
Build and customise thrilling roller coasters and incredible water slides, manage the ultimate theme park experience, and share your epic creations. Are you ready to ride the wave?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 19 → 21.29/day in the week after.
About
Create a splash with Planet Coaster 2 - sequel to the world’s best coaster park simulator!
Reach new heights of creativity, management, and sharing as you construct the theme parks of your dreams combining epic water rides and coasters to delight and thrill your park guests.
Dive in now!
Enhanced and improved building and pathing tools let you create spectacular, true-to-life theme parks, complete with sprawling plazas. Make your mark on the world as you shape terrain and populate your park with stunning swimming pools and thrilling rides. It’s never been easier to bring your dream park to life.
Dive into a world of creativity with nine distinct themes, from returning classics like Pirate and Western, to exciting new additions in Viking and Mythology. With thousands of themed customisable pieces at your fingertips, every creation will be truly unique.
Embark on the coaster park experience of a lifetime as you push the boundaries of creativity like never before! Unleash your imagination as you build the most awe-inspiring themed creations with unparalleled customisation tools! For the first time, intuitively add scalable scenery and objects to every ride to elevate your park and give your guests a day to remember.
Create the ultimate experience for your thrill-seeking guests using piece-by-piece construction. Build a vibrant array of exhilarating rollercoasters and jaw-dropping thrill rides. Design a seamlessly interconnected park paradise with glistening swimming pools and twisting water flumes.
Surprise and amaze as you bring the dramatic flair of real-world theme parks to your guests with the brand-new event sequencer tool, while sophisticated global illumination lighting brings the theme park experience to your home with stunning visuals and striking authenticity.
Balance thrilling your guests with managing your budget - populate your park with amazing efficiently powered attractions and the right amenities to boost your rating and become a theme park master.
Provide for your guests’ health, well-being, and happiness so your park can thrive. With all-new waterparks comes the need for shade, sunscreen, lifeguards, changing rooms, and more to ensure everyone has their best day both in and out of the pool.
Understanding the wants and needs of your guests has never been easier! The new ‘heat maps’ feature lets you understand the wider park’s needs at a glance before diving deeper into the details -simply select any guest to see how they and their immediate group are enjoying your theme park.
Unleash your collective creativity in Sandbox Mode. Take turns to work on building a park with players around the world using a shared cross-platform save!
For the first time ever, collaborate with friends in Franchise Mode to create the best theme park empire and compete with others to reach the top of worldwide leaderboards!
Soak up the fun and get up close and personal, as you experience other players theme park creations first hand - explore their worlds in first person as a park guest!
Share anything and everything! Upload coasters, rides, or even full theme parks for other players, and download and delight in other’s creations. All are easily accessible from the cross-platform Frontier Workshop both in-game and online.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 14.7Kreviews | 74% | — | $29.6M |
| $58.49 | 5.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]★★/2[/b] y'a un tas de trucs qui sont vraiment pas fous en matière de construction, il se fait carrément battre par Theme Park Tycoon 2 sur Roblox pour beaucoup de points y'a tellement de trucs qui manquent, genre un mode miroir ou un moyen de changer la position du pivot.. sérieux comment tu comptes faire un jeu de construction sans mode miroir ? je vais pas énumérer le nombre de bugs ou de trucs à corriger par exemple la gestion vraiment nulle des déclencheurs ou la limitation de taille pour tous les objets, avec les UI qui deviennent minuscules je vais devenir fou aussi avec votre mode relatif qui est pas du tout relatif donnez toutes les clés à vos utilisateurs pour qu'ils vous fassent des parcs encore plus fous c'est même pas si compliqué que ça pitié faites des mises à jour pratiques plutôt que de l'ajout de contenu via des DLC ou de nouvelles attractions, on s'en fiche update : les vidéos customisées en webm fonctionnent à moitié
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #52, worst AU #100 · 10 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 9.88/day in the week to Jul 21 → 10.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Dutch, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese* +1 more
| $49.99 |
| 1Kratings |
| 68% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't know what to say... Its so good that I have been glued to my monitor for an Unhealthy amount of time. 5-7 Hours a day, I have just Re-discovered this game in my library a week ago and I cant stop playing it. 11/10
Gamebreaking bug in the franchise mode that has existed for a year that still isn't fixed, and not really worth it for the cringey campaign and boring sandbox mode.
