
Reap the joys of country life and cultivate your farm and fame!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 106reviews | 87% | — | $26.2K |
| $13.99 | 41ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
[h1]游戏简介[/h1] 《晴空农场物语》是开罗的一款模拟农场经营游戏,游戏里玩家将经营一片属于自己的农场,随后过上田园牧歌般的生活。虽然游戏名叫晴空农场,但是游戏里除了农田耕作外,还会涉及牧场,农作物食品制作,农家乐等等一系列和农场有关的项目,可以说是农场promax。 [h1]游戏体验[/h1] 游戏开局会给比较多的作物培养,每个作物都有基础的养分和水分要求。养分只要在作物旁边放点装饰就能增长,而水分的话获取途径就比较多了。游戏有天气和季节系统,如果是下雨天农田的水分不用管,他自己就能长很好,如果不巧碰到了旱季,农田就会缺少水分,这时候就需要使用道具来满足农田的水分需要。当然等解锁了自动灌溉就不用烦恼这事啦 游戏里作物的生长需要满足所对应的季节,如果在非应季作物的生长就会收到很大的影响。这点非常有种田的感觉,需要在不同的季节专注于不同的作物(虽然游戏有对应的设施可以避免季节不适应)游戏里作物的价格还会受市场的波动影响,以及一些随机事件的影响,顺应市场才能成为一名合格的农场主。如果你有一片培养出色的农田,还能那他去参加比赛,为你的农场培育出果/菜王吧! [h1]总结[/h1] 游戏还是十分不错的,玩的时候也是成功带入开心农场了。涉及到的要素也很多,种出来的作物还能拿去做食品,或者当农家乐吸引游客。 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $4.99 |
| 23ratings |
| 86% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好
[table] [tr][td][b]❗Status[/b][/td][td]Done for Now; Missing Two Achievements[/td][/tr] [tr][td][b]🎮Played On[/b][/td][td]SteamDeck Only[/td][/tr] [tr][td][b]⏱️Game Length[/b][/td][td]9.7 hours in at year 11, with many more years to unlock. 100% would take significantly longer.[/td][/tr] [tr][td][b]🔄Replay Value[/b][/td][td]High. The game is built around long-term farm optimization and there is always something to refine, rearrange, or unlock. Starting a new farm with what you know from your first run would play very differently.[/td][/tr] [tr][td][b]💙Favorites[/b][/td][td]💬 Layout Combos: Placing certain facilities next to each other unlocks combo bonuses. A Pancake Shop next to a Deli creates a "Junk Food" combo that bumps your pop by 8 and raises fees for both by 150g. Discovering those interactions and building your farm around them is genuinely satisfying. 💬 The Farm Coming Together: There is a specific joy in watching your farm get busy with crops growing, people moving around, facilities running. When the layout clicks and starts working well, it feels earned. 💬 The Mechanics Reward Rethinking: After rearranging my entire farm at one point, I realized how much more was there than I had been engaging with. If you feel stuck or unhappy with your setup, move things around. The game opens up when you do. [/td][/tr] [tr][td][b]🛠️Improvements[/b][/td][td]💭 Late Game Recovery: Events that dry out your fields in the later years become very hard to bounce back from if you do not have the right items or crafting options. More recovery tools, or earlier access to them, would make those stretches less punishing. 💭 Crop Leveling Costs: Upgrading crops uses so many idea points that progress feels very slow. At year 10 with nothing higher than a D grade across my crops, winning contests and generating consistent profit is harder than it should be. Tuning the idea point costs or adding more ways to earn them would help. 💭 In-Game Guidance: The game has a lot of depth, from combo discovery to farm layouts to deli challenges, but explains very little of it. The community is small and walkthroughs are sparse. More in-game tooltips or combo hints would make the learning curve significantly friendlier without giving too much away. [/td][/tr] [tr][td][b]🎯Verdict[/b][/td][td]Recommended. Pocket Harvest is a Kairosoft farming sim with more going on under the surface than it first lets on. The layout combo system, where placing the right facilities next to each other unlocks population boosts and fee increases, is the kind of thing that makes you want to rethink your entire farm once you understand it. And I did exactly that. After rearranging everything, I found a lot more than I expected and started enjoying the mechanics in a genuinely new way. That said, the late game can get rough when events drain your fields and you do not have recovery tools to match, crop leveling is slow and expensive, and there is almost no community guidance if you get stuck, so be ready to experiment on your own. The music is repetitive in the way Kairosoft music always is, which is either charming or something you mute. At 9.7 hours in with many more (in game) years ahead, I plan to come back. If you like Kairosoft sims or long-haul farm builders and do not mind figuring things out for yourself, this one is worth it.[/td][/tr] [/table]
41小时二周目全成就,感动抹泪。完全时间杀器来的。 一周目大量研究所一直开着萃取,没意识到维护费太高,后期一直负债,度过16年后含泪二周目。 二周目会继承一周目萃取的精华、开发特产品的进度之类的,加上16年通关后可以开启高速模式挣钱会更高效。 基本就陷入了品种改良-参加竞赛-种新的田-更改农田布局以达成委托-买保险和炸药-买地的这个大循环里,在建筑契合度方面与其他作还是很类似,猛猛尝试或看看攻略就好。 总的来说仍然是一个不错的开罗游戏,10+R的价格入手消磨一下还是很快乐的。 去玩下一作去喽嘿!
