
Cook and serve your dishes, design and decorate your restaurants, and expand your culinary kingdom with new unlocks, abilities and dishes in procedurally-generated locations. Classic cooking action with permanent roguelite progression. Hire your friends - or do it all yourself!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 30 → 7.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Up to four players build and run a restaurant from scratch, choosing dishes, buying and placing appliances – some of which can be daisy-chained together to create ambitious automatic kitchens – cooking food and serving customers.
Players have free rein to design their restaurant which will expand and develop between shifts – with additional content and challenges unlocked through progression.
Can you cook, serve and manage your way through 15 hectic days in your restaurant and unlock a brand-new franchise?
Classic co-op cooking action, with a wide selection of mains, sides, sauces, toppings, desserts, and starters.
Choose your equipment, lay out your kitchen, curate your menu and plate up your dishes.
From bubbling soups to sublime salads, tender steaks to hearty pies, there's something for everyone.
Look after front-of-house: seating customers, delivering orders, and managing patience.
Equip your restaurant to handle the most fickle of customers and deliver them what they need, right when they need it.
Co-operate with your team like a well-olive-oiled machine or build a name for yourself going it alone.
Exceed your goals and take your franchise to greater heights at a new location, bringing with you new unlocks and upgrade
Upgrade and rearrange your restaurant to your personal taste: when the restaurant closes for the day, the planning begins!
Decide what new equipment to purchase, and place it wherever you want.
Want to go high-tech? Install the turbo-ovens, crank up the conveyors, and make way for the robo-kitchen of the future.
Fancy something a little more... fancy? Curate your art collection, fix up that wallpaper, enlist a friend as a maître d' and get ready to provide the culinary experience of a lifetime.
Exceed your goals and start over at your next location, bringing with you new unlocks and upgrades.
Tailor your brand towards gourmet dining, or fine-tune your fast food franchise.
Every restaurant is procedurally-generated with its own climate, customers and conditions.
Return to your franchise HQ to view your achievements, customise your characters and upgrade your kit, ready for your next adventure!
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 27.2Kreviews | 95% | — | $10.1M |
| $19.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1072 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
I don't have 230 hours in this game, you have 230 hours in this game! You're drunk, go home!
дрочь
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Turkish
| $19.99 |
| 2Kratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
우리가 모수를 뛰어넘었어!!!!
like it
spent 40 hours to get the joy of getting amazing cards and finally getting the overtime 15 achievement, worth :' )
waltuh we need to cook
i love this game but me and my friends only ever play turbo hehe
A long time ago I saw this game and laughed at it for being a bad-looking Overcooked clone, but man... once I gave it a chance, I found that the roguelite formula works surprisingly well for party cooking gameplay and I'm upset I didn't think of this concept first as I'm something of a game developer myself. I've 100%d this game and continue to play it with my gf as an endlessly replayable couch co-op game. Sometimes we play with her mom who is 68 and doesn't speak English. She refers to it as "cocinita" which means "little kitchen" in Spanish. She really enjoys playing with us even though we mainly stick her with simple tasks like doing the dishes and interacting with desks. We've had some pretty memorable moments like when she threw a fully cooked turkey directly in the trash or when she yelled "wat ze hail" as a robot buffer I placed in her area messed up her walking with randomly faster tiles. The weakest point of the game is definitely its aesthetics. I hate to say it but the first thing I did was turn off the in-game music. The art style is also pretty bland. Like, it's functional, but doesn't really have any personality or meaningful stylistic choice. However, I will take these shortcomings over not being able to tell what a food item is. Additionally, after playing the game for a long time, you'll start to notice little inconsistencies like if you are serving Sundaes as a main dish (with an ice cream bowl), the customers are able to grab individual scoops of ice cream from buffet tables, but if you get Sundaes as an add-on dessert, you have to manually grab the correct number of ice cream scoops in the correct flavors for customers to accept them. Also it can be a bit confusing what is allowed to be placed in a prep station and what isn't. A lot of times we'll go into practice mode to try putting different food items in them to figure it out. Lastly, I have a small game design gripe with the restaurant layout system. I find myself cycling through restaurant layout blueprints a bunch of times before settling on a really ideal one. Roguelikes typically try to stick players with some kind of randomized situation (think of the long walk to your weapon choices in deadcells or the lack of unique starting options in slay the spire if you abandon your run immediately) and the ability to endlessly cycle for no penalty seems like a big miss to me. I would rather be stuck with a suboptimal layout for the sake replayability than feel the need to layoutmaxx every time I play. Blueprints that allow players to knock down walls and add/remove doors/halfwalls would be a cool way to let players mitigate the layout randomness. To be clear, I don't actually expect the developers to make this change because it would upset a lot of players who don't dislike the current system, but it's food for thought! One last gripe: the tile targeting system can sometimes be infuriating on corners. I've had cases where I'm facing a table diagonally and the dish I'm holding ends up being given to a table on the other side of me that happens to have ordered the same thing, and then we lose the run because we now have 2 tables waiting on a second dish that isn't prepared yet. I would love to know what the code looks like for deciding what tile to highlight. I imagine it involves a series of raycasts and the behavior I'm describing is a side-effect of a different bug fix. Overall, the game is a 9/10. Despite its shortcomings, it manages to be something really special that can be enjoyed by gamers and non-gamers alike. Keep up the great work, devs!
Great little cooking game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.2K | 5 | 100% | $9.99 | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1M | 14.6K | 91% | $29.99 | |
| $10.1M | 24.2K | 85% | $19.99 | |
| $10.2M | 7.1K | 67% | $33.99 | |
| $10M | 15K | 84% | $39.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $10.2M | 22.7K | 80% | $24.99 |