
Plush combines stuffed animal simulation with the imagination of a little girl to provide a unique puzzle experience. To successfully complete each level, the player must arrange the stuffed animals in such a way as to make them all "happy" before bedtime.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very cute and surprisingly interesting physics puzzle game. The physics, while an important part of the difficulty, can be a bit buggy. The sounds of the game are absolutely adorable.
free achievement L
You got me dreaming of a renaissance
why in gods green earth did i spend money on this sh*t
A cute little game, surprisingly fun. Very enjoyable if you can get it for cheap.
I really dont know why I bought this game but I did. I really dont know why I liked this game but I did. Its kinda relaxing and its not that hard at first. Some levels can get tricky but overall just a cute little game. Its not expensive so just get it when its on sale and it'll be worth next to nothing. Upvote for me.
This game should not be this fun or addicting... A1 though, I really do enjoy it.
Even if it's a bit simple, it's an interesting and cute puzzle. Just buy it at discount price, because it's short.
Tags: Clicker - Slow Additional Tags: Delete Local Content & Remove from Library TLDR: Fundamentally the same idea as Girl likes robots. With more emphasis on managing the physics engine and less on heavy puzzle solving. Finnicky to control. You get a topdown view of a bed in a rather unpleasant looking engine. Your job is to manage the positions of the different stuffed animals. They must be dragged and dropped, managing ragdoll physics, and some plushies will bounce off or react differently according to certain rules. The radius in which plushies react to other plushies only shows up when clicked on which means you sometimes will not have the info you need while working on your planning. Sometimes the engine did not seem to register correctly when plushies would be in valid positions forcing you to pick them up and drop them back again until the engine would somehow pick it up. Recommend you play Girl likes Robots instead of this due to its cleaner execution. The voice acting and sound assets were also a tad underpar and somewhat cringe inducing. http://store.steampowered.com/app/263460/Girls_Like_Robots/
Writing my long overdue mini-review after coming back to this game NINE YEARS after I started it, with a New Year's resolution to get those last two achievements I never ticked off. Cute game, better off on sale, nice concept with some slightly dodgy ragdoll physics but overall not very complicated and very doable. In the end, I've discovered to get the final two achievements (of completing the game in medium and hard mode), you only have to re-complete the final level and not all 40, which is probably why I put it off for 9 years in the first place. I wouldn't say this game has much replayability, but at the price tag it has that's no major concern. Sandbox mode is a nice touch. Main gripe (maybe??) is there doesn't seem to be any progress indication from the menu of *which* levels you have completed in Easy/Medium/Hard, which is probably another factor in why I was put off returning for so long. Repeating levels you've already done on certain difficulties just because you can't be sure if you've already done them or not is a big quality of life barrier for me, personally. Anyway, 100% achievements done with this one, time for it to go back on the shelf uninstalled and probably stay there forever.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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