
Plug Me is a tricky puzzle platform where the timer is a physical object in the game world! You are able to walk on the green parts of this bar as a platform, but you must be careful not to fall off as the power is drained.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Portuguese - Portugal, Russian, Portuguese - Brazil, Spanish - Spain, Turkish, Korean, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Finical gameplay, challenging difficulty, lovely art design, reactive movement and with an incredible replayability, This cute little game has everything that you can hope for a 2D platformer. [b]If you like the genre, you can buy it without hesitation ! I loved it ![/b]
I’ve learned through playing Plug Me and some other games that are filled with rapid fire failure that I’m not a huge fan of the concept. I have to play it in short bursts because every death lights another burner in me and eventually I’m just boiling over. That being said, for all of the games that deliver that infuriating experience for me, this one is certainly on the more appealing end of the spectrum. Abbreviated Review: https://www.youtube.com/watch?v=VpSS7BCC_8Q [h1] Super Plug Boy [/h1] Pretty much immediately I got a sense that this game was crafted in a similar fashion to Super Meat Boy. Not just the rectangular protagonist or the fact that your character dies a lot, but because the game centers around high speed accurate jumping and platforming to get to a goal across a field of hazards. Even down to each level having a floating battery in a challenging area that you can grab which seems analogous to the bandages from Super Meat Boy. While games like Super Meat Boy aren't all that rare, the part that distingushes the two games is the fact that you have time limit to reach the goal that takes the form of a bar of electricity that moves across the screen. If it reaches the end before you do, you lose and start again. If you reach the end first, you hop in the outlet as an anthropomorphic electrical plug would and power it up, saving the day and beating the level. Beyond just simply being a timer, it functions as a part of the level in several ways. It’s physical ground that you can stand and jump on and you can’t move through it in any way. So it’s used as a temporary platform at times as well as a tool that can block off part of the level until enough time has passed and the bar moves by. It is also used to let blocks fall doing similar things in the process. The innovative ways that is presented in each level means that it’s often difficult to get a good idea of what you need to do until you see what unfolds as the electricity starts draining. As the levels get more complex (though rarely longer than a handful of seconds to complete start to finish) you may be required to speed as fast as you can through some sections while waiting at others for just long enough for the bar to pass to quickly move forward. [h1] Power Outage [/h1] While it’s cool to see such interesting designs come from the electricity bar as a mechanic, it can also serve to be a really frustrating design. I’ve never been a huge fan of puzzles requiring speed and precision at the same time and Plug Me basically thrives on it. It doesn’t really give you moments to think about what is going to happen, so for nearly every puzzle I had to die at least once or twice practically on purpose just to see how everything unfolded. Timing is so important that literal fractions of a seconds matter and being in the wrong place or jumping just slightly askew means you’re back to the start. This generally isn’t too bad though since, as I said, once you execute on a level properly it’s over in a matter of seconds. This really becomes an issue when the boss fights start. Boss fights work in a slightly different way. Rather than getting to the end of the level and jumping on the socket, you jump on the top of the boss hovering over the socket and they function as the plug. The problem is that you have to do this three times in a row. It doesn’t sound too bad until you realize that if you fail in any of the three runs, you start the entire run over. So remember when I mentioned how it’s almost required to that you fail a level at least a couple of times before you get the timing? Well each time you hit the boss, it adds another obstacle to the level potentially changing how you do the entire run. So needless so say the vast majority of my deaths were on boss levels. At these points, the fun was stripped from the game and the only thing that kept me going was determination. [h1] Closing the Circuit [/h1] Plug Me is a short and simple game that relies on difficulty to keep you playing for a respectable amount of time. That’s never been something that appealed to me personally, but I can’t fault a game for my personal grievances with certain broadly defined designs. The game itself is well crafted both visually and functionally and really seems almost too cheap for how polished it is. At a time when any indie game that doesn’t look like it was made in a dirty basement over a couple weeks is released at $20, this is more than a welcome experience. So there’s not really any reason to wait for a sale if you’re interested in a Super Meat Boy-styled puzzle platformer that has both a ‘memorable’ name and the quality to back it up. [quote] If you'd like to see more of my reviews, check out my curator page here: http://store.steampowered.com/curator/28346672-Endyo-Gaming/ and https://www.thegamemessiah.com[/quote]
