
Team up and take flight in this sci-fi co-op shooter with fully destructible environments. Soar through dynamic open levels using powerful abilities, master advanced weapons and vehicles, and lay waste to the armies of a hostile colonizing threat - defend your home worlds!
Modeled estimate, not a reported figure. How we estimate →
About
Skylancer: Our planets have been overtaken by the Regime. Join us and together we will shatter the yoke of their oppression.
Take flight with up to 3 other players for 4 player team-oriented gameplay, focused around guerilla warfare against the Regime.
It's your team vs the environment. Get in, wage a guerrilla war of resistance, and destroy as much enemy infrastructure as you can on the way out!
Battle through completely destructible cityscapes. Smash, destroy, and otherwise tear down the Regime's infrastructure of oppression over the course of every match. Each session is unique, with a reactive and ever-evolving combat environment.
Carve doorways out of walls, tunnel through terrain, and unleash an arsenal of destruction!
Assume the mantle of Skylancer and reclaim the birthright of your ancestors. Fly, extract, and resist the Regime's war of conquest!
We're a small and scrappy team of 11 people, aided by the tools and technologies of Unreal Engine 5.
We're excited about the game we've built with Polaris, and wholeheartedly invite our community to share feedback.
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Will Polaris be a live service title?
No, Polaris will offer a complete experience at launch. That said, if big AAA studios don't get everything right day one, our little team certainly won't, so we'll no doubt be making bug fixes and balancing changes after release, and we'll take that responsibility seriously. If people dig what we've made and would like more, we'll definitely consider it, so long as we won't bankrupt ourselves in the process. But I don't want to sell people something which is incomplete, half-finished, or where we're pitching as-yet-unrealised potential. We just want to make a cool game, and we hope it looks cool to you, too!
What operating systems will Polaris be compatible with?
At launch we'll support Windows PC only, with the possibility of Steam Deck support at a later point.
Will this be an Early Access title?
No, Polaris will launch in full when released.
What's the inspiration behind making Polaris?
It's Jonathan the creative director writing this (hi there!). I can't speak for everyone on the team, so I'll answer just for me... I've kind of always wanted to work on a game like this. I grew up loving the games of Bullfrog and Psygnosis, in particular Syndicate, Wipeout, G-Police, and Colony Wars. So experiences involving "teams of high tech soldiers, using high tech vehicles, causing chaos in an original science fiction world" have always been embedded deep in my frontal lobe. Over the years I've fallen in love with games like Halo, Earth Defence Force, Red Faction, Just Cause, Crimson Skies, and Ace Combat. Polaris is a melting pot of all these inspirations (and more!) combined with the raw talent and creativity of the awesome team I get to work with everyday. Also they turned off the Warhawk servers so this is the only way I get to fulfil that particular gameplay fantasy.
What's the best way to stay up-to-date on development?
Via our newsletter. Please sign up via the link on the Steam page!
What's the best way to give feedback?
Please join our Discord, become a member of our dedicated Reddit page, or join the conversation in the Steam discussion forums.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is by no meens a bad game, it has solid bones... but it is defs half finished and was marketed as a full release. Like few mission types (only 2 so far) no ground enemies and lacking many quality of life features. Never pay full price, but if you have friends or are just an extraction conesseur then I guess pay 10 cad or less if you can. Game seems very grindy for such little content. 4.5/10 - soo far
Received this product for Free from NAGWizard on Twitch.tv We played 5 rounds with 4 members in our party. Initial thoughts were that the game was fairly easy, but as we continued to play, we were pleasantly greeted with additional difficulty that picked up at a really comfortable pace. Practically everything is destructable, there's a lot of fun mechanics here, and I think this is a great base. As a gamer, I want to see more from this game: Ability to customize a character (skins, outfits, colors, ect) would be cool and maybe a starting loadout of "starting" weapons that I have unlocked. Requisitioning higher level items is a good mechanic. I would really like to see more mission types, and more maps. The ability to select random mission types/maps would also be great. Hopefully the devs also add achievements in the future as well! The only problems I had were a few small camera issues, and one time where I started flying completely sideways with the gravity boots, but nothing game breaking. The biggest complaint would honestly be after the initial jump, my player falls directly downwards, not in a dive and is not controllable. I feel pretty comfortable calling this a 7.5/10 right now, easily moving to a 9/10 if some of the above suggestions are added.
