
It's all in a day's work for members of the most elite force in crime fighting history.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game
I think the Police Quest series as a whole might be the weakest of Sierra's Quest franchises, and the first SWAT entry is no exception. It comes from the janky FMV era of Sierra, which I'm not really fond of. This isn't really a point and click adventure game like the original Police Quest games, it's an overly complicated mess of an interactive FMV simulator. Terry Bogard's review here on Steam does a much better job explaining why it's not worth trying than I ever could.
Very good and educational. Banger 90's soundtrack. Only downside is that there are very little to no instructions in call ups what to do. Otherwise kinda funny.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Police Quest: SWAT represents a significant turning point not only for Sierra's long-running Police Quest series but also for tactical games as a whole. Developed and published by Sierra On-Line, the title abandons the detective-focused gameplay of earlier entries in favor of a realistic portrayal of life within a Special Weapons and Tactics unit. Rather than throwing players into constant shootouts, the game places a strong emphasis on training, discipline, and understanding police procedures. Even decades after its original release, it remains an intriguing piece of gaming history that showcases Sierra's willingness to experiment with emerging CD-ROM technology and interactive storytelling. The experience begins with players joining the ranks as a prospective SWAT officer, learning the fundamentals of the profession through extensive instruction and practical exercises. The game's descriptions emphasize authenticity, and that commitment is evident throughout the campaign. Missions are framed around the responsibilities of tactical law enforcement, requiring players to think carefully about their actions instead of charging into dangerous situations. Training modules cover everything from proper weapon handling to coordinated room entry techniques, creating an experience that feels more like an interactive academy than a traditional action game. This slower pace may not appeal to everyone, but it gives the title a unique identity that separates it from many police-themed games released before and after it. One of the game's most memorable elements is its use of full-motion video. Police Quest: SWAT was released during a period when developers embraced live actors and cinematic presentation, and Sierra leaned heavily into that trend. Briefings, instructional segments, and story moments are delivered through FMV sequences that add personality and authenticity to the experience. While modern audiences may view the visuals as dated, they possess a nostalgic charm that complements the game's grounded tone. The performances vary in quality, but the cast successfully conveys the seriousness of the situations being portrayed, helping immerse players in the role of an officer tasked with protecting civilians under high-pressure circumstances. Gameplay itself is a mixture of point-and-click mechanics, tactical decision-making, and procedural problem solving. The title expects players to follow instructions carefully, and deviating from established procedures can quickly result in mission failure. At times, this strict design philosophy can become frustrating, particularly when objectives require very specific actions or timing. However, that rigidity is also central to the game's appeal. Police Quest: SWAT consistently reinforces the idea that elite law enforcement work depends on preparation, communication, and precision. In many ways, it laid the groundwork for later tactical experiences that would further refine these concepts in the years to come. The campaign's mission structure steadily increases in intensity, culminating in larger operations involving hostage scenarios and terrorist threats. Despite the escalating stakes, the game never abandons its commitment to realism. Success is measured not by the number of enemies eliminated but by completing objectives responsibly and minimizing unnecessary casualties. This philosophy remains refreshing, especially when compared to many action titles that prioritize spectacle above all else. The game's educational undertones may occasionally overshadow its entertainment value, but they also make it one of the more distinctive entries in Sierra's extensive catalog. Looking back, Police Quest: SWAT is perhaps most important for its legacy. It served as the foundation for future SWAT titles that would become highly regarded among fans of tactical shooters. Although its interface and mechanics undeniably show their age, its influence is easy to recognize. Players interested in the evolution of the genre will find plenty to appreciate in its design choices, while those with a fondness for classic PC gaming will likely enjoy its nostalgic presentation and ambitious scope. Police Quest: SWAT is not an easy recommendation for every modern player. Its deliberate pacing, dated controls, and reliance on strict procedural gameplay can create barriers for newcomers. Nevertheless, its dedication to authenticity and its role in shaping tactical police simulations make it a worthwhile experience for anyone interested in gaming history. It stands as an ambitious experiment from Sierra On-Line, demonstrating that realism and methodical gameplay could coexist in an era dominated by arcade-inspired action. Rating: 5/10
honestly, couldnt get ♥♥♥♥♥♥♥ more.
I expected more of a rp and less of a precreated story line that u have to follow.
terrible gameplay even if we compare this game in around 1995, such a waste of time.
