
Engage in fluid 2D pixel art swordplay, hunt down witches, fight monsters and experience the age of high adventure. Enter the guild of the Crimson Capes and explore a fantasy world of Sword and Sorcery.
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About
Milon the Tempest, is a witch-hunter on a mission to take down a conspiracy of wizards. As the Left Hand of the King, he is responsible for doing the work that Knights and Emissaries of the King cannot be associated with.
He is leading the Crimson Capes, a guild of witch-hunters taking on missions throughout the kingdom of Amvros. During the events of the story you will discover that there are more sinister powers at play and you will come to understand the true meaning of power.
You can take control of any hero you want, at all times. Discover each unique fighting style and skill tree. Join in the asymmetrical multiplayer and hunt in online co-op with other Capes, or invade a hunt as a Deathblade.
Fight using moves and guards based on realistic fighting techniques. Perform feints, thrusts, cuts and spinning moves to open up your enemies for a fatal hit.
Each hero has magical abilities to compliment their fighting style. You can harness the winds and command thunder, raise flames or call upon darkness to engulf you. As you gain more experience you can expand on your physical and magical skills.
Take the heads of your opponents, bring them down to their knees for a finishing blow, or spill their insides out. Deliver the Law of the King and make an example out of your enemies.
Raid old ruins and magic towers, climb down dark caverns and explore mystical forests. Magical artifacts are waiting to be discovered in every corner of the world, which you can explore at your own pace and in any order you like.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Crimson Capes is a lite-metroidvania mixed with the reflex-dependent combat of a Dark Souls (or more appropriately, Sekiro). And it actually works very well. So the game takes place in a brutal, low-magic world filled with witches and beasts and the undead. Your king sets you on a quest to assassinate four local witches, each headquartered in four different parts of the world. To complete your quest, you'll traverse varied and distinct zones with different enemies and obstacles. The metroidvania part comes from getting items that will help you progress and backtracking to previous zones. There are many hidden areas and a multitude of bosses, some actually pretty cool and interesting. The combat is brutal, engaging, and rewarding. It's not too in-depth; you have light and heavy attacks, a dodge roll, and a parry. You can upgrade to get some new moves, but I never really found myself relying on these and primarily stuck to the basic moves to get by. I really liked the combat because when I died, it felt fair. My deaths were usually because I didn't parry enough or I got reckless. But when I did succeed, there was a definite satisfaction from cutting down a seemingly impossible foe with my reflexes and skills, and it felt great. There are other characters that you can recruit and they play a little differently. For example, one uses knives for quick attacks while your main character wields a heavy claymore. There are also items you can equip which will have different enhancements or effects. I'd also like to point out that the story was surprisingly interesting and there were a couple of plot twists at the end that I didn't see coming. I should also add that the graphics, although somewhat basic, were serviceable. I liked the almost stop-motion animation of the characters and the variety of backgrounds and locations. The art itself looked like the scrapbook of a high schooler, but there was a definite charm to it all. As a negative, the game lacks music variety and sometimes even goes silent for stretches. I thought it could use more sound effects and maybe some voice acting. I also finished the game but missed an achievement and I don't have the will to play all over again to get it. I hate getting locked out of achievements! Overall, I'd give this game a 8.5 out of 10. It's really good and you'll get a solid 15-16 hours of quality gameplay for a reasonable price.
Indie is the future of gaming, this kind of game, just pure gameplay, short but plenty of bosses, no repetitiveness BS, just gameplay :)
[h1]🩸Красивий арт, убогий сюжет🩸[/h1] [b]На жаль - Не рекомендовано.[/b] Гра точно не вартує своїх грошей [i](якщо і брати, то тільки зі знижкою)[/i] Чому[b] Crimson Capes [/b]не працює як треба: [list] [*]«Умовна» метроїдванія. Кажу «умовна», бо зазвичай у цьому жанрі, коли бачиш прохід, то щоб туди потрапити треба здібність, якої в тебе ще немає. Наприклад подвійний стрибок)) Тут на це забили. По дорозі якісь нові здібності для пересування відсутні [*]Секіро на мінімалках [i](дуже мінімальних)[/i]. Гра хвалиться механікою парирування. Але якщо в неймовірній [b]Nine Sols[/b] https://store.steampowered.com/app/1809540/Nine_Sols/ навколо цього побудований весь кайф боївки, то тут абсолютно всіх ворогів я пройшов тупим затикуванням одною кнопкою. Просто б'єш, іноді парируєш, знову б'єш, всьо При цьому керування желейне і тягуче, а нормального доджу взагалі немає, якшо шо [*]Мертва механіка гільдії. Можна відкривати нових персонажів зі своїми здібностями. Скільки разів я за них грав? Аж два. І то лише тому, що гра змусила це робити, бо інакше по сюжету не пройти. Сенсу перемикатися немає - ти зі старту вливаєш усе в прокачку гг, і на його фоні інші персонажі виглядають просто слабкими. Може в коопі воно й працює, але перевіряти не буду [/list] Фінал - це вишенька на торті Абсолютно тупа кінцівка від якої згорів. Спойлер[spoiler] гільдію гг зрадила його ж власна ДРУЖИНА. Вона вирішила вбити і чоловіка, і їхнє спільне немовля з абсолютно невідомих причин. Проходить 20 років, гг з другом знаходять її, йдуть мститися. Нізвідки з'являється якийсь безсмертний тіп і просто розмотує і гг, і його друга.