
In this epic Norse myth-inspired roguelike dungeon crawler, wield divine power to challenge Loki and uncover the secrets of the Nine Realms through the branches of Yggdrasil. Grow stronger and reshape Ragnarok’s fate with legendary weapons of the gods.
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About



Embark on a journey across the nine realms that branch from Yggdrasill.
From magnificent worlds to shadowy depths, each realm is filled with its own atmosphere, dangers, and unique traits. Battle giants, survive in icy labyrinths, cleanse enchanted forests. Every realm flows with its own rhythm.
Each time you set out, overcome new paths. Discover mysterious dungeons. Use shortcuts. Customize your own journey. Your difficulty is your choice. Will you take the easier path, or chase greater rewards through rising challenges and dare to defy Loki? With permanent upgrades and a dynamic progression system, you will grow stronger with every attempt.
As you forge deep bonds with familiar figures like Thor, Freyja, Heimdall, and Eitri, you will face dark and legendary foes. The interactions you share with each character will shape your story, placing you in the heart of a saga filled with the support of allies and the wrath of enemies.


Grow stronger by acquiring weapons, abilities, and divine blessings. Combine powers like Tyr’s Spear of Justice and Freyja’s Phantom Ambush to forge your own combat style. Create unique combinations to face every encounter with greater power.

Ragnar will be developed with player feedback in mind. With each update, new characters, weapons, mechanics, and story elements will be added, further deepening and shaping the game world. As we value your thoughts, we will begin in early access and move toward full release together.

Stand against the chaos Loki has unleashed during Ragnarok and become a shining light in the darkest days of Norse mythology by overthrowing his throne.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Turkish, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Japanese, Korean, Russian +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
lovable indie project of a small team, that offers a lot of advantages of the hades games (why not learn from each other to offer us a wider range of such games) +basic movement & combat controls are practically perfect & superfluid (you will instantly feel at home when coming from hades) +effects are nearly as beautiful as hades', backgrounds look more "painted", voiced characters +inital difficulty & monster attack pattern very good +different weapons can be found/bought even within the run +execution feature is great! (even hades could invent this:) +norse mythology themed +stable early access, no bugs here i wish this project only the best
Also für mich klare Kaufempfehlung. Der Entwickler hört auch zu Wenn man ihn anspricht. Für mich klare Kaufempfehlung. Im Moment ist das Spiel noch ein bisschen Anbellend. Aber das wird auch noch. Er arbeitet gerade an. Ragnar wird unter Berücksichtigung des Spieler-Feedbacks entwickelt. Mit jedem Update werden neue Charaktere, Waffen, Mechaniken und Handlungselemente hinzugefügt, die die Spielwelt weiter vertiefen und formen. Da uns eure Meinungen wichtig sind, beginnen wir im Early Access und gehen gemeinsam in Richtung vollständiger Veröffentlichung.
Juegazo super recomendable, esta en early y tras acabar el contenido accesible he de decir q me ha encantado, Buenos controles, buen apartado artistico y solo puedo decir q quiero la versión completa. Probadlo no os vais a arrepentir.
The art design is really pleasing to the eye—it doesn't tire you out even after long sessions, with colors and style that feel perfectly balanced. You genuinely feel your character progressing, and dying doesn't get frustrating because each run pushes you a bit further. That's seriously promising for the future. The visual effects are impressive, optimization is solid right now, and it'll probably get even better with updates. Even though it's in early access, the game feels pretty polished already. There's great variety in weapons, enemies, and abilities, the combat mechanics flow smoothly, and I haven't run into any bugs so far. The UI could use some polishing, though—the main menu and settings panels feel like they could be a bit more refined. It has some similarities to Hades and some clear differences, but it absolutely stands on its own as a strong game. Definitely worth giving it a try. Big thanks to the developers—great work, keep it up! 👏👏👏
I had a lot of fun, it surprised me in good ways.
I give it an early thumbs up(played demo) and cause i dont understand why it hasnt more votes/players(i guess steam doesnt promote is much or it gets eaten by the algorithmik), played hades, sworn, ember knights ravenswatch and so on, sworn and ravenswatch are so slow paced, hades and ember knight i rly like, and the perpective/camera 3D/2,5D and combatpace,is like a mix of both in this game. I dont need story, so i would like to see the resources go into gameplaycontent first. The Intro needs a skip button aswell... its like hades, but with its own ideas, but doesnt loose combat pace like other games, has great potential, but beware, its slow(er) developtment cause only 2 guys are doing it. I risked my money, but i refund most games, so im rly sure i get my my money worth.....hope more people are buying it after playing the demo differences to hades: you find the weapons on the run, you just pick them up on the run, from shop or as drop(you start with one of 2 classes each run by your choice, melee or bow), so builds are less predetermined by weapons/on start, these 2 classes have their own (but so far similar) upgrade trees, maps are smaller(more like ember knights) mappreview/choose path like with slay the spire needs more to play, but i think its has a bigger arpg touch(the weapons can! have different passives), more skill choices on for q every ability and melee skill you can charge up/hold(Left mouse, right mouse and so far the abilities I found), even dodge, you sprint after dodge if you hold it finishing move/execute on low hp enemies or some other variables(didnt find out yet, sometime its on almost full health, but only for a second or so), to the devs: pls remove the extra click and moving for each finished room to get the skill/perks, just make it a popup like in hades. And since you have no roomchoice with 2 or more doors(so far), this could be removed aswell, just give us the loot from destroyable things automaticly, and for loot give us a popup with a list let use skip dialogue with esc(one click instead severeal with E button)
Очень динамичная и интересная игра, которая точно не даст заскучать и погрузит в скандинавскую мифологию )))
Тут говорили, что луки в игре OP но я только что прошел всех боссов Ассасином и Лучником. Лучником проще в том числе потому что есть как минимум три руны на исключительно дальний бой, но нет рун исключительно ближний бой. Можно добавить, например руну на скорость атаки ближнего боя или руну, добавляющую АОЕ атакам ближнего боя. Ещё предложения: У меня уже скопилось некое количество мета валюты которую некуда девать. Нельзя ли добавить какого-нибудь Фрейра (Freyr) в качестве NPC-торговца в лагерь, у которого можно было бы обменивать мета валюту например на камни богов используемые при генерации мира? Ещё было бы неплохо дать возможность выбирать стихию оружия с которым начинаешь забег.
The AI generated voices are comically terrible and the developers refuse to acknowledge or change this. On top of that, the difficulty level is frankly insane. I nearly broke my keyboard trying to beat the first boss and then if you die after him, you have to start completely over! No checkpoint, barely any meta progression whatsoever, and the amount of enemies that can spawn in an area is completely ludicrous. I uninstalled this piece of hot garbage and I'm never looking back.
您好作者,非常棒的游戏,很酷,很有潜力!我想建议的是:武器虽然种类挺多,但玩下来只有3种,且高度重合(比如剑和矛的攻击及蓄力,短斧头大斧头的攻击及蓄力,匕首),假如可以给每款武器都加上独一无二的攻击方式或词条(类似剑的几次攻击触发某个技能),那可玩性将大大的提高。目前的神祇技能比如怪物死亡后触发的,在BOSS战中根本没用,建议改善成攻击次数叠加触发会不会比较好。 小小建议,希望您越做越好!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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