
Polimines is a challenging logic game that brings together mechanics from Nonograms and Minesweeper. Solve increasingly difficult hand-designed levels in this puzzle game where guessing is never required.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
there are multiple points where the puzzles seem obtuse or impossible to solve with the information given and you are forced to guess. combined with the counterintuitive marking system that causes misclicks even after hours of working. i finished only so that i wouldnt feel like i wasted money
Polimines is a technically functional puzzle game that unfortunately feels more like a newspaper sudoku than an actual video game. The complete absence of music creates a sterile atmosphere that drains any potential enjoyment from the experience. While the puzzles themselves present a decent challenge, the game fails to create any sense of stakes or consequence for poor performance. There's no real penalty system or progression that makes you feel invested in doing well. What could have been an engaging puzzle experience instead feels like low-effort filler content. The lack of audio design, meaningful game mechanics, and rewarding feedback loops left me thoroughly disappointed. I'd recommend looking elsewhere if you want a puzzle game that actually feels worth your time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very simple and uninteresting minesweeper game. The levels aren't particularly well-designed: you get more clues than you need. It lacks basic quality of life features like automatically graying out numbers. I solved all 30 levels without making any mistakes and without ever getting stuck. An experienced minesweeper player will finish this within an hour. (I played very carefully and idled.) Play the Hexcells series (+spinoffs) or 14 Minesweeper Variants instead of this.
could have been so much better 4,5/10
I would only really recommend this to people who enjoy this type of logic puzzle, but it's solid.
Clever. Devious. The difficulty progression is spiky. Puzzles one through seven ease you into the core concepts and solving techniques. But this is not a chill, easy-going game; be prepared to start thinking outside the box immediately after puzzle seven. There are several more difficulty spikes on your way to 30, but you tend to get a few easier puzzles after a particularly challenging one. There’s a nice breadth of puzzles: grand, sweeping ones that have you wander across the board, gradually carving out the solution, as well as smaller, more constrained yet devilish ones. The big levels are genuinely enjoyable, but I appreciate that the smaller puzzles often pack more punch in a much tighter time scale. One final remark: the multi-number rows can be confusing at times. You get used to it by the end of the game, but I constantly had to remind myself which numbers were referring to which rows (especially suck-y if it causes you to accidentally make a mistake).
lit
It's ok
A little amuse bouche. Good way to spend a couple hours.
Divertido y enrevesado, cumple lo que promete y de manera muy interesante. Recomendado
Players by region
Where this game's players are, estimated from review languages.
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