Это просто ахереть как сложно, и это в простой версии, то есть там ты будешь материться, биться головой об стол, бить клавиатуру, потому что не получается, потом снова пытаться и снова будет не получаться, в общем это ужас, главное, я так понял, что это только цветочки, пройдешь основную и откроется, внимание, усложненная версия, то есть то, что ты бился в истерике пытаясь одолеть простую версию, то потом разработчик такой, смешно же, на тебе еще, но теперь ты будешь умирать еще чаще и еще больше, я, конечно, люблю хардкор, но тут его просто слишком много, ну да ладно, разработчик ты сволочь, у тебя нет жалости к игрокам, но наверное это и плюс :)
細かい操作が要求されるのに操作性が悪い - 先行入力がない - 当たり判定が大きい
Plug Me is a nice and cute little platform game. I played the Ludum Dare version, too, and the game improved a lot since then: many levels, hard mode, characters to unlock, time attacks, batteries to collect and the ingenious basic game mechanic of the green bar as a timed platform. It is not so simple to find such original games on steam. And the price is very low, totally worth. It is a challenging game and some of the levels are quite hard to master, but the controls are responsive and just in case you can get the help of Evinrude. So the game is raccomended both for hardcore platform gamers and more casual ones.
Plug Me is a platformer with a neat gimmick: the timer for level completion is a physical object. You play as plug and you have to get to the outlet before the power is completely drained. In effect, this power being drained is your timer. As it ticks down, it increasingly narrows as a platform. The developers explored this idea to the max. Depending on the level, you may need to wait for the platform to disappear to clear your path, or need to make it across a pillar in time to catch the rapidly disappearing floor. Alternatively, the timer may be propping up blocks that need to be navigated. Of course, there’s the standard platforming fare as well: rotating saws, spikes that pop in and out of the floor, colored doors and switches, etc. Furthermore, every level has an extra collectible in the form of a battery and medals for timed completion. The worlds are capped off with clever boss fights – stomping on a boss resets the timer and shuffles the level around a bit to become more difficult until you’ve stomped on them 3 times. All in all, this is a solid first outing (on Steam), for developer Havana24. Plug Me offers a challenge but one that I was happy to chip away at. The character design is endearing and I like the Super Crate Box style tileset. [quote]Courtesy of [url=http://store.steampowered.com/curator/32143389/]Notable Releases[/url] curator group [url=http://notablereleases.com/post/indie-weekly-2018w14/#plug-me]Full Review[/url][/quote]
Costa poco, è bello, divertente e impegnativo. A differenza di altri giochi platform difficili simili "Plug Me" non richiede movimenti millimetrici o calcoli di traiettorie assurde solamente buoni riflessi e buon timing. "10/10 would buy again"
Beware: Plug Me is a difficult game. And that's why I love it. Enough with those games that everyone can win, where watching an ads opens the way to success! Plug Me is a time-attack platformer that involves manual ability and strategy to pass each level, forcing you to think fast, without being too much frustrating. Reach the charger and slam your head on it! Said like that sounds easy but it's not. I've grown up with games like Metal Slug, wasting lots of money on the coinops, and Plug Me makes me revive those old times again. And again, and again and again...! Maybe now I'm too old to perfectly play this kind of games, but damn, it's hella fun! Let the energy flows through your batteries and save the city, although it means dying a lot!
To not get into too many details, since gameplay is what matters the most: get the game if you are into platformers.Smooth controls, a platformer that isnt gonna allow you to take your time - gotta be quick.Simplistic yet brilliant level design, a unique mechanic that sets it apart from other games, A difficulty level that you can decrease if you want to. The game has the right amount of content for its price tag, even more since its a well polished game in a sea of games on steam that shouldnt even have made it in the store. Offers from ~3-6 hours of content depending on your skill level.
Plug Me is a cute little platformer that will test your ability not to break your controller (or keyboard, if you're one of those weirdos). As a fan of Super Meat Boy that loved to test himself with its deathless challenges and had fun with getting decent times with Naija, I must say that this game gave me a very similar feeling. Controls are very smooth and responsive and fun to play around with. Even if you're not the greatest gamer you'll have Evinrude help you through levels. The product is very polished for the price, heavily reccomended.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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