[/spoiler] Кінець. Чого ми досягли? Та хз. З плюсів - хіба що візуал прикольний. Ну і ще розроби намутили посібник, який у ПДФ відкриваєш у браузері й він наче як допомагає пройти лінійну гру)
I really like the fluid combat system that the devs incorporated in this game, challenging but extremely satisfying if pulled off correctly. The theme and especially the dialogues are also very good. However, the parry and deflect mechanic in this game is just not good. Some enemy have very fast combo that there is no room for a drain stamina attack after you have successfully deflect them. And most of the time I have to trade blood with them to get their stamina bar to zero. Not to mention several consecutive deflects do not drain the enemy stamina at all. An easy fix is to make the enemy staggered after you have deflected them many times in a row. This would fix the combat system in my opinion.
The game's story and dialogue aren't its strong suit, but the combat style is so satisfying that it doesn't matter. Routinely close out of the game in frustration, open it five minutes later, and immediately progress. Probably won't be as difficult for you, but my super high APM style gameplay (Dead Cells) just didn't translate to this experience and it required developing my skills a bit. Really enjoying it!
Tür içerisinde birbirinden esinlenen hatta kopya çeken oyunlar görmeye alışmışken Crimson Capes’in kendine ait bir kimliğe sahip olmasını ve orijinal bir oynanış sunmasını beğendim. Kusurları var ama verilen emeği de kesinlikle görmezden gelmemek lazım. [b]Artıları:[/b] Beraberinde gelen kılavuza kadar son derece eski kafa bir yaklaşıma sahip Rotoskop tekniğiyle hazırlanan animasyonlar çok başarılı Vahşet seviyesi bu tür bir oyundan görmeyi beklediğim seviyede Level atlayamamak hoş bir değişiklik Yan görevler ve oyun dünyasında gizemler gayet güzel Av mantığını beğendim Souls benzeri bir invasion sistemi var [b]Eksileri:[/b] Animasyonlar fazla hantal Kontrollere verilen tepki çok başarılı değil Bazı özellikler gereksiz karmaşa yaratmış Tüm savaşlar “def et ve saldır” yaklaşımı ile sınırlı Oyunun sonu biraz ani gelişiyor ve havada kalıyor Müzik ve sesler bakımından pek başarılı sayılmaz İncelemenin tamamı için: [url=https://oyungezer.com.tr/inceleme/crimson-capes-inceleme]Crimson Capes - İnceleme[/url]
To my mind, Crimson Capes is the very epitome of an indie game worth your time. In an era where the AAA gaming scene seems increasingly plagued by insipid releases more concerned with advancing political agendas than delivering compelling experiences, some developers appear all too eager to label their projects "indie" in the hope that the term itself earns them goodwill. From everything I've seen of the developer, Poor Locke, the label couldn't be more fitting. As for the game itself, Crimson Capes is criminally underrated. The sheer amount of love, care, and attention poured into every aspect of the experience is evident from the moment you begin, and I am genuinely surprised it has not garnered more attention. The inclusion of a wonderfully detailed digital map and manual serves to deepen immersion, reinforcing the feeling that you are stepping into a fully realised world. I discovered Crimson Capes entirely by chance, and what a fortunate discovery it has been! After spending several hours with the demo, I found myself happily committing to the full game. While certainly not an easy game, it feels like a love letter to the Metroidvanias of old, blended with the grim sword-and-sorcery aesthetic of Conan the Barbarian. You begin as one of several witch-hunter assassins tasked with seeking out and eliminating enemies of the king - individuals whose actions have unleashed various blights upon the land. It's a simple but compelling premise that quickly draws you into the world and its mysteries. The presentation is equally impressive. The art style is fantastic, combining what appear to be 3D-rendered character animations with beautifully crafted 2D environments. The levels themselves are rich with atmosphere and detail, while the soundtrack elevates the experience even further, perfectly complementing the game's dark fantasy setting. Fingers crossed we see a soundtrack release. Speaking of the soundtrack.. as someone who appreciates physical media, I can only hope that one day Crimson Capes receives a physical release through Limited Run, iam8bit, or a similar. More than anything, I hope this game receives the attention it deserves. Even at this early stage, it's shaping up to be one of my personal favourites, alongside Stoneshard and Exanima. If Crimson Capes is any indication of where things are headed, then the golden age of independent gaming is well and truly upon us. What a time to be alive.
