
Reap the joys of country life and cultivate your farm and fame!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 106reviews | 87% | — | $26.2K |
| $13.99 | 41ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]高科技观光农场见过没? [/h2] 《晴空农场物语》是一款由开罗制作并发行的模拟经营游戏。这次的主题是农场经营,从最开始的一亩三分地开发成整个大农场景区,最终还用上自动灌溉和机器人收获技术,成为全国第一名,确实很有成就感。 本作最重要的一个是布局一个是委托。布局方面,本作的各类建筑之间依然有相性存在,不同的组合可以解锁并设置独特的景点,整个游戏共有50多个景点,想要全设立还是需要对土地做好规划,此外农场方面也是同理,比如前期大棚的存在可以让作物一年四季都可正常生长,但是覆盖范围有限,我们不能浪费土地位置,所以需要安排好大棚的位置。委托方面是我们获得奖励解锁新种子的主要来源,多做委托,多解锁东西,一般的委托和种子解锁的进度是同步的,即使失败也可以继续进行,不会损失什么东西,多做委托对整个农场的拓展有很大的好处。 比赛和排名在这款游戏里也是同样的重要,可以获得奖励,也可以是游戏的主要目标。此外员工培养和品种改良也很重要,但前期资源有限的情况下很难选择搞哪个,不过还好本作前期其实挺缺人手的,所以冲突的部分其实不算太多。需要等后期点出来机器人相关的科技后才会有所缓解,这个也很好玩,质朴的农场牧场等观光景点一下子变成了高科技结合的机器人作业,真的让人感慨农场的变化。员工培养和装备道具这些东西都要跟上,可以扩大干活的范围和效率。 本作主要是前期后期很好玩,但是中期需要反复刷委托刷等级刷数值,这也算是开罗游戏的通病,喜欢这套玩法的倒是不讨厌,毕竟本作确实是量大管饱,能玩的东西很多,搞大农场布局一搞一个多小时都是很常见的情况,懒得自己弄其实网上也有完美布局,跟着弄能节省不少时间。 总体来说,本作在开罗旗下的游戏里算是独特又好玩的那一类,美术风格绝对属于最赞的第一梯队,虽然有刷刷刷要素,但好在不算特别难搞,机器人出来之后玩家又会轻松起来。非常推荐喜欢模拟经营游戏的玩家和开罗老粉游玩! [quote] 专业评测 | 独立视角 | 帮你发现好游戏 欢迎关注 [url= https://store.steampowered.com/curator/45363287/]“🎮丨游戏高手鉴赏组丨🎮”[/url] [/quote]
开罗游戏里的培育放置游戏,代表作晴空农场物语,8-bit牧场物语 个人感觉,全成就达成难度农场<牧场,农场只需要攒点数买装备慢慢换就行了,后期比赛好弄。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $4.99 |
| 23ratings |
| 86% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]《晴空农场物语》简评[/h1] 《晴空农场物语》是日本知名游戏厂商 Kairosoft(开罗游戏)推出的一款田园生活为核心、融合种植养殖与观光经营的经典模拟经营游戏。(没错玩的时候我就照着qq农场的平替玩的) 本作为所有向往田园牧歌的玩家,打造了一片可以亲手缔造的理想乡。(这个世界上只有两种人 一种是喜欢种地的,另外一种是嘴硬的)在这里,你将从零开始一步步将荒芜的田地,打造成集生态种植、畜牧养殖、休闲观光于一体的超人气自然农场,书写专属于你的农场经营传奇。 农场经营的根基,始于田间地头的耕耘。游戏里拥有数十种各具特色的农作物,从最基本的莴苣(莴苣到底怎么了,为什么基本每款这种农场游戏,第一个基本都是莴苣)到草莓,玉米,地瓜,土豆(没错胡萝卜和白菜都是属于贵的植物)每一种作物都有专属的生长周期与培育特性。你需要亲手完成开垦、播种、浇水、施肥的全流程(我是真的很享受这个过程)。当你的作物拥有了足够高的口碑,周边城镇的商店、餐厅就会源源不断地发来订单委托,完成订单不仅能获得丰厚的资金回报,更能持续打响农场的知名度。同时,你还能带着自己的得意作物参加全地区的农业竞赛,与其他农场主同台竞技,拿下冠军奖杯的同时,还能解锁珍稀的种子与专业农具,让你的种植事业更上一层楼。 除了田间的作物,可爱的动物们也是农场不可或缺的主角。从最基础的蛋鸡、奶牛、绵羊,到后续解锁的更多特色畜禽(没错还有牧场的事)悉心照料它们的日常,投喂优质饲料、清理栏舍、提升好感度,它们便会用高品质的鸡蛋、牛奶、羊毛等畜牧产品回馈你。这些原生食材不仅可以直接出售,更能通过加工设备制成奶酪、黄油、果酱、火腿等副产品 最最重要的是,游戏没有时间要求和任务要求(所以游玩的时候不用担心玉米半夜给你打电话让你起来改ppt了)你完全可以按照自己的节奏规划农场的发展,想安安稳稳种地当神农还是打造旅游观光业务变成度假胜地都随你的心意 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
第一次接触是大概十年前,还是如此的好玩上头
是目前我玩过的开罗系列里、体感最缺金币和研究点数的一款,入不敷出暴毙三个档后失去力气和手段,参考了up主c水饺c的布局。把作物从E拉到B要好久,研发一直没停过(向三次元农业生物育种专家致敬.jpg)。害虫防治卡通过开发果园获得。后期委托善用卡片,开始前最好保存一下,遇到台风实在难崩。
小时候最喜欢玩这个
Pocket Harvest, developed and published by Kairosoft Co., Ltd, is a charming and meticulously structured farming and management simulation that encapsulates the studio’s hallmark design philosophy: accessible gameplay layered with surprising strategic depth. While Kairosoft is best known for its business and city management titles, Pocket Harvest transports its formula into the world of agriculture, blending crop cultivation, livestock management, and rural tourism into a single, satisfying experience. It’s a game that unfolds slowly but purposefully, rewarding foresight, spatial planning, and steady optimization over frantic multitasking or endless micromanagement. The premise is simple but engaging—you begin as the owner of a small plot of land, tasked with transforming it into a thriving agricultural empire. At first, the tools at your disposal are modest. You can plant simple crops, water them, and harvest when ready. The early game establishes a