
A cozy puzzler with story. Recreate paintings by applying lines & colors in a specific order. Explore beautiful mazes & collect letters of a poem. Help two sweethearts find a path towards each other. Three games in one. Hints when stuck. 160+ paintings, 3~4 hours, set to a chill soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
只玩了第一部分,纯粹的点灯游戏,不但机制庸俗毫无曲线解起来非常无聊,且用来吸引人的蒙德里安外壳实际与蒙德里安的理念相反:首先蒙德里安要求排除现实中的具体与偶然、直到排除艺术中的叙事与模仿,提取去个人化的普遍秩序,游戏里也三言两语简单提了,而实际内容却把蒙德里安试图排除的东西重新填充回去,重新赋予画作玩法、规则、叙事、事件和奖励,为了令其变得可玩,用风格化数字生成的棋盘游戏颠覆了蒙德里安严格精确的矩形和色彩关系。 事实上蒙的画作并不像杜尚、小野洋子、草间弥生以及机械大师丁格力以及后来诸多互动艺术那样具备强烈的可触碰可参与性,蒙德里安更强调艺术自主和观看距离,他是结构自足与意义封闭的!如果非要拿著名艺术家来制作电子游戏,这个游戏根本就选错了对象。 无论作为一种消费型艺术还是一种游戏化教育,都不算是合格的作品。个人角度。
Pretty chill game but better bought on sale :/
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Portuguese - Portugal*, Russian*, Spanish - Latin America*, Japanese*, Korean*, Simplified Chinese* +2 more
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not exactly the "artwork" experience I had in mind per se. more on the puzzle side rather than being artsy and flashing people with stunning graphics and designs. 7/10
头上还行吧,但是玩到后面有些偏难也有点太重复,没有动力玩通关
so the game is fun, i enjoyed more the second one, because this one was really tiring for my eyes, but it is a fun game. I felt like it was made by someone depressed, tho. I understand the feeling of the stories, i enjoyed the one with the days less, tho. But i do recommend.
This game is simple, fun, and well worth the time and energy if you will give it a try. With simple puzzles that get more challenging as you go, with hints available for those of us who don't want to do quite as much work, this short game is a must for puzzle players and game enjoyers alike. Would highly recommend.
(touches the artwork)
不得不说真的很佩服作者的脑子,转得太快了。玩到后面脑子已经完全不够用了于是急头白脸地去搜攻略。喜欢在业余时间点点鼠标键盘的可以打折入一下,不过整体确实不简单。
很温柔的剧情演出。
It's good, the only thing I can complain is silly writing. Seeing "All Netflix no Chill" almost sent me to early grave.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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