
It's all in a day's work for members of the most elite force in crime fighting history.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Turned up at random gaff, daughter looked older than father but didn't judge. Went round side of house then got killed by granny 20 times. Eventually figured how to pie. Unalived her. Went back station and high fived everyone, shot big gun many times. Called to same house where old woman alive again but was able to save her using pie
Great throwback
Maybe the most infuriating and poorly designed game ever made.
There is a lot of charm and nostalgia in this game. Also because it's fun to mess about, get arrested, throw random flashbangs get told to "GET OUTTA HERE!", get shot by your own squad-mates, smoke out an old woman with a shotgun and get arrested and sentenced to death for it, get a bollocking from your sergeant for messing around and other things. The game takes itself very seriously so it's funny to mess about. But man it's boring and painful to play otherwise. There's a youtube video with ways to lose and that's probably a more fun investment of your time these days than playing this. Therefore although I don't dislike the game I couldn't recommend it in good conscience. Just watch the youtube vid with ways to lose.
great game
They just frickin' yell at you over and over
I bought this for the memories, and boy them came flooding in. Worth the purchase if you are a FMV lover.
I think the Police Quest series as a whole might be the weakest of Sierra's Quest franchises, and the first SWAT entry is no exception. It comes from the janky FMV era of Sierra, which I'm not really fond of. This isn't really a point and click adventure game like the original Police Quest games, it's an overly complicated mess of an interactive FMV simulator. Terry Bogard's review here on Steam does a much better job explaining why it's not worth trying than I ever could.
Police Quest: SWAT represents a significant turning point not only for Sierra's long-running Police Quest series but also for tactical games as a whole. Developed and published by Sierra On-Line, the title abandons the detective-focused gameplay of earlier entries in favor of a realistic portrayal of life within a Special Weapons and Tactics unit. Rather than throwing players into constant shootouts, the game places a strong emphasis on training, discipline, and understanding police procedures. Even decades after its original release, it remains an intriguing piece of gaming history that showcases Sierra's willingness to experiment with emerging CD-ROM technology and interactive storytelling. The experience begins with players joining the ranks as a prospective SWAT officer, learning the fundamentals of the profession through extensive instruction and practical exercises. The game's descriptions emphasize authenticity, and that commitment is evident throughout the campaign. Missions are framed around the responsibilities of tactical law enforcement, requiring players to think carefully about their actions instead of charging into dangerous situations. Training modules cover everything from proper weapon handling to coordinated room entry techniques, creating an experience that feels more like an interactive academy than a traditional action game. This slower pace may not appeal to everyone, but it gives the title a unique identity that separates it from many police-themed games released before and after it. One of the game's most memorable elements is its use of full-motion video. Police Quest: SWAT was released during a period when developers embraced live actors and cinematic presentation, and Sierra leaned heavily into that trend. Briefings, instructional segments, and story moments are delivered through FMV sequences that add personality and authenticity to the experience. While modern audiences may view the visuals as dated, they possess a nostalgic charm that complements the game's grounded tone. The performances vary in quality, but the cast successfully conveys the seriousness of the situations being portrayed, helping immerse players in the role of an officer tasked with protecting civilians under high-pressure circumstances. Gameplay itself is a mixture of point-and-click mechanics, tactical decision-making, and procedural problem solving. The title expects players to follow instructions carefully, and deviating from established procedures can quickly result in mission failure. At times, this strict design philosophy can become frustrating, particularly when objectives require very specific actions or timing. However, that rigidity is also central to the game's appeal. Police Quest: SWAT consistently reinforces the idea that elite law enforcement work depends on preparation, communication, and precision. In many ways, it laid the groundwork for later tactical experiences that would further refine these concepts in the years to come. The campaign's mission structure steadily increases in intensity, culminating in larger operations involving hostage scenarios and terrorist threats. Despite the escalating stakes, the game never abandons its commitment to realism. Success is measured not by the number of enemies eliminated but by completing objectives responsibly and minimizing unnecessary casualties. This philosophy remains refreshing, especially when compared to many action titles that prioritize spectacle above all else. The game's educational undertones may occasionally overshadow its entertainment value, but they also make it one of the more distinctive entries in Sierra's extensive catalog. Looking back, Police Quest: SWAT is perhaps most important for its legacy. It served as the foundation for future SWAT titles that would become highly regarded among fans of tactical shooters. Although its interface and mechanics undeniably show their age, its influence is easy to recognize. Players interested in the evolution of the genre will find plenty to appreciate in its design choices, while those with a fondness for classic PC gaming will likely enjoy its nostalgic presentation and ambitious scope. Police Quest: SWAT is not an easy recommendation for every modern player. Its deliberate pacing, dated controls, and reliance on strict procedural gameplay can create barriers for newcomers. Nevertheless, its dedication to authenticity and its role in shaping tactical police simulations make it a worthwhile experience for anyone interested in gaming history. It stands as an ambitious experiment from Sierra On-Line, demonstrating that realism and methodical gameplay could coexist in an era dominated by arcade-inspired action. Rating: 5/10
Its an interesting little title. A full motion video real time tactics and strategy first person action shooter about the LAPD SWAT. Yeah, its a lot of things at once. I've never really seen an FMV RTS FPS hybrid before. Like a lot of 90s games, it has a STEEP learning curve. It ran right out of the box for me, but your results may vary. If you like innovative games, maybe give this a try. If its too much, theres always SWAT 2 and 3 available.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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