peaceful rhythm that mirrors the real-world pacing of farm life. Gradually, the systems deepen. You unlock new types of seeds, equipment, and agricultural technologies, expanding your capabilities and turning your modest farm into a dynamic ecosystem. Animals join the mix, providing resources like milk, wool, and eggs, while greenhouses allow for year-round cultivation. What sets Pocket Harvest apart is how it connects farming to larger economic and social systems—your farm isn’t just a place of production, but also a hub for tourism, where guests visit to enjoy its beauty and spend money on attractions. The result is a blend of rural charm and business strategy that feels both soothing and engaging. As with most Kairosoft titles, the presentation is part of its appeal. The game’s pixel art aesthetic evokes nostalgia for classic simulation games of the late 1990s, yet it remains crisp and readable. Every building, field, and character is animated with personality, and the visual feedback is clear—watching crops ripen, animals wander, or tourists arrive by bus creates a pleasant loop of visual reward. The interface is dense at first glance but logically organized, allowing players to monitor productivity, efficiency, and financial performance with minimal confusion once they become familiar with the layout. The soundtrack, though simple, perfectly complements the tranquil pacing of farm life, offering cheerful melodies and calm ambient tunes that enhance immersion without overwhelming attention. The visual and auditory elements work together to create a distinct atmosphere—a mix of pastoral serenity and the quiet satisfaction of incremental progress. What gives Pocket Harvest its longevity is the variety of systems that interact under the hood. The game’s real challenge lies in balancing multiple forms of growth—agricultural output, financial stability, and reputation. Crops can be combined to create more valuable hybrid products, and optimal placement of facilities can lead to synergy bonuses that boost yield or visitor satisfaction. The tourism system adds another layer of strategy, forcing you to weigh the benefits of using land for crops versus attractions like balloon rides, cafes, or souvenir shops. Managing these competing interests requires careful spatial reasoning and long-term planning. Your workers’ routes and efficiency also matter; placing infrastructure poorly can create bottlenecks that reduce productivity. Seasons, weather, and soil conditions influence crop performance, meaning that every year requires new adjustments. These interlocking systems make the experience dynamic and prevent it from feeling like a simple farming loop. Despite its depth, Pocket Harvest is designed to be relaxing rather than punishing. Mistakes rarely result in failure—poor decisions slow progress rather than end it. This design encourages experimentation, letting players test different approaches to layout or resource management without fear of harsh penalties. The game’s pacing is deliberate, unfolding across multiple in-game years, giving a sense of continuity and growth. As your farm becomes more complex, new goals emerge, such as winning agricultural contests, expanding into new land, and unlocking advanced farming techniques. Each milestone feels earned through consistent decision-making