[h1]Just think of this game as a rotten McDonalds cheeseburger that you accidentally left behind your couch to find it again decades later.[/h1] Police Quest SWAT is a mix between classic point-and-click adventure and interactive movie. You take the roll as a new rookie member of the famous LAPD Unit to complete three increasingly tactical missions. The game could be fun, but the problem is that the gameplay is super random and frustrating with zero accessability. It's simple in principle though: Just like in a classic point-and-click adventure, you move from area to area, use your equipment in the proper ways and give orders to your squad mates. In reality however, what ruins the game is that all your steps and commands need to be in a very specific order with absolutely no tolerance for mistakes. Even if you just slighty deviate from the exact order of things the game wants you to do, you or your team mates will be shot. It's basically pure Trial-and-Error and nothing else at all. This thing feels like it was already super-outdated and messed up in late 1995 and if you are looking for an actual tactical simulation, you couldn't be more wrong here. As mentioned, the game has only three missions (with a couple of minutes inbetween, where you can waste your time on the shooting range or watch some interviews with actual SWAT members while you wait for the next mission to start). If you know exactly what to do, the whole game can be completed in 2 hours, but even with a (in my opinion absolutely obligatory) walkthrough it took me more than six hours to finish it because of the clumsy controls, snail-paced gameplay and generally random and unpredictable nature of the game. Now I'm not saying that it's a completely worthless game, because actually there is some entertainment value due to the absolutely cheesy acting (that's where the McDonalds cheeseburger comparison comes in) and early 90's nostalgia feel, and believe it or not, the game has absolutely zero compatibility issues and runs perfectly fine on modern machines without any patches or fixes whatsoever. It even has a tiny bit of replay value in trying to figure out different solutions for the missions. But I shall be struck by lightning if I dare to recommend this game to anybody else than nostalgia freaks who already mastered this game back in '95. Just skip this and go straight to SWAT 3 from 1999, now that's an awesome SWAT game and the sole reason why I wanted to try this in the first place. _________________________________________________________________________________ POLICE QUEST SWAT Genre: Adventure / Interactive movie Release: Q4 1995 ( ) 0/8 Simply one of the worst games ever made. Don't waste any money on this. ( ) 1/8 Bad. Seriously flawed with barely any redeeming qualities. Worth a couple of Cents at best, if at all. (X) 2/8 Sub-par. Only for hardcore-fans of respective genre / series. Don't pay more than 5 bucks. ( ) 3/8 Meh-diocre. It‘s okay. Don't pay more than 10 bucks. ( ) 4/8 Decent, but not for everybody. Don't pay more than 15 bucks. ( ) 5/8 Good game, Must-play for genre- / series-fans. Worth 20 to 25 bucks max, if you are not a fan. ( ) 6/8 Great game, universal recommendation. 30 bucks would be a steal for this. ( ) 7/8 Outstanding game, a milestone of it‘s respective genre. Definitely worth its full prize. ( ) 8/8 Simply one of the best games ever made. Get this, the prize doesn't matter.
[h1]Get Yelled At Simulator. If you can make it past 45 minutes of snail pace training you [i]might[/i] get into some action. Don't know, couldn't make it that far... Would not recommend it with that price tag. 5/10[/h1]
This game is a respectable effort, but likely more of a game to get for the laughs than the actual gameplay experience. The acting is dubious at many points in the game and there are only a small handful of missions. Your actions as a member of your unit will directly impact the efficiency (and potentially safety) of your entire team and the outcome of the mission. You'll need to follow your leader's orders (including hand signals) to keep your team and yourself safe. The final mission is an insult to the player. As the leader of your team, your orders must be absolutely precise. The slightest bad call results in death, and there are MANY orders and actions you must execute to complete the mission. Expect many, MANY game over sequences. Your best bet is to consult a walkthrough. Don't torture yourself trying to figure out what to do on your own. Overall, I would recommend this game to someone looking for a laugh. For the low price tag, it's worth it. The hardcore gamer likely won't appreciate the experience Police Quest: SWAT offers.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.9K | 59 | 81% | $6.99 | |
| $13.9K | 130 | 80% | $4.99 | |
| $13.9K | 70 | 77% | $11.99 | |
| $13.9K | 124 | 97% | $2.00 | |
| $13.9K | 213 | 88% | $4.99 | |
| $13.9K | 99 | 95% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5K | 85% | $9.99 | |
| $569.4K | 6.8K | 97% | $4.99 | |
| $553.6K |
| 4K |
| 95% |
| $4.99 |
| $466K | 1.5K | 90% | $7.99 |
| $207.4K | 386 | 84% | $14.99 |
| $162.4K | 304 | 85% | $14.99 |