C'est la première fois que j'écris une critique sur Steam ! J'ai adoré Crimson Capes ! C'est bien pour plusieurs raisons selon moi : Déjà les mécaniques de combat sont vraiment bien faites, il y a la possibilité de faire des combos d'attaques très variés, des feintes, des esquives etc sans parler des accessoires et collectibles (la plume de corbeau !), bref le gameplay offre beaucoup de possibilités. Ensuite chaque partie de la map a une atmosphère qui lui est propre et il y en a pas une en dessous d'une autre. L'histoire de la guilde de "Crimson Capes" est sympa, les dialogues avec les PNJ sont bien écrits, avec de l'ironie et du sarcasme bien pensés meme si parfois je sentais que je ne comprenais pas tout puisque le jeu est en anglais et mon niveau dans cette langue est pas incroyable non plus (je suis français). Concernant les combats j'ai pas mal galéré sur certains boss (Tip'Leazar, Le Sphynx, Le Minotaure, le dernier boss...) meme s'il n'y a rien d'infaisable, tout est une question de timing comme vous vous en doutez. Pour finir, je dirai que ce que j'ai le plus aimé du jeu c'est son atmosphère originale, les déplacements des persos qui rendent le gameplay agréable et les combats bien évidemment! Bref, n'hésitez plus : allez acheter ce jeu c'est important de soutenir les jeux indés (c'est d'ailleurs pour ça que je me suis motivé à lui faire de la pub). Big up à toute l'équipe qui a travaillé sur ce jeu et qui nous permet d'y jouer pour vraiment pas cher...
As difficult as it is fun. It is very fun. It's a 2d Souls game in many regards. 4 characters to play, each with different stances, specials, etc. It's all timing based. The game is broken up into small segments between save points, enemies respawn whenever you hit a save point. The lore is interesting and mysterious, the ambience and music are eerie (aside from the Conan the Barbarian inspired theme). The bosses can be very challenging. I've found myself taking a break and coming back with renewed vigor to fight them. Do not be afraid to use your consumables, you can only carry 3 of most of them so you can't really hoard them. The game is a bit cryptic at times but almost all answers can be found in the manual that comes with the game. If you like tight, timing based 2d combat or fighting games and want a good challenge, give the demo a try. Well worth the $15 for the full game.
Crimson Capes is done. Here is my review: Personally, I especially loved the combat in this game. It is slow and methodical. As you defeat enemies you gain experience points which you can then use to buy items from merchants across the world and use those same experience points to unlock new abilities. You have light attacks, heavy attacks and can block/deflect as well as dodge incoming physical attacks. As you progress the game, you unlock more playable characters from your guild, the Crimson Capes. Each one of the characters have special composite attacks. These attacks use a special power meter. They also have combat disciplines that are much more powerful than composite attacks and each one of the heroes have a special move that consumes the entire power meters to use. The game plays much like a 2-D souls-like game. I do not think this is a metroidvania because you do not learn or unlock any specific skill to progress to other areas. In fact, the world is very much open from the start. You can pretty much traverse to any area of the game right from the beginning. There is one or two areas only accessible by obtaining a special item from a boss or using a specific character's ultra-ability to progress. The artwork is beautiful and though the music of the game is very simple, it fits nicely for the theme of the game. I enjoyed the "in-combat" music the most. Checkpoints are flowerbeds. Once activated, they allow you to rest, access the world map, change your guild character and learn new skills. The map is hand-drawn, and it is quite beautiful. The entire aesthetic of the game is amazing. The game is very short, but it is quite compact and full of enemies, which there is a great variety of them. There are also many, many bosses. Some much tougher than others and require some thinking on how to approach them. There are, if I recall correctly, four (4) distinct Hunts, which are separate, procedurally generated areas that contain enemies and traps, with one boss at the end rewarding you with a special item. Multiplayer is also a thing in this game. Much like souls-borne games, you can join a host to co-op or invade another player for PvP. My only complaints about the game are the inability of being able to see the map at any time as you can only access it while resting at a flowerbed and not being able to place any custom marks on it whatsoever. Consumables are quite handy. There are scarce but very cheap to buy from merchants. Overall, this game impressed me. I don't even remember where I saw it, but it was on my wishlist and when it went on sale a few days ago, I had to buy it. If you enjoy slow and methodical combat and love a good 2-D game with fantastic bosses, this game is for you. My final score for Crimson Capes is 8.5/10
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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