いるのかどうかも分からない要素が大量に詰め込まれてて面白くないわ 多分二度とやらないタイプのゲーム
我种田
I like Kairosoft games on mobile, but god was this impossible to play on the computer. This may have been a user issue, but I struggled an excessive amount to move around the screen, select things, and edit my farm. I will give it another try in the future when I am able to get a controller. I am recommending this game because this is a user issue and I generally LOVE Kairosoft games.
开罗这次来到了农业领域,在《晴空农场物语》中,我们化身农场主,去规划农场建设,种出营养美味的蔬菜水果,将它们卖出去换成钱,也可以卖给一些店主转变成副产品再次售卖。 这一作中,我们不仅要规划农田的位置,还要去建设员工宿舍,并雇佣相应的员工去种地,宿舍不能离农田太远,员工的各项能力值不同,相应的雇佣费用也就不同。收获的农作物在不同的时间所卖出的价格也是不同的。我们还可以改良种植的农作物的品种,用道具或是用灯泡来增加农田可建造数量又或是强化农作物。这样种出来的水果就会卖出更高的价格,收获时间也大大缩短。我们的员工并不是无限体力,偶尔也需要休息。我们还可以建设一些装饰去增加农田的魅力,向日葵在夏季还可以增加农田的收获量。当我们拥有足够的金钱,随着进度我们可以解锁更多的土地,不同的土地上也有着自带的一些设施,这些设施会有一些农作物的需求,我们需要按需种地。 这一作并没有太多的事件,还是比较肝的。同时也有等级评定这一设定,比较出彩的就是季节变化。地图颜色会随之改变,而有的农作物会在特定季节不能生长,我们就需要用一些设施去保障农作物的成长,比如暖棚。所以这一作的规划性还是很强的,也大大提高游戏的真实度。 总结,延续了开罗优秀的游戏玩法和相对应的特殊规则,值得一玩 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
[h1]引言[/h1] 《晴空农场物语》是一款由开罗社出品的经典像素风模拟经营游戏。依然是熟悉的配方,玩家扮演农场主进行开垦和布局。本作的巧妙融合了作物改良与观光经营。我们的目标不仅是培育出高品质的蔬菜水果去赢得竞赛,更要规划露营地、体育场等设施来吸引游客,将一座默默无闻的小农庄一步步打造成为拥有自动化设备的全国第一观光大农场。 [h1]游戏特色[/h1] 本作的一大亮点在于“观光+农业”。玩家需要在田间地头规划露营地、运动场等娱乐设施。看着游客们背着包在田地旁搭帐篷,带来收入的同时,也让人沉浸在这种经营氛围中。 当然,作为开罗游戏,经典的“相性搭配”自然是少不了的。你需要潜心研究作物之间的加成关系,以及如何布局设施以最大化吸引游客。配合上丰富的委托订单和全日本农场竞赛,因此在游戏的中前期,可以感受到明确的目标感,让人根本停不下来。 [h1]美中不足[/h1] 对于开罗系列的老粉来说,本作可能会显得有些公式化。如果你玩过很多开罗游戏,可能会发现换皮感略重,到后期玩久了容易产生疲劳感。 [h1]总结[/h1] 《晴空农场物语》是一款品质扎实的模拟经营佳作。它把旅游观光和高科技种田结合得恰到好处。如果你喜欢模拟经营游戏,或者想找一款适合入坑开罗系列的作品,选它也是一个不错的选择。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
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