The experience of playing this on PC is extremely frustrating and disappointing because of the following 2 main areas: Controls/Navigation & UX, Poor Campaign & Lack of Variety. Controls & UX: The controls are clearly not well thought out for mouse & keyboard, making even navigating the camera annoying when a random palm tree gets in your way making your camera focus switch to it instead of the overall view. When building a coaster it takes you forever to build even simple turns and twists. God forbid you made a mistake on the angle of the last placed track, since if you press Ctrl+Z, then it resets to a straight track instead of the curves/angles/slope you previously had, making you have to customize it aaaall over again instead of simply tweaking the angles and slopes of the last piece placed. There is so much information, tabs, sub menus, etc. that I think they tried to include so much stuff that in the end itis really hard to find the stuff you need (And a lot of it is just useless or quite unnecessary to have) I literally had to google how to find the sub tab of the marketing campaigns that are nested inside 2 sub-menus. I could keep going but I think my point comes across. Poor Campaign & Lack of Variety: I'm putting this together since they corelate quite a bit. I remember when I used to play other games like RCT which had a lot of diversity in their campaigns and challenges. The sceneries, objectives, sizes of parks, etc. made it interesting to play. In this campaign, which is frankly just an extremely long tutorial, it feels like you are just playing parks that are a bunch of props pasted with not much planning. They lack personality, they feel dull and pretty much all the same. The objectives are boring, monotonous and have a weird scaling in terms of difficulty. Challenges include "build 3 flat rides", "Build a pool in X area of the park" (Fun fact; they don't tell you where you can check the park area names so I had to google it to find out you had to go yet again to a sub-menu's sub-tab to see this). I think they could've gone a bit more creative, but instead feels like rushed, poorly made and without love. Oh and one last thing: the voice acting and "story" is quite a bit annoying, doesn't add to the game at all and just introduces to you some irrelevant characters with annoying personalities.
Too complicated to play casually without getting a headache
This game is Frustrating beyond believe. I dont even want to get into any things that could have been improved since Planet Coaster 1 but I have been playing Career mode and had to quit the game multiple times out of frustration. Be it because of the messed up path and waiting line draw tools freaking out when trying to fill in spaces or the path and walkways just freaking out when placing entry and exit gates for a ride on a walkway forcing me to place a waiting line in the walkpath. Or when building coasters on the very limited land in career mode, the sharp locked part map edges had me rebuild entire coasters. The overall experience felt like I was playing an early access title. Watching a video of early access gameplay, i barely notice a difference.
Now that it's been over a year and most of the issues that plagued the initial release are fixed, I can say it's a worthy successor to Planet Coaster, what with the water slides and new features and such. It's also a viable alternative to No Limits 2 for realistic roller coaster building (unlike the first Planet Coaster) because the track smoothing is vastly improved over the first game. The ride rating system is still stupid, though.
Unfortunately although it has more new features like the water park etc, a lot of it is all hidden behind paywall packages, think The Sims expansion pack nightmare, same thing here. I asked for a refund and won't be purchasing any future games from these developers who seem to think we will tolerate bad practices like this. Also, no community mods/objects available to add and download so you are stuck with needing their expansion packs. I enjoyed what little time I played, but when in game purchases are showing up for something I technically don't even own in the first place (like these digital copies we all buy) then I'm not supporting the notion that we should own nothing. I want to own my game, I want to pay once for an entire game, not a base model then each little package they want to tease me with in hopes to squeeze every dollar they can out of the people who support their companies and profits. Boycott games who do this! Force them to listen to us!
I really want to like this game, but the tools you get to make your park are so un-intuitive that it makes all the awesome assets pointless.
Furchtbares, frustrierendes Bausystem. Eingänge verbinden, minimale Höhenunterschiede, unklar definierte Bauzonen - ich gebe auf.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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