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Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +17 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Che dire un gioco altamente acerbo, bella idea ma è una pre alpha non è un vero videogioco, i server sono sempre vuoti un vero peccato perché l'idea ci sarebbe https://www.youtube.com/watch?v=Wz03FJx4cGg
[h1]飞行与破坏很爽,但单人坐牢感强[/h1] [h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 这款游戏给我的第一印象是“骨架挺好,但完成度还在半路”。它把“空中PVE+撤离/拾取循环”做成了一个很直接的框架:开局空投进地图,打敌机、拆目标、捡补给舱里的道具和货币,然后用货币呼叫更强的空中载具、武器或支援能力,最后在计时压力下撤离。最大亮点是飞行与破坏:穿着悬浮靴在空中穿梭、驾驶小飞机或炮艇扫射,几乎所有东西都能被轰掉,确实有一种“把地图当玩具拆”的爽感。和朋友一起玩时,这种爽感会被放大,因为难度上去之后更需要分工:有人清杂、有人拆盾、有人掩护撤离路线,队伍之间的节奏会让战斗显得更紧凑。 但如果你单人上手,体验很容易变成另一种味道:流程上像在重复做同一件事。以炮艇模式为例,拆完护盾发电机后,你一边被两架无人机追,一边赶回母舰窗口期输出;还没打多少,护盾又回来了,只能再去拆一次。20分钟打一局下来可能也就磨掉母舰60%左右血量,关键是失败还“零收益”,很难给人继续磨练的动力。按撤离/刷装的逻辑,至少保留部分结算(比如50%掉落或任务收益)会更合理,让玩家即便没通关也能推进成长,而不是被卡在第一关反复坐牢。 另一个显著问题是“观感与信息表达”。特效量太大,爆炸和命中特效经常把屏幕铺满,配合某些白色闪光光环的BUG,会直接影响可玩性;UI也偏粗糙,菜单、HUD像临时拼出来的,右侧的控制提示还不能关,长期看非常干扰。再叠加碰撞体不佳导致敌人卡树、卡地形,战斗的“读动作—做反应”就会被这些小毛病不断打断。 玩法层面也存在比较尴尬的平衡点:某些带锁定导弹的轰炸机几乎一键清场,像“单键模拟器”,会让其他武器和驾驶方式失去存在感;掉落与升级节奏也不稳定——有时认真打完整局升不了几级,下一局换成纯刷敌机却能暴涨等级,这会让玩家不知道“正确的成长路径”到底是什么。性能方面也有人会遇到明显卡顿和帧率大幅波动,这对这种高速飞行游戏来说尤其致命,因为一旦画面不稳,眩晕和挫败感会被迅速放大。 此外,社区互动层面的风险也不容忽视:如果开发者在公开场合的回复过于情绪化、甚至出现不当言论,会直接伤害玩家对产品长期维护的信心。对一款内容量还不大的游戏来说,“后续更新是否持续”几乎决定了它最终能不能站住脚。 综合来看,我会把它归为“更适合组队体验的半成品佳胚”。你如果有固定队友,愿意把它当成一款可以一起刷、一起拆的空中PVE玩具,那它的飞行手感和可破坏环境会提供不少快乐;但如果你主要单人游玩,且希望任务结构更丰富、结算更友好、UI更清爽、性能更稳,那目前这个版本很容易让人觉得内容不足、重复感强,甚至像技术演示。它值得被打磨,但也确实需要把“奖励机制、平衡、信息呈现、性能与基础BUG”这些地基先补牢,再谈更多地图、更多任务类型和地面敌人等扩展内容。 [quote][h3]鉴赏员测评配置:[/h3] CPU:RYZEN 7600X GPU:AMD 7900XTX 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
First just being a game where you play 2 game types with the third being sandbox and 4 maps i wasn't expecting much of this game. Then we were surprised as 4 of us played to difficulty level 6. Once you get to 5 you notice the difficulty getting harder and requiring more team play. I strongly suggest play with 4 people and work together as you level up and unlock weapons and other features. I do suggest achievements but will send that in to their discord suggestions. you are able to use shoes and planes to fly. one weapon you can damage terrain and practically everything destroys so of course the first thing i did was shoot to the very bottom of the map ;-) . the crates drops you collect and then using b you can buy drops for air crafts and weapons or special attacks. With all that we only found a few small things to detail improvements like some character graphics or movement when dropping, maybe ability to change your character and other small things. But overall the game play pulled us to wanting to play more, unlock more, and see how difficult the levels will get. You have a mission and then you get picked up but those missions get more difficult and you have a timer. Still need to finish this game through to fully score it but right now I am at a 7.5 out of 10 and plenty of room for improvement int he score.