rather than sudden difficulty spikes. This slow-burn progression is one of Kairosoft’s greatest strengths: the sense that every small improvement contributes to a greater tapestry of success. Where Pocket Harvest falters is in familiarity. Kairosoft has long relied on a recognizable framework across its catalog—one that involves cyclical gameplay loops, steady progression, and the accumulation of points and bonuses through repetition. For fans who have played multiple titles from the studio, such as Game Dev Story or Hot Springs Story, the structure of Pocket Harvest may feel predictable. The charm remains, but the sense of discovery fades once the underlying mechanics become apparent. Additionally, while the tourism component adds a fresh twist, it can sometimes feel secondary, more of a side business than an integrated pillar of gameplay. Some players may also find the later stages repetitive, as optimization replaces novelty and the challenge becomes maintaining rather than innovating. Nonetheless, the consistency of Kairosoft’s formula means that the experience remains engaging, especially for those who value steady progression over narrative-driven surprises. Technical performance on the Steam version is smooth and stable, a welcome improvement over earlier mobile iterations. The transition to PC allows for clearer visuals, more comfortable interface management, and faster play sessions. The mouse-and-keyboard control scheme works naturally with the game’s menu-heavy design, and load times are brief. The game retains its compact presentation, meaning that while it may not fully exploit the platform’s power, it benefits from sharper resolution and easier management of complex layouts. These small upgrades make the Steam edition feel like the definitive version for players who prefer longer, more immersive sessions. Ultimately, Pocket Harvest is an exemplary showcase of Kairosoft’s strengths: accessible systems that deepen over time, a steady sense of progression, and the relaxing joy of watching something you’ve built flourish. It may not break new ground in design, but it executes its ideas with precision and charm. Beneath its pixel simplicity lies a surprisingly robust simulation of agricultural management, economic balance, and strategic growth. It invites you to take your time, to savor the rhythm of expansion, and to find satisfaction in small successes. For players seeking a calm, rewarding experience that blends strategy with charm, Pocket Harvest is a delightful and enduring entry in Kairosoft’s ever-expanding portfolio—a game that may not reinvent the field, but cultivates it beautifully. Rating: 8/10
相较于“开罗游戏”,我更喜欢叫他们“开罗社”,既区分了埃及首都的译名,又带了有日厂的味道。他们的游戏众多,多在题材繁杂,玩法却并不复杂。我个人大致能将它们分成三种类型;佛系养老的放置经营类;空间布局营造的城市建设类;以及专业领域的行业模拟器。 开罗社的作品基本都是单一类型,专精题材,有趣玩法,可是《晴空农场物语(Pocket Harvest / 大空ヘクタール農園)》这部作品,却是包罗万象、三重合一的! 在选材方面,它就属于是养老种田一类的作品,单论外观它如同像素牧场物语,是一个画面进化版,实际上玩法截然不同;那么,它再从外表入手,无论是清晰度、画面空间感,它都很像城市营造类型的作品,摆放农场、规划布局,甚至每个单一的建筑都有属性和成长;然而,这都只是表层内容,更加核心的玩法其实是“农科”——农业科技发展,这是一个专业领域的行业模拟器,这个农业科学发展针对了每一款农作物或农产加工品的参数与社会反馈,甚至还有农产品的比拼竞赛! 因此,这款于2013年便已经推出的《晴空农场物语》它并不养老,甚至还有点小肝,是真正的社内包“罗”万象之作。如果你是一个忠实的开罗社粉丝,那么这款就应该是你的梦中情作,“特别好评”4个字它是担当得起的,上个年代的人真是吃太好了! [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
好牢的一作。。。
是个好游戏,打发时间,开罗精品
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