
A combination of a board game and platformer. Roll the dice and play your cards to complete all the levels. Don't forget to pet the animals along the way!
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This game is frustratingly fun! You can learn how to play it by just trying things out, which I like. It does seem like the odds of rolling a 1 when you're next to a hole are DRAMATICALLY INCREASED lol. Overall very cute and fun!
To be fair, I was given a key for this game by someone who worked on it. Also, as of the time I'm writing this review, I played the game for 14 minutes on a Steam Deck. Over all... this game is quite charming and, while this game is not my normal video game fair, I found myself enjoying the game for the little time I spent with it, and would most likely start it up again if I was looking for something light to play when I had a little time to kill. As I said, I played this on a Steam Deck and, for the (admittedly) short time I spent with it, it was comfortable enough to play with the touch pads, and, as far as I could tell, ran very well. I think this game would give any player a fun time, with fun graphics, enjoyable audio and sound effects, and a decent level of challenge if one if willing to dig a little deeper into the details. I think the biggest issue with the game is the lack of tutorial. Don't get me wrong, there is a "how to play" section that gives a solid explanation of the core mechanics, but, I feel, a more naturally integrated tutorial during gameplay would have helped settle me into the game better. Another little gripe I kinda had was the level timer. Each level only gives you 30 seconds to complete. In general, this didn't feel like too much of an issue as I was able to get to the end of a level easily enough, however, I also felt I wasn't given enough time to experiment with the mechanics much. Always pressured to keep moving... (again, note, I played this on my Steam Deck, which was not a device the developers had in mind when creating this game, and my choice to play this game on the Deck may have caused my reaction times to be slower)... I was rarely willing to experiment with much more than anything that would keep me going forward. I think the first few levels, at least, should not be timed, then start adding the timer in later levels.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.3K | 123 | 96% | $9.99 | |
| $5.4K | 144 | 72% | $1.99 | |
| $3.6K | 19 | 95% | $9.99 | |
| $1.6K | 14 | 86% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
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| $668 | 52 | 85% | $0.99 | |
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