Quem me conhece, sabe que é raro eu não recomendar um jogo.. Mas nesse caso, fica difícil recomendar por 2 motivos: 1- NÃO É EARLY ACCESS!! É a versão final!!! Pasmem!! 2- só se salva as "explosões de partículas", todo resto é nulo.. sem conteúdo, menus horríveis, botoes que não funcionam (VAI TER QUE USAR VÁRIAS VEZES O ALT-F4 PARA SAIR DE ALGUM MENU, COMO DE ARMAS, POR EXEMPLO!!) Nem tem mais o que fizer.. apenas FUJAM.. ps: se o jogo fosse GRÁTIS, valeria uma olhadinha só, e pronto.. Minha Live de ontem pra vcs terem uma ideia! https://www.youtube.com/watch?v=rHCFOW2DhF4 ... e eu estava empolgado com esse jogo quando ele foi anunciado heim........
Nice little extraction game - i think best with friends or least co-op to help the grind.. Flying about it a fun mechanic. Shooting feels decent.. Destruction in game was cool, be nice to have the physicals to match as things can float.. Worth a pop
Absolutely recommend this game, mostly if you have some friends to play it with but, personally I've enjoyed flying around in solo quite a bit. It needs work, sure, but the game is also pretty darn fun as is, and the price-point is reasonably easy to convince friends to try or simply force them to try by buying it for them. If you only play one round on the lowest difficulty you aren't going to get the full experience, and I fully believe this game is worth supporting now and sticking around to see how it improves in the future.
Not gonna lie, I had high hopes for this one since the playtest was a lot of fun but I'm sadly pretty disappointed in this. The playtest was great, ran buttery smooth, and featured essentially the same content as here. A few maps, two different mission types, and you just shoot down ships and kill the big gunship. This right here feels incredibly meagre considering that it's a 1.0 release that costs ten bucks. I know that what the devs are aiming for is ambitious. It seems like they're trying to go for something like Earth Defense Force or Helldivers 2 but with superhumans that fly around and stuff... I don't get why we have to buy the boots every mission if we need them to fly anyway and if it is expected of us to fly around. I don't get why the game runs worse than the Playtest (even on recommended specs with the graphics turned down all the way) when there's about the same amount of content in here than in the playtest. I don't know why the game doesn't scale down the health pools of the enemies when you're alone in the lobby. There are so many things that go wrong. One mission has you chase after a worm that is not defending itself, like at all, and it feels like bullying. The other mission is probably amazing if you're a masochist that loves going to point A to destroy a shield generator to then fly to point B to deal damage to the gunship only to realise that you spent half the time you had to deal damage flying back, then the shield comes back and you need to fly to the other end of the map to take care of a shield generator and you rinse and repeat that. It drags on the fight for so long and all the ships that spawn in that pester you become annoyances rather than challenges. That specific mission reminded me of Devil May Cry 2 - a game that should be skipped if you plan on playing through the DMC franchise btw - because that game was prone to bullet spongy enemies and bosses where you literally hold down the shoot button for 20 minutes until the enemy is dead. There are also stratagems (like in Helldivers 2) that you can unlock and use but they barely do anything, never hit their target (because it's moving) and it's just awkward to use them on a top-down map when you could also just throw a signal flare or something like in EDF 4.1 And like, you might notice my short playtime. That was practically spent playing through two missions before the game crashed because of memory issues. I genuinely feel like this could be a good game if the devs spent more time actually adding fun things to the game rather than expecting players to grind out the same two mission types (sorry, three... soon) over and over again... so that you can then unlock new weapons that you can't even try out beforehand. No stats, no strategy, just plain stupid shooting... at that point, you could also just play all sorts of other games and have much more fun with them.
cool game please add server/match browser instead of the matchmaking thing.
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