
A cozy puzzler with story. Recreate paintings by applying lines & colors in a specific order. Explore beautiful mazes & collect letters of a poem. Help two sweethearts find a path towards each other. Three games in one. Hints when stuck. 160+ paintings, 3~4 hours, set to a chill soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's good! Puzzles with story. Some does needs extra thinking (at least for me, whom not really pro at puzzles). But... All of the achievements not claimed even tho I've done everything. A bug, perhaps. Kinda a bummer.
This is really three games in one. "The Style" reframes and extends light-flipping puzzles into reproducing the coloring of Mondrian paintings. I like the puzzles, but they just keep coming one after another with little indication of progress while working through them. Frankly, I got a bit exhausted before I decided to take a break. "New York City" is as much an interactive art piece as anything else. There is a some limited maze-following, but each "puzzle" you solve reveals another line in a story. "Boogie and Woogie" is the best of the three sections, in my opinion. Like "New York City", completing each puzzle stage gives you a short slice of a story. There's better integration of the story into the puzzle looks and design, I think. (Hey, I can use "ludo-narrative consonance" legitimately!) The game mechanics develop more over the run of puzzles than in the other two subgames.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Portuguese - Portugal*, Russian*, Spanish - Latin America*, Japanese*, Korean*, Simplified Chinese* +2 more
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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but why touch it
Me gusto como es que te hacia una pequeña introduccion a tu tipo de minijuego ideal. Me pareo en un par de minijuegos pero el objetivo general me encanto de introducir el arte abstracto como dinamica para completar los diferentes escenarios. Espero mas juegos de la saga de Please, Touch The Artwork
妈,原来我真不是学艺术的料。 有趣的关卡设计,玩法非常巧妙地结合了系列艺术作品,并且有一定的递进变化。可惜连玩几十关后,有一种我挠破脑袋反复重开结果还是屎上雕花脱裤子放屁般平面构成作业的既视感。 或许移植手机,没事干了每天玩一两关,打发零碎时间比较合适
很温柔的剧情演出。
Being inspired by abstract art and puzzles; this game finds it's footing as a above 2 hours emotinal adventure with De Stijl creating beauty with you and two other thrilling events with squares at the forefront. I related to a 2D shape in the New Your City at a comedic level. Go have fun with it, use as many hints you need.
好玩!但有兩個缺點: 一﹑音量值顯示有問題。 音量調較係冇問題,問題係顯示出嚟嘅音量值與實際音量唔相等。不論玩家調較大聲或細聲,雖然當下顯示出嚟音量值同實際音量係冇問題,但只要切換到前台畫廊或者其他畫廊,音量值就會喺實際音量不變嘅情況下,自動默認顯示原本嘅位置。 二﹑重新啟動遊戲會重設音量。 不論玩家點調較音量設定,下次啟動遊戲都會自動重設。
艺术感很强
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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