
Reap the joys of country life and cultivate your farm and fame!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 106reviews | 87% | — | $26.2K |
| $13.99 | 41ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《晴空农场物语》:开罗开心农场[/h1] 与传统的模拟经营开罗游戏不同的是,以农场经营为主题的《晴空农场物语》是一款全图规模的农场模拟器。在这部作品中,玩家可以在全图范围内自由建造已经解锁的农作物种植地块,并通过挂机自动种植收获作物。 而在挂机期间,玩家可以手动培育作物品种,培养出产物加倍等进阶作物品种,同时还能通过使用道具单独升级员工的数值,进一步增加农场的创收能力。 当然,和大部分开罗游戏一样,本作也包含了委托系统,只不过不同的是,《晴空农场物语》的委托开源则是周边的各种店铺。在游戏中,玩家可以不断向外购买农田可种植区域,而在购买新地块的同时,每张地块也会附赠一间店铺,店铺会下发不同的委托,玩家只有在店铺范围内开垦对应要求的作物才能承接委托。 不过本作还有一个比较有趣的一点就是部分店铺以及员工的角色描述比较神人,比如饮品店的店长开店的目标是拥有两部手机,而游戏中玩家自动获取的第一个新员工的应聘理由是连邻居家的菜地都不能满足她对种田的需求。这种小描述无疑也为本作增添了不少乐趣。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
好晕 这游戏对我做了什么 玩个不停
このゲームは品種改良ゲーです プレイ時間のほとんどは品種改良です そして品種改良の確立は上限75%、これがキツイ 研究Pで底上げできるけどそこまで潤沢に手に入るわけでもなく 何せ回数が半端ではないんで100%でもきついレベル、一個ずつじゃなくてまとめてやらせて欲しい 一応実績の条件は比較的緩いのでそれでみなしクリアとします これ以上やっても無限の75%品種改良の苦行が待っているだけで面白くなさそうなので・・・
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $4.99 |
| 23ratings |
| 86% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I know Kairosoft games are super repetitive and formulaic and I find that comforting and enjoyable, even. This one is a total drag. I'm going to 100% it eventually, but wow, it's just not as fun as literally any other Kairosoft game I've played. Progression feels sluggish and there was very little direction or guidance provided-- which isn't exactly needed, but I think it's nice to have game mechanics explained to you instead of having to figure them out yourself. I play a lot of Kairosoft, but this is not hitting the same and I think I would have refunded it I didn't have the kind of faith I do in this developer. For me, personally, this game is not fun. I am still playing as I write this review, but I am straight up not having a good time.
放置类,好玩
イライラが濃縮されたゲーム あらゆる事に時間がかかる、コストがかかる、手間がかかる、それでいて従業員の能力が農園のスケールとマッチしていない せめて品質強化の仕様、依頼の範囲制限はどうにかして欲しい(出来ればアイテム作成コストとステータス引き継ぎも) バリバリ稼いで世界一になった農園をニヤニヤ眺める事は出来ず、手つかずの畑と強化失敗を見てストレスを溜めるだけ せめてバーガーみたいに従業員雇いまくりが出来たら良いのに 多分、他のカイロゲーと違い、ダラダラプレイして規定年数で完全クリア出来るようには作られてない 最大ランクには出来ても作物強化やコンテストは間に合わない これは2週目3週目になっても同じで、必要な事に対して圧倒的に時間が足りず、引き継ぎ要素も弱いので最初から楽勝状態には出来ない模様 なお、ガチ攻略をしようとすると数少ない引き継ぎリソースを削ってしまうため、次周回のやる気が失われる 上はあくまで期限内にガチろうとすれば、の話で、適当に遊んで実績解除出来たらいいやという人は気にしなくていい
好简单的全成就
Bel passatempo leggero
カイロソフトのいつもの 全実績に関しては他のものよりも優しい感じ 農園を毎回デザインして作っていく感じ MAPを埋めて効率化をってわけではないぽい なので何となーくこんな感じの農園でいきたいなーという感じで 緩く遊ぶ感じ 緩く遊ぶといっても放置とかではなくて あれをあれしてこうしておかねがあれだからあれで みたいな若干計算をしながらなので 忙しくしようと思えば忙しくもできる感じ
nice
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Players by region
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