
Planet Coaster® - the future of coaster park simulation games has arrived! Surprise, delight and thrill incredible crowds as you build your coaster park empire - let your imagination run wild, and share your success with the world.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Simplified Chinese, Traditional Chinese, Japanese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 626 reviews with recorded playtime.
Reviews
Themes across 620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]EN[/h3] The game is functional; players with little discernment will love using the new tools. But the game feels unfinished. Artificial intelligence aesthetics. Overall, the game works. The only positive point is the disabled object collision. Any game in developer mode has that. Now imagine this game with object collision physics enabled, oh no! [b]Employee Gameplay[/b] I had a problem with mechanics; on a defined route, they get sad and want to leave the job. On this defined route, a ride breaks, and the game assigns a free-route mechanic walking far away. The assigned mechanic doesn't have priority and apparently wasn't even busy. [b]Object Gameplay[/b] Security camera says its range is 15 meters; upon installation, you have to imagine or manufacture a tool to measure those 15 meters. The operational cost is only visible after installation. There are many resources with organizational and usability problems. It gives the impression that they use artificial intelligence to generate the code and then work on it, and then it becomes this mess. [b]Gameplay and Economy[/b] In tutorials on YT you can increase the value of the stores by 30%, meaning the game is making a joke, why aren't the values adjusted? Increase the difficulty? The motto: more problems than solutions? I had more extreme rides, the lines were long, and when the rides broke down, it instantly reduced revenue. The time it takes for the mechanic to arrive is ridiculous. All the money you accumulate can end up going towards this revitalization, and with the loss of revenue during the revitalization, customers have to leave the queue, then after it reopens they have to rejoin... In my opinion, it's a mess. This reminds me of the inZOI developer asking players for adjustments to the length of days in the game. Planet Coaster seems to have the same development problem. It seems like the parents left home, leaving the children very unsure of what to do with their lives. That's the world of the 21st century. [b]Aesthetics[/b] I remember the old RollerCoaster (1999-2000) with fewer pixels; it had a hamburger stand, drinks, popcorn, cotton candy, pizza... All standard products and standard aesthetics, like civilized adults liked. Now in Planet Coaster everything is colorful with "famous brands" it's definitely artificial intelligence design, it's impossible for someone to have created this aesthetic. [b]In conclusion[/b] The game is playable, beautiful, even with low FPS it conveys the feeling of a roller coaster. I don't recommend it for those who played RollerCoaster 1999 or 2000; new players might even like it. You have to build piece by piece or get them from the workshop or use what the game provides. For me it's an unfinished game, the face of whoever approved the project for sale would certainly match that photo "save Walter White, Father, Husband & Teacher" :meatwagon: I will continue playing, watching tutorials, and adding new experiences in the comments. I DO NOT RECOMMEND IT. [hr][/hr] [h3]PT-BR[/h3] O jogo é funcional; jogadores com pouca experiência vão adorar usar as novas ferramentas. Mas o jogo parece inacabado. Estética de inteligência artificial. No geral, o jogo funciona. O único ponto positivo é a colisão de objetos desativada. Qualquer jogo em modo desenvolvedor tem isso. Agora imagine este jogo com a física de colisão de objetos ativada, que horror kkk [b]Jogabilidade dos Funcionários[/b] Tive um problema com os mecânicos; em uma rota definida, eles ficam tristes e querem abandonar o trabalho. Nessa rota definida, um brinquedo quebra e o jogo designa um mecânico de rota livre que está andando longe. O mecânico designado não tem prioridade e aparentemente nem estava ocupado. [b]Jogabilidade dos Objetos[/b] A câmera de segurança diz que seu alcance é de 15 metros; após a instalação, você precisa imaginar ou fabricar uma ferramenta para medir esses 15 metros. O custo operacional só é visível após a instalação. São muitos recursos com problemas de organização e usabilidade. Dá a impressão de que eles usam inteligência artificial para gerar o código e depois trabalham nele, aí vira essa bagunça sem pé nem cabeça. [b]Jogabilidade da Economia[/b] Em tutoriais no YouTube, você consegue aumentar o valor das lojas em 30%, o que significa que o jogo está fazendo uma piada. Por que os valores não são ajustados dessa maneira? Aumentar a dificuldade? O lema: mais problemas do que soluções? Eu tinha mais atrações radicais, as filas eram longas e quando as atrações quebravam, a receita caía instantaneamente. O tempo que o mecânico leva para chegar é ridículo. Também tem a questão da revitalização pra reduzir a frequência da quebra do brinquedo. Todo dinheiro que você acumula pode acabar indo nessa revitalização e na perda de receita durante a revitalização, os clientes tem que sair da fila, depois que reabrir entrar novamente... No meu ponto de vista é uma bagunça. Isso me lembra o desenvolvedor do inZOI perguntando para os jogadores ajustes de duração dos dias no jogo. Planet Coaster parece ter o mesmo problema de desenvolvimento. Dá impressão que o pai e a mãe saíram de casa, deixaram as crianças com muita dúvida do que fazer da vida. É o mundo do século XXI. [b]Estética[/b] Lembro-me do antigo RollerCoaster (1999-2000) com menos pixels tinha uma barraquinha de hambúrgueres, bebidas, pipoca, algodão-doce, pizza... Todos os produtos e a estética padrão, como adultos civilizados gostam. Agora, em Planet Coaster, tudo é colorido e com "marcas famosas". É definitivamente é um design de inteligência artificial; é impossível que alguém tenha criado essa estética, nem criança gosta disso. [b]Em conclusão[/b] O jogo é jogável, bonito de gráfico, mesmo com baixa taxa de quadros transmite a sensação de uma montanha-russa. Não o recomendo para quem jogou RollerCoaster 1999 ou 2000; novos jogadores podem até gostar. Você precisa construir peça por peça, obtê-las na oficina ou usar o que o jogo oferece. Para mim, é um jogo inacabado. A cara de quem aprovou este projeto de jogo pra venda, certamente combinaria com aquela foto "Salve o senhor Walter White, Pai, Marido e Professor" :meatwagon: Continuarei jogando, assistindo tutoriais e adicionando novos detalhes nos comentários. NÃO RECOMENDO
El juego me gusta está muy bien, tiene workshop, y mucha variedad de atracciones y hasta puedes construir tus propias montañas rusas, aunque tengo algo malo que decir los controles son tediosos al principio tampoco en la configuración te deja cambiar bien los controles a los que tu quieras pero de todas formas luego te vas acostumbrando, no recomiendo pillarlo a 40 euros me parece muy caro y exagerado el precio, cógelo en rebajas
I grew up playing rollercoaster tycoon 3, and rollercoaster tycoon classic and this game is on a whole different level. Although confusing when you first begin especially when transitioning from games such as RCT, one can easily learn how to master coaster building, terrain transforming, and much more. A very in depth game with beautiful graphics
fantastisch ga maar kopen!!
I've tried to play this a few times and its just frustrating because theres no tutorials on how to play, i dont know what im supposed to be doing or what any thing is used for. Its also really hard to read anything because all the writting is in the smallest friggen font. Not gonna waste my time on it anymore, i give up
sadsadasdad
Well designed park management simulation. Great career mode if you want to play with guidelines and freeplay mode if you just want to go crazy.
leuk spel rustgevende muziek
实在是手笨整不出完美的游乐场,但是又觉得很好玩,气急败坏好几次,反复下载卸载。。。 手笨是我的错,感觉还是看造景大神玩比较爽 而且又是免费获取滴,可以心安理得地下载卸载下载卸载了。。。(?
jogo maravilhoso, vc perde horas sem perceber, muito bom.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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