, all wrapped in a quiet and focused presentation. For puzzle enthusiasts who enjoy games like Picross, Sudoku, or traditional Minesweeper but want a more deliberate and guess-free alternative, Polimines offers a fresh and thoughtful challenge that is well worth exploring. Rating: 7/10
A little amuse bouche. Good way to spend a couple hours.
This game made me feel stupid.
It's ok
Finally, polyamorous minesweeper
Relaksująca gra logiczna, podobna do "Sapera". Levele od najprostszych do stosunkowo trudnych. Polecam
Плохой Сапёр: на некоторых уровнях надо гадать. К тому же, нет полноэкранного режима, что как бы, мягко говоря, не очень удобно.
原来要全翻开才能进入下一关啊,还以为把雷都标上就完事了, 就算有了mistake ,只要格子都点开也能走下一关,打烦了的时候就开始乱点结果也能过,还挺好。
Solid sweeperlike bringing in some picross mechanics. The sequel's even better, but this is still good and worth playing.
A satisfying, if small, collection of puzzles for nongram/picross and minesweeper (nonosweeper?) fans. The presentation is basic, but I didn't encounter any bugs. I'd describe the gameplay as mainly nongram-based with a dash of minesweeper. The rules are simple, but not particularly elaborated in-game. (A couple of quirks where the game differs from standard nonograms tripped me up at first, mainly the clues that apply to both a row and a column.) The puzzles can all be solved without guessing and I found the difficulty hit that sweet spot of feeling quite satisfying when you solve a tricky bit but not hard enough to get frustrating, especially if you have some nonogram experience. Note that the default controls are minesweeper-style: right-click to clear a tile and left-click to flag it as a mine. If you've played lots of nongrams I recommend inverting the controls, which can be done in the settings, making them right-click to fill a pixel and left-click to mark a clear space.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Aery - Sky Castle | $21.2K | 53 | 81% | $9.99 |
| Deadhunt | $21.2K | 187 | 91% | $4.99 |
| Alum | $21.2K | 187 | 71% | $4.99 |
| Pharmacy Store Simulator | $21.2K | 69 | 74% | $8.99 |
| The Ritual on Weylyn Island | $21.2K | 70 | 64% | $11.99 |
| inVokeR | $21.2K | 63 | 81% | $14.99 |