
Polimines is a challenging logic game that brings together mechanics from Nonograms and Minesweeper. Solve increasingly difficult hand-designed levels in this puzzle game where guessing is never required.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love the concept of combining nonograms with minesweeper, but I don't like the implementation. On games with two inputs (left & right click) I constantly mix them up. This game allows false right clicks but "punishes" false left clicks with directly showing the correct color. I prefer games, where I'm able to do the misclick, realize I pressed the wrong button and then correct it myself; or if it is a genuine error, only find out about it, by not being able to mark it as complete, so I can try to figure out the error myself. If you don't mind games, holding hands when puzzling, go ahead and buy this game. The puzzles themself are quite nice :)
[h2]好久没写过如此酣畅淋漓的差评了![/h2] 扫雷Picross与数织的结合,玩法与Hexcells系列比较类似。本作唯一的优点就是确实像Hexcells系列一样,严密的逻辑推理对应无需猜测的唯一解,只要找对方法就不会卡关。一般来说我对这类游戏都是非常溺爱的,但是这个游戏真的让我[b]非常特别极其相当恼火[/b]: 1. 居然没有除强制关闭之外的退出方式……那谁知道存档会不会丢?(赌了一把幸好没丢,不然我早就退款了) 2. 可能是第一点的直接后果:自定义配色方案无法保存,每次打开游戏都会恢复到初始状态,不得不重新设置。 3. 初始配色方案非常反直觉,如果不改的话很难玩。结合上一点,导致每次打开游戏都得先重新设置。(其实对我来说初始键位也非常反直觉,因为我是把它当作数织来玩;如果把它当成扫雷来玩,那么键位是符合直觉的) 4. 数字线索的呈现也非常反直觉,把数织中用来指示单一行列内分布的多个数字对应于与之正交的多个行列,很容易看错。高情商说法是提高了游戏的难度,但我比较低情商就直说了这是纯纯给玩家添堵。 5. 难度曲线完全不合理,打完24关以后加载出25关吓了我一大跳,给人一种直接从小学水平跃升到大学的感觉。 6. 无法放缩,碰到25关这样的大图就是灾难,格子太小既费眼又点起来费劲。 7. 其实以上这些我都可以忍,还是那句话,一般来说我对这类游戏都是非常溺爱的,但是为什么最后我还是决定差评+退款呢?因为在我好不容易0失误完成25关以后,它卡住了。既无法加载下一关,也无法修改当前关卡的答案(其实也没什么好修改的)。退出并重启游戏,好消息是存档还在,坏消息是仍然停留在25关的这个状态,并且配色方案又恢复到了初始状态。点击重试,吭哧吭哧重新做一遍25关,仍是如此。试了三次都是这样,那我只能说拜拜了您嘞! 8. 其他缺点懒得逐一列举了,比如UI很丑、无法全屏、没有黑暗模式等等。本来也是当作Hexcells系列的代餐买的,没指望能达到人家的水平,但是差到这种程度也确实有点超乎我的想象。
Good concept, weak execution. It's also not ideal to have options forgotten when you close the game.
Idea is good, but the execution really drags the whole game down. Certainly not a 5€ buy. Just skip this one and go play Polimines 2.
Despite what some reviews are saying you don't have to guess anything anywhere
以為是益智遊戲 結果是填空遊戲 失誤不會有任何懲罰 不斷左鍵填空就好 遊戲優點: 有手有耐心就能過關
Picross meets minesweeper is a great combo. Not a huge game (30 levels) - and some quirks to the way the clues are given that aren't obvious. But it's dirt cheap and kept me entertained on a rainy Sunday. Favourite feature: it allows mistakes and just keeps count per level. Which is functionally similar to an undo button, but more honest. And even though there's no skip level option, it does mean you can theoretically brute force a level if you want to give up.
扫雷+数织,本以为是我的快乐老家,但是这游戏体验太不友好了,没有撤回功能,翻错了就得全部重开,容易手滑的能被气出脑溢血,以及在两台电脑上开莫名其妙丢了一份存档。好在只有30关,我是咬着牙打完的。
扫雷加数织,还是有点意思的,难度适中,只有30关,2小时就能通关全成就。
could have been so